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Like the initial, Red Alert 2 pits the Russians resistant to the Allies, but these times its on American soil. A post-World War II invasion by Romanov and Yuri, aided using a Psychic Beam for brainwashing US citizens, should be repelled.
Lead 9 different nations within this all-out war for survival. Each side has ground troops, tanks, aeroplanes and sea units, even though there are differences relating to the sides during which units can attack which others, largely depending on real life equipment as an example, the US AEGIS cruisers is only able to attack air units, but could beat any. Lots of fictitious technology can also be featured, including new weather control devices and deadly animals.
Gameplay is fundamentally much like other Real-Time strategy games - harvest resources to finance an army, then move the units around to win battles against your foes. Each side has 13 missions, some with specific objectives or unit limitations.
Command and Conquer: Red Alert 2 is really a real-time strategy game.
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Four new campaigns - Battle your path through all-new campaigns featuring classic fast, furious, and fun CC action. New stories and missions feature seventy one factions, plus experience a brand new twist while using first-ever CC dungeon-crawler campaign!
Eleven deadly new over-the-top units - Conquer the globe and crush your enemies with 11 new units through the Soviets, Allies, and Empire from the Rising Sun, like the Cryo Legionnaire, the Steel Ronin, and also the Desolator!
The biggest cast ever in the C s trademark live-action videos return with new Hollywood stars in 30 more minutes of high-definition video. The most star-studded cast in videogame history just became even bigger!
Challenge the Commanders, conquer the entire world - Fight for world domination within the all-new Commander s Challenge mode! Do you have the required steps to withstand the brutal onslaught and relentless taunting of the globe s toughest commanders?
Attempt to conquer the planet in 50 challenges featuring around 30 hours more gameplay!
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Release Date: October 28, 2008
What happened within the aftermath of Red Alert 3? Find in FOUR all-new campaigns in Red Alert 3: Uprising. With the Allies triumphant at the conclusion of Red Alert 3, the occupation of these former enemies territories initiated a policy of. But how will the defeated Soviets interact with this occupation and also the presence of FutureTech, the mysterious company contracted through the Allies to build up new technologies within the Soviets homeland? How will the humiliated Empire from the Rising Sun rise and defend itself resistant to the former Soviet commanders who've invaded their territory in a very post-war land grab? How will the Allied occupational forces quash the uprising on the former Imperial commanders? And who's going to be the mysterious Yuriko Omega? What events led her to get the telekinetic, psychic school girl?
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I bought farmville to make edge off during finals week. I love the Red Alert series and this also was a very fun find. The graphics continue to be pretty decent several years on, music and sound is extremely good and gameplay is superb. There are three parts:
You have your standard 4-mission campaign for each from the 3 armies. A bonus campaign through which you control only Yuriko the Japanese commando version of Tanya can also be short but substantially fun and fresh.
Just your basic custom-map, custom-army, custom-computer-players battlefield
THIS IS IT!!! In this mode, you happen to be taken through 50 extremely UNIQUE and challenging Skirmish battles with the army of preference, wanting to beat first the scenario and unlock new units, after which improve on your efforts. If you happen to be competitive, you will spend all-around 50 hours beating it. If you love RTS and can't get bored, you will spend almost 100 hours beating every one of the Challenges in record breaking speed. Very fun.
Pros - excellent single player options, extended life, good price
Cons - no multiplayer, low replay value when you beat it
Thank you to your feedback.First, I love this series. I love such games. However, someone at EA need to have been beaten to be a child and wanted average folks to suffer.
Reasons why the bingo needs a few months more in development.
1. The computer is NOT effected through the FOW, fog of war. It seems like it plays at wanting to make you would imagine it cant watch you, nevertheless it can. hide something out within a corner in the map, clear of everything. Without a scout or any hint of something finding you. The computer will head to you.
2. This game must have been called Exploit Rampage, or Super Bum There was obviously countless hours placed into thinking up all of the different vehicles plus the only approach to win many with the battles is by using exploits. Forget studying the many details by what shoots what lengths, and balancing your air and cav to get the right force balance. Screw it, just hover cheap ERS air units over your targets and allow them shoot them down and they'll become the best bombs from the game. Or just bum rush you opponent which has a Dojo and flood the computers base with tank busters. Nice to know all of the work on those beautiful stats and details visited waste.
3. variety of console locking bugs. On multiple occasions I have been prepared to deal the killing blow, but what happens. I do not know. push the button and
4. the computers AI is the best troops will not be. 9 times from 10 you return a troop to behave and it will go ahead and take longest route and the route which get it killed. Ive seen engineers circle an oil well TWICE before it finally attemptedto capture it. Your troops will forever, ALWAYS shoot as a minimum important target. Read more
Thank you for the feedback.One from the things that I enjoy about playing the Red Alert games is constructing a massive force that I can use to destroy my enemies. To me, which is the best feature of the RTS game, particularly the Red Alert franchise. RA3 Uprising from my perspective would be a huge disappointment. First there really isnt a very good storyline. It seems like the RA 3 creators chosen to put together numerous concepts they couldnt used in RA 3 with Uprising.
In addition, you can find way too many covert ops missions. I dont mind a couple of missions where I possess a few units and spies and I have to accomplish an ambition, but for making an entire mission out accusation in court beyond frustrating. I completed the 1st 3 Soviet Missions plus the first 3 Allies Missions then I just decided Ive had enough covert ops missions. I easily got tired with the game because doing so wasnt giving me what I wanted, that's more possibilities to build a massive force to destroy.
I hate to mention it but I cant recommend farmville even for that die hard RA fan. Its merely as fun as being the previous RA games.
Thank you for ones feedback.I got mafia wars off in the humble bundle three months back, and to be a result, Im doing my first Amazon review.
This game is often a train wreck. I got it for 20 bucks, bundled with like 8 other EA games, and I still spent an excessive amount of on it.
Im an enormous fan in the command and conquer number of games, RTS generally really, which might be the worst RTS Ive ever played. The hammy FMVs are one of the worst the series has seen, however pretty amusing, if you possibly could ignore Chesty McFanservices latex military uniform. Balance is entirely out the window between units, practically completely negating the youll ought to use a large amount of different kinds of units to achieve success warning the tutorial specifically indicates. And while the campaigns are understandably short it is really a 20 dollar game, in the end, theyre where the action really shows its absence of planning.
Now, the sport has no multiplayer. I guess thats to become expected, its merely a standalone expansion. Youd expect that to imply the single player game is high quality, since its basically all of the game has taking it. Youd be mistaken. The game balance goes from laptop-throwing, I wish I had a disk to interrupt hard, to trivially easy. Often times, for a passing fancy level. The first level, as an illustration, has you running around that has a small horde of infantry soldiers. Standard RTS fare, only on this occasion youre facing tanks with force fields that absorb all your attacks while making themselves harder to kill. And you only get 6 tank-busters for the good portion on the map, if you do not count molotov cocktails and also you shouldnt. They suck. Read more
Thank you for the feedback.Another great Red Alert game.
Another great addition for the Command Conquer line!
It became a good game, but if you might be wondering to learn it for that campain, there exists literally no campain, put simply, the many campaigns are super small, and not even worth Read more
they have changed the action though turning it into harder to try out not amazons fault though.
I have followed the series since its inception. I love this version, although I think the Japanese force carries a major advantage. Cant await part 4.
Published 17 months ago by L. Jones
Red Alert series are only fun to experience.
Although I purchased it 4 years ago. Still ready to play the sport:D
excellent game personally this is one on the best one, i truly enjoy time in ra3!!
This really needs to have been a part of an original which isnt an unsatisfactory game but it really really needed countless a couple of extra weapons to balance the amount.
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Wielding strange technology and hungering for revenge, the Soviet Army invades America within this edition in the popular Command Conquer series.
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Welcome to FilePlanet, the premier online destination for Command Conquer : Red Alert 2 downloads. Were here to offer gamers with blazing fast and reliable downloads in the most comprehensive assortment of gaming files on the web. We allow users to upload their unique files to library that could reach over three hundred thousand free pc games, mods, demos, patches, and movie trailers. We also run exclusive beta tests of recent games with top game developers and publishers. Come try our download service by building a free account on FilePlanet to download Command Conquer : Red Alert 2 on our public servers or upgrade to your premium account gain access to our high-speed servers.
Command Conquer: Red Alert 2 cheats, Easter Eggs, Glitchs, Tips, and Codes for PC.
Build 5 or 6 Demolition Trucks this will let you fully charged Iron Curtain ready. Drive the Demolition Trucks into an enemy base and engage the Iron Curtain in it before enemy weapons can hit them. The Demolition Trucks will not likely explode until they make it to the target.
When playing as being the Soviets, make use of a Yuri to mind control a faculty bus. Load five infantry units in to the bus and drive it in a enemy base. The Allies is not going to fire about the bus.
Build a square wall, and at least 4 prism towers inside.
Have a ready chronosphere, then chronoshift an enemy vehicle within the square and allow towers take it from there.
The computer will gather a tiny group of troops to invade your base periodically.
Get a spy into your enemys barracks/war factory and units coming from your barracks/war factory will become off promoted to a single bar offering them better range, self healing plus much more powerful weapons!
This may very well be used with Soviet at the same time, i have no idea because i havent tried. youll ought to work it out yourself.
firstly get into skirmish and click on random map. generate a map with team continents this can create two islands it doesnt matter you use except superweapons which Ill go to. also you can make plenty of cash by making resources escalating. it's easy to start your battle.
secondly you commence building your base ensure that you have defences for the river bank as a consequence of water attacks. increase your rather large army youll cease attacked on land however, you probably will on water so you have to become quick get your entire troops and vehicles into amphibian hovercrafts. drive them over towards the other island remember hovercrafts CAN go on land unload this might take some time however its worth it you may attack
When you start out the mission you will get 6 destroyers. The first bobjective is defined a base; overlook it! Once the grand cannons are destroyed send all 6 destroyers over the coast heading north before you come to an inlet. Sail down it ignoring all from the subs in the right path. You will come to your physic amplifier, the 2nd objective. Destroy it together with your boats. The mission are able to be accomplished.
there is often a level inside the skirmish map selection that offers u a great deal of money cus of every one of the oilfascillities i dont exactly recall the name but there is often a circle of land inside middle and on each of the sides there exists land. its snow, next take ur tanks that u get from the beginning and drive around the enemy and destroy all on the bridges leading approximately the enemys base. now u take ur engineers and take all the fascilities as u can, before too long u should have insane much money, and u can build anything that u want.
This only works should the enemy ai is iraqi. Use a yuri/yuri prime and mind control their desolator and deploy it in all probability near their barracks. Then unmind deal with it by ctrl firing the ground with all the yuri. The desolator has become the ais nevertheless the ai is not going to undeploy it. It will damage all units nearby which consists of radiation.
This cheat will destroy anybody that you want to destroy, however they are allied with. First, begin as any team, I prefer France and ensure build off ally conyards is on. Then, start the overall game and ally with someone you desire to obliverate. Next, start creating a lot of defense within your allys base, your ally should think that you are doing them the following favor like prism towers or grand cannons. if you are france if you think you've enough denfense to destroy a base, and withstand a few of thier men or defense when they have been any break the alliance, and view the base crumble. Note: about only 5-7 grand cannons needed will destory a base.
Another note: This cheat will more often than not work if short game is on because when the buildings have died so are the soldiers.
This is really a effective way of defeating infantry and air units along with the total cost is approximately 2600 but effective.
Start off as Allies and make up a prism tank and order to the place you want your defence, then construct a patroit missile turrent behind or side from the tank and after that surround it with walls.
First you want to skirmish, then position the enemy an average of or brutal average is much better for this to be effective. Next if that you are making a large amount of money you should purchase about 30 tanks. Then you grab the tanks and send them into your enemy base; the enemy wont be capable to stop the attack. Then you order the tanks to address the buildings. You may lose some tanks but that's ok.
Move your units back in the transports. Move them west unless you see a tropical. Build your base there, collect all four money crates, and capture manchester airport. Now you avoided the tanks completely.
Using a spy or perhaps a mind-controlled spy if you might be the soviets, you'll be able to infiltrate opponent battle labs. If you infiltrate an Allied Battle Lab, you might be given Chrono Commando if you could have an Allied Barracks. If you capture or own a Soviet Barracks, it's also possible to create Chrono Ivan. If you infiltrate a Soviet Battle lab, you are able to create PSI Commando utilizing the Allied Barracks
and Yuri Prime for Soviet Barracks.
PS: To get Chrono Ivan or Yuri Prime, you will ought to capture or own a barracks with the opposite team being able to train them. Also, unless you've a cloning vat, you is only able to create one Yuri Prime.
For the 2nd last Allied Mission in Red Alert 2, in which the enemy has three nuclear silos, you may prevent them from firing by making use of this trick. Build an Amphibious Transport and 3-5 spies. Order the spies to disguise themselves as enemy units and load them into your transport. Use a Chronosphere and teleport them promptly into their base next to the nuclear silos. They will destroy the transport nonetheless they wont kill your spies inside because theyre disguised dont except this trick to operate against a person player. You can reset the nuclear silo launch time should you want or it is possible to steal credits on the enemy refineries or you'll be able to wander around or you'll be able to shut off the ability and reset the radar to back up an attack or you'll be able to send them into Barracks, War the Soviet Battle Lab is encompassed by sand bags. You should develop a Spy Satellite first to generate sure you dont land the transport near a pack of lonely dogs. You can stop the nuclear silos from firing as long as you'll be able to sacrifice the bucks to develop a transport and spies I prefer taking a loss than getting hit by three nukes. You also can delay a serious amounts of build up your strike force and before attacking, use spies to turned off power, reset radar. This trick works in every missions resistant to the computer, except for Christs sakes, watch out for attack dogs and do not forget to disguise the spies before loading them!!! The computer gets suspicious if you employ this trick hundreds of times or if you are trying something too fancy saying hello to mans best friend which has a disguised spy, it may well even trap your spies available by placing many tanks and soldiers around them. But plan well and youll possess a crush on spies.
Look for just a level where that you are disconnected through the rest on the map by Bridges, destroy both bridges and produce tons of Anti Air around your base AND walls, and when they keep rebuilding the bridge choose this formation
E is usually replaced with any tank you'll want,
Walls of units: depending within the unit type or variations of units these may and sometimes cant perform the job,
Last yet not Least hint is, if you might have an allied enemy or soviet with allied techno make shure to create dogs or if you some IFVs with Dogs in em they track for spies inside car plus the best defence against super weapons is destroying their Energy, or weaken em enough so they really sell it whether it is a CPU
Submitted by: Redsoul on Mar 02, 2010
This is usually a good method to destroy a few of your opponents base during skirmish. First you will should be soviet country. Then develop a naval shipyard. Then get a transporter and build 12 crazy ivans and hang them to the transporter. Drive the transporter right in to the enemy base and purposely let the other guy destroy the transporter. The transporter will detonate along with all the crazy ivans as well as make a giant explosion and destroy much of your opponents base.
You should guard the transport well, should you not itll probably just get blown up before it even enters the enemy base only recall correctly, 3 prism towers linked will destroy it.
When you start out a skirmish or multiplayer game build just a powerplant after which move your mcv to an alternative place make anothe powerplant here, and so you may do this overe the complete screen.
Build Both Teams Structures and Units without Capturing Enemy BuildingsMulti-Player Only!
When you play a multi-player game find the following option with the game type Unholy AllianceSorry for my spellings. When this choice is selected you obtain to choose a team that you want for being. then when the action starts it's easy to build stuctures from both teams yours as well in the enemies but you should be aware with this trick for the speacility to your own team will only be on hand. For instance if you happen to be the USA you are only able to build the Paratroopers. you cannot come up with a desolator.the reaon for building both side structures is always that when the action starts out you obtain 2 MCVs1 is for your allies along with the 2nd is for your Soviets
This cheat only works if that you are America. First buy your paratroopers ready. Then produce a Prism Tower or Pillbox. I prefer the prism tower. Next click within the paratrooper tab. Then Wait some time and click for the defense you consider hiring. Finally click anywhere within the radar screen. The defense needs to be somewhere around the place you clicked. NOTE: This does not always work.
If an enemy Terror Drome enters your vehicles, place it within the Repair Depot along with the effect with the Terror Drome will disapear as well as the unit that has been effected will not likely be destroyed. A waste of funds but is incredibly helpful towards the unit.
A Repair IFV IFV along with an Engineer may remove Terror Drones.
If you play as one from the soviet nations, never make a flak cannon defence tower, it may need up more power and it's expensive.
A cheaper flak cannon is to make 3 flak troopers and surround them walls or simply make them patrol a little area. They will fire three shots together compared to your single shot through the flak cannon I am not sure if someone flak trooper inflicts exactly the same damage to be a flak cannon does, but I recommend something cheap and effective.
Submitted by: Harry!! on Dec 08, 2007
Build 1 engineer, 1 IFV, and 3 tanks that you pick. Put the engineer in the IFV. Put them all in the edge with the base on the point that youre most vunerable. Position them in this way: xtanks zIFV
The IFV will continuously repair the 3 tanks when you obtain attacked. Plant a number of these around the outskirts on the base.
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