apple quicktime player 7 5 5 downloadadobe photoshop 6 download full versioncommand and conquer generals mac downloadadobe after effects cs6 download windows 7
Download Battle for Middle Earth 2 Patch 1.07
I am proud to announce the discharge of Patch 1.07, the patch EA promised to Gamereplays but never delivered. I would like it to be on record that although 1.06 is advertised as official, it turned out actually designed mostly by Gamereplays. Further history throughout the 1.06 development is found here. 1.07 is only a fine, adjust of our 1.06 patch. Had EA continued to compliment BFME2 1.07 would've also become official, depending on Gamereplays changelog.
Patch 1.07 Frequently Asked Questions
Q Who made Patch 1.07 and why maybe it was made?
A Originally, the Gamereplays Patch Series function is by MaDDoX, an unofficial affiliate of EA who liased with Aaron, the EA community manager back right at that moment. This patch would be the official one, as promised by EA but caused by inadequate funding it never found themselves happening. After MaDDoX did a lot of the 2.x series, Rainmaker directed the previous couple of in that series, accompanied by myself designing the.x series. the Gamereplays Patch Series was made in order to polish the overall game from the awful declare that 1.06 left it in. Today, the main name, Battletest Directors Cut, continues to be renamed to Patch 1.07, something should are already done several years ago by EA, as earlier mentioned.
Q What is Patch 1.07 and exactly what does it do?
This patch has huge amounts of changelog entries, developed since the beginning of 2007 from the competitive, highly trained scene for BFME2, mostly linked to If you'll want to study all on the changelogs, start to see the older versions links below. There are also countless bug fixes which can be apart of a single.06. Dragon Strike, Battlewagons, Blade of Purity, Mirkwood attack rate with ST arrows, simply to name a few. The most major stick out changes in this series are Aragorn nerfs, Eagle nerfs, Glorfindel fixes and Battlewagon Men of Dale fixes. This is to name just a few out of thousands.
Patch 1.06 is really a per-requisite for 1.07. Get it here
Q Why should I play Patch 1.07 over 1.06?
Why wouldn t you? Even if for reasons uknown you dislike the Patch, you may deactivate it by a single click with our Patch Switcher. See the next section for some nice features that people have over 1.06
Q Does Patch 1.07 support Widescreen?
AYes it will Widescreen also offers new, un-stretched icons which are higher resolution
Q Does Patch 1.07 support non-English languages?
Q Can I still play custom maps intended for 1.06?
Yes, they will still be suitable for 1.07, for those who have any issues alls you have to do is switch back in 1.06 using the switcher make use of these maps.
Hundreds of Bug fixes from 1.06
Better zoom levels, do you like your fortress using your entire screen in 1.06?
Patch 1.06 screenshot normal zoom
Patch 1.07 screenshot extended zoom for many maps
An strategy to balance that has making everything useful. Enjoy the ability of Gandalf in BFME1? It has returned in Patch 1.07. The same principle may be applied to every unit, upgrade hero in the overall game. No more this unit provides improvement over this like there may be in 1.06. Gandalf returns with Shield Bubble from BFME1 stronger existing powers.
For players not used to 1.07, Shield Bubble could be activated from the U hotkey. Refer to a few.2 changelog to learn more
QHow do I change my resolution into a 16:9wide?
Easy Go here C: Users User AppData Roaming My Battle for Middle-earth II Files. Open with notepad, and edit the resolution towards the one you'll want. For example my very own is 1080P as defined here
Q How do I utilize Patch Switcher?
A If you'd like to play 1.07, select it from the drop down box below older versions and press apply.
If you want to play 1.06 for reasons uknown, press official patch
Download Battle for Middle Earth 2 Patch 1.07
If you need Normal, download the Installer, then replace BT2DCv1.07W inside your BFME2 directory, found at
This post is edited by Val : Jul 29 2013, 06:49 AM
Aragorn Athelas now heals 1000 hitpoints from 2000, blademaster 50% bonus vs structures removed
Boromir s horn fear duration reduced to 10s from 15s, attack hero-knockdown chance reduced to 15% from 25%
Faramir bow pre-attack delay now 350 ms from 1170 ms, wounding arrow recharge time now 35s from 40s
Gondor archer range 330 from 300, speed now 50 from 47
Soldier of Gondor base damage restored to 40/90 from 33/75, damage vs structures reduced by 17.5%
Gandalf wizard blast damage 2.more higher against enemy infantry
Faramir bow pre-attack delay now 350 ms from 1170 ms, wounding arrow recharge time now 35s from 40s
Marketplace cost 500 was 1500, Grand Harvest production bonus 15% was 10%, Iron Ore reduces heavy armor and forged blades upgrade costs by 33% was 25%.
Gondor Archers experience award now 2/2/3/4/5 was 3/4/5/6/7, experience requirement 1/40/80/120/160 was 1/50/100/150/200; for levels 1 thru 5 respectively
Soldier Shieldwall formation base armor bonus 20% was 25%, now makes pierce armor 100/16% from 125/20%
Eowyn spear reload now 1m30s was 1m, 200% damage bonus to all or any ground evil heroes and Drogoth.
Includes Lurtz, MoS, Nazgul, Wormtongue, Saruman, Sharku, Gorkil, Drogoth and Shelob
Theoden build time now 40s 110s. Glorious Charge recharge now 4min 30s 4min
Faramir mount/dismount times now 1s 2s. Mounted speed now 90 80
Lone tower now provides same healing/LD as fort Banners/House of Healing should you have purchased them. Purchasing Numenor Stonework for that fortress also upgrades the Lone Towers.
Visual Effect: Aragorn reclaims Anduril, forged through the Shards of Narsil
House of Healing cost reduced to 700, from 800
House of Healing buildtime reduced to 25s, from 30s
Gondor Archer s Health from 100, to 85
Tom Bombadil sonic song cooldown reduced to 17s, from 20s
Eowyn Shield Maiden now grants 25% speed and 25% armor, from 65% armor
Firecracker deals 150% bonus damage vs structures, also effective vs units
Blademaster now Blue, from Red
Discount stacks with fort banners, totaling 15%
Shield Bubble provides 100% Armour for 4.5 seconds
Summon Dunedain Allies now 4 batallions, from 3
Isengard Explosive Mine now takes 1% from pierce and cavalry-ranged was 25%, 15% from siege and logical-fire was 100% and 1% from structural was 10%
Crossbowmen base armor now takes 77% was 85% from pierce, 45% was 50% from poison, unupgraded weapon presenting a 25% damage bonus against fellbeasts
Saruman s Wizard Blast damage now 750 was 500, featuring a 15% probability of knocking back heroes
Uruk crossbows pre-attack delay now 550ms from 820ms, delay between shots 2.6s from 2.5s
Palantir duration now 1m10s from 40s, vision range 900 from 1000
Saruman hitpoints reduced to 2000 from 3000, fireball logical-fire radius reduced to 25 from 40
Warchant cooldown 120s, from 150s.
Untamed Allegiance will heal heroes, monsters infantry
Excavations now gives a passive heal add up to 1.5% hp/sFoL is 3%, in radius 300
Saruman Fireball now deals 400% vs Drogoth Eagles, from 150%
Devastation resource cap set to 1300, from 1500
Elven Warrior commandpoint cost 60 from 40, buildtime 47s was 40s
Giant Eagle now takes 80% from fire from 30%, health 3400 from 4000, buildtime 2m30s from 1m, summon duration 40s from 2m, attack presently has a - 70% damage penalty vs towers
Thanduril reload time now 2s from 2.3s
Eagle now takes 45% from pierce and 55% from cavalry-ranged from 20%, fire vulnerability restored to 30%
Elrond speed 70 from 65, elven grace amount increased 1000 from 600 and after this affects heroes and infantry near to him,
Elves will have new scenery, trees will grow around their fortress
Summon Ent Allies now 3 units, from 2
Ent now takes 25% slash, from 10%
Ent now takes 25% pierce, from 1%
Ent now takes 25% cavalry ranged, from 1%
Ent now takes 75% hero, from 50%
Rivendell Lancer now takes 44% from pierce, from 50%
Tom Bombadil sonic song cooldown reduced to 17s, from 20s
Summoned Men of Dale lifetime now 2min 15s was 2m 30s.
Dwarven Guardian pierce resistance reduced 85/35% from 75/30%, siege hammers damage reduced to 56 from 80
Summon Undermine now deals 175 Specialist Damage, from 0, in Radius 200
Battlewagon now takes 150% from Hero Ranged, from 200%
Gimli Axe Throw now deals 300% against Eagles, from 950%
Mountain Trolls now take 70% from 100% damage from pierce, buildtime 40s from 45s
Gorgoroth spire damage restored to 2000, now only deals fire damage from siege fire, inner radius now 100 from 50
Nazgul Rider crush deceleration percentage now 5 from 4, minimum crushing velocity 56 from 58, mount toggle now takes 4s from 1.4s
Corsair fire bomb double damage bonus vs structures removed, fire decay now 25 from 16
Gorgoroth spire range 650 from 2000, siege damage 200 from 1000 on central radius 60, recharge 7m from 5m
Witchking hitpoints reduced to 6700 from 8000, mounted armor 20% stronger vs all damage types, healing rate now 32 health/s from 25 health/s
Unarmored Haradrim Archer now takes 80% pierce from 100%, barbed arrows reload now 4s from 6s
Mordor Orcs horde bonus now works together with just 3 hordes from 5, check radius 250 from 160, damage bonus now 33% from 55%, also affect haradrim lancers
Warchant cooldown 120s, from 150s.
Haradrim Palace health increased to 1800, from 1500
Haradrim Lancer speed increased from 40, to 44
Haradrim Lancer preattackdelay from 1.6 to just one.4
Untamed Allegiance can heal heroes, monsters infantry
Attack Troll now takes 150% from specialist, from 200%
Wildmen base weapon now deal 10% problems for resource buildings, and 20% to defensive towers
Wildmen torch weapon flame damage now 40 was 60, 8 vs cavalry
Half-Troll Marauders weapon now deal 50 extra damage with 7.5 splash radius to cavalry
Goblin warrior experience award reduced to just one, specialist armor 47/17% from 50/20%, pierce 125/10% from 125/30%
Goblin Archer speed 55 from 45, base attack range 330 from 275, pierce damage 26 from 20, flame damage 30 from 20
Warchant cooldown 120s, from 150s.
Drogoth pre heal delay improved to 15s, from 30s
Drogoth speed increased to 95, from 86
Drogoth fireflight cooldown increased one min 45, from 1 min 30
Drogoth fireflight radius increased to 85, from 60
Drogoth incinerate radius increased to 250, from 210
Shelob buildtime from 50s, to 40s
Goblin Cave base HP increased to 2200, from 1900
Gorkil Call from your Deep cooldown increased from 190s, from 180
Dragon Monument heal from 2% to at least one.25%
Drogoth Fireball now deals 100% vs Witch King Mounted, from 300%
Drogoth Fireball now deals 375% vs Fellbeasts, from 300%
Untamed Allegiance will heal heroes, monsters infantry
Drogoth now takes 48% magic damage, from 40%
Spiderling Allies summon duration set to 30s, from 180s
All Porters/Builders now build in 25s, from 30s
Fire Drake now takes 25% from crush was 100%, and 5% from magic was 20%, shockwave resistance now 74 was 1, revival time 45s was 30s
Basic resource buildings production increase 20/35% was 25/50%, population bonus 50/75 was 25 for levels 2/3 respectively
140/100% from 100/40%, sword attack now cavalry damage type
Some mid-game heroes Eomer, Faramir, Dain and Sharku now cost 1500
All pike-type units now take 240% from slash, except to the Tower Guard still 200%
All artillery units bombard mode are in possession of 1200 range, 12s reload, 75% damage falloff
All fortresses built-in towers damage reduced to 40, 60 vs cavalry from 75
Farm and structure armor now take 6% and 5% from logical fire damage, respectively from 2%
Hobbit sword attack now 35% weaker vs structures 70% weaker vs fortresses, speed now 54 was 40,
All swordsmen crush revenge now slash, Lorien Warriors and Uruk-hai crush revenge damage 40 from 10, Gondor Soldier and Elven Warrior 60 from 20
Hobbit health 160 was 200, - 30% attack penalty vs unit production buildings.
New Resilient Hero armor. 33% default, 25% slash and cavalry, 17% pierce and magic, 55% specialist, 20% cavalry-ranged and flame, 60% poison and hero, 50% siege and structural
Balrog now takes 70% from magic was 100%, sword siege damage penalty vs forts now - 87.5% was - 80%
Buckland Map: terrain under towers leveled height advantage removed, Troll lairs replaced by Warg lairs
Dwarven and MotW summoned towers now take less damage from slash 50% from 75%, uruk 35% from 50%, flame 10% from 33%, hero 20% from 50%, cavalry 25% from 45% and magic 20% from 50%
Mounted heroes now deal 12.5% less damage to any or all structures except forts
Fixed Dwarven and Elven statues fear resistance LD, now properly works against terror
Inn and signal fire armors fixed, now properly structurearmor
Fixed King Dain fear resistance LD, now properly works against terror
Fixed Wormtongue speed, now properly 62 as opposed to 55
Fixed Outpost armor, now properly fortressarmor
Fixed the Ranger longshot ability, don't locks the standard attack
Elven and Dwarven fortresses wall hub expansion armors fixed, now properly fortressexpansionarmor
Mordor barricade expansion deficiency of armor fixed, now properly FortressExpansionArmor
MoTW Create-a-Hero spendable points fixed, now properly 28 as an alternative to 30
Shelob regeneration rate fixed, now properly 30/s as opposed to 50/s
Goblin warrior experience award fixed, now properly 2 from 5
Morgul Blade, Backstab and poisoned stinger abilities taking care of fellbeasts fixed
Glorfindel revival time fixed, now properly 90, 180 and 270 seconds on first, second and third level stage respectively
Fixed bug with Postern Gates, Gates and many regular Wall Hubs being attackable by non-siege weaponry
Fixed bug with Mirkwood and Lancers horde healing, now properly 3 health per 2s pulse rather than 10 health
Fire Drake presently has a proper hero icon, level stars no more displayed
Haradrim Archers 12, Lurtz 330, Shelob 600 and MotW Fortress 1250 bounty value - cash reward if you are killed - fixed
Patch 1.07 Revised Changes 19/07/2013
Gandalf Istari Light now deals 200% to Fort Eagle, from 70%
Gandalf Istari Light now deals 300% to Shelob, from 70%
Gandalf Istari Light now deals 110% to Drogoth, from 70%
Gandalf Istari Light now deals 380% to Aragorn, Elrond and Gimli, from 300%
Gandalf Istari Light not has penalties against Dain, Theoden, and MoS
Gandalf Lightning Sword now deals 150% bonus damage against Gimli, Aragorn and Elrond, from 110%
Thrandiul Dead Eye now deals 20% against forts, from 100%
Treebeard now takes 75% specialist, from 50%
Treebeard Ents now take 50% from Hero Ranged, from 5%
Treebeard now takes 25% slash, from 10%
Battlewagon Men of Dale now deal 60% to Isengard Pikeman, from 25%
Battlewagon now takes 180% structural damage, from 200%
Men of Dale Black Arrows range increased to 460, from 380
Men of Dale Black Arrows now deals 15% harm to Heros, from 100%
Men of Dale Black Arrows now deals 35% problems for Monsters, from 100%
Gloin Shake Foundation now deals 15% against Forts, from 25%
Attack Trolls are already redesigned just as one anti-infantry/cav/hero unit, weak to flame, magic pierce
Attack Trolls now take 50% from crush revenge, from 100%
Attack Troll now costs 75 CP, from 60
Attack Trolls now take 100% flame, from 50%
Attack Trolls now take 110% magic, from 90%
Attack Trolls now take 40% from pierce, from 25%
Haradrim Archer Barbed Arrows now deals 30% problems for Heroes Monsters, from 100%
Haradrim Lancer now deals 60% to heroes, from 120%
Haradrim Lancer buildtime now 35s, from 45s
Summon Spiderlings now deal 55% to structures, from 65%
Drogoth now deals 50% harm to Heroes, from 30%
Drogoth now deals 85% destruction of structures, from 75%
This post is edited by Val : Jul 26 2013, 02:36 AM
Level 3 fireworks upgrade?
This post has become edited by ArCh4Ng3L : Jan 28 2013, 15:59 PM
I like several the changes. I remember myself pushing for any goblin cave build time reduction way back when, nonetheless it got banned. It has finally happened though. The only thing I might be somewhat worried about is Dwarves beating on Elves excessive now. I don t think the buffs needs to have too big of your affect for the match up though.
can anyone supply that link, where are typical links to any or all patchs?
btw, nice we will see if this sounds like going to become the last bt2dc patch
I ll need a replay for compatibility again, while someone get s a 3.3 rep please post in here
You will get a replay without needed another person to play against. All you must do is visit network, host an activity, put a bot opponent on, delete your fort, and save the replay. It s not difficult and just needs a few minutes. So, any time you make a new patch, you won t need to wait for other people to post a sport.
Of course, it s dislike you need to get that done OMG RIGHT NOW anyway. So just waiting for another individual isn t an issue really.
Oh yeah To be truthful 3.1 would of been the final if it weren t for bug fixes. Pretty sure there may be absolutely none left in 3.3, I did test Gimli against all flyers and shit
I as with any the changes. I remember myself pushing for any goblin cave build time reduction way back when, however it got power down. It has finally happened though. The only thing I might be somewhat worried about is Dwarves beating high on Elves excessive now. I don t think the buffs really should have too big associated with an affect for the match up though.
It had really gotten retarded how impossible it absolutely was for Dwarves to basically kill anything in this matchup. The change to BWs and Hero-Ranged damage was definitely neccessary. It ll try to be interesting to find out how the boost to ATs damage work, since those were already really potent from the matchup.
EDIT: Oh, and big many thanks for putting up the links to everyone the old patches for many people patch noobs Val. Will be nice to view some of the earlier school games again. I ve been wondering because regard if this would ever be possible to add in all the earlier versions within the patchswitcher? Or would that be a lot of work?
Good job Val, I m curious to view the new changes Lets hope this is the very last BTP for a minimum of some months now
It had really gotten retarded how impossible it turned out for Dwarves to basically kill anything because matchup. The change to BWs and Hero-Ranged damage was definitely neccessary. It ll try to be interesting to view how the boost to ATs damage works, since those were already really potent inside matchup.
Yeah, I agree. I was thinking more to do with the AT change compared to BW change when I asserted. The BW buff should help dwarves a whole lot too though.
EDIT: Oh, and big appreciate your putting up the links to everyone the old patches for all of us patch noobs Val. Will be nice to see some of that old school games again. I ve been wondering for the reason that regard whether or not this would ever be possible to add all that old versions within the patchswitcher? Or would that be an excessive amount of work?
It already in concert with all the existing version s, if you have their file with your bfme2 directory. Download a well used version so you ll believe it is is selectable inside switcher.
Axe Throwers beat Loriens in 1v1 now and furthermore, as they deal slash damage additionally they rape Mithlond s.
I m seriously considering renaming Battletest to Patch 1.07 GR Portal included. Have you guys seen what Forshire did for BFME1? Everyone uses 1.05, even non-competitive scene. Plus, everyone hates himsee bfme1 portal, good read. It s obvious why how he rages etc all day. All s he did was name the mod Patch 1.05 and spammed it over the internet. The most ironic thing is the fact that practically everyone on Gamereplays hates the patcheven although it changes next to nothing, just host fix.
I m seriously considering renaming Battletest to Patch 1.07 GR Portal included. Have you guys seen what Forshire did for BFME1? Everyone uses 1.05, perhaps the non-competitive scene. Plus, everyone hates himsee bfme1 portal, good read. It s obvious why how he rages and the like all day. All s he did was name the mod Patch 1.05 and spammed it throughout the internet. The most ironic thing is always that practically everyone on Gamereplays hates the patcheven even though it changes nothing, just host fix.
Do it. It would function as funniest thing ever whether it worked.
Axe Throwers beat Loriens in 1v1 now and furthermore, as they deal slash damage additionally, they rape Mithlond s.
Imo it needs to be Loriens Axe Throwers as Elves are predominately an archer faction.
It s more technical than that mate, RTS has never been 1v1 scenario. Axe Throwers only win since they are resistant to pierce this will let you massive health pool. Their damage is low and sucks vs all the units and heroes. Far too many variables to consider
Besides, should no one has noticed, Lancers have gotten more buffs than if they actually utilized to get built.
The primary reason people stopped building them was as the banner carrier heal rate was bugged at 10 hp/s. Rain place it down to 2 without any compensation. Since then, these.0 series has given them 2 extra speednow outrun Roh s, resist to pierce, and 7hp/s heal with banners.
This post may be edited by Val : Jan 30 2013, 02:11 AM
Yeah i love what you ve through with lancers.
is independently ownedoperated, and participates inside GameRevolution ad network.
2015 - - Invision Power Board 2015 IPS, Inc. Licensed to:
I am proud to announce the production of Patch 1.07, the patch EA promised to Gamereplays but never delivered. I would like it to be record that although 1.06 is advertised as official, it had been actually designed mostly by Gamereplays. Further history round the 1.06 development is found here. 1.07 is only a fine, tweak of our 1.06 patch. Had EA continued to back up BFME2 1.07 can have also become official, according to Gamereplays changelog.
A Originally, the Gamereplays Patch Series was created by MaDDoX, an unofficial affiliate of EA who liased with Aaron, the EA community manager back during the time. This patch would be the official one, as promised by EA but as a result of inadequate funding it never found themselves happening. After MaDDoX did almost all of the 2.x series, Rainmaker directed the previous few in that series, accompanied by myself designing these.x series. the Gamereplays Patch Series is made in order to polish the action from the awful suggest that 1.06 left it in. Today, the initial name, Battletest Directors Cut, continues to be renamed to Patch 1.07, an issue that should happen to be done several years ago by EA, as mentioned earlier on.
This patch has hundreds of changelog entries, developed since the beginning of 2007 because of the competitive, highly trained scene for BFME2, mostly related to If you want to examine all on the changelogs, start to see the older versions links below. There are also a huge selection of bug fixes which might be apart of just one.06. Dragon Strike, Battlewagons, Blade of Purity, Mirkwood attack rate with ST arrows, only to name a few. The most major get noticed changes in this series are Aragorn nerfs, Eagle nerfs, Glorfindel fixes and Battlewagon Men of Dale fixes. This is to mention a few out of thousands.
Why wouldn t you? Even if for reasons unknown you dislike the Patch, you may deactivate it by single click with our Patch Switcher. See the next section a couple of nice features that any of us have over 1.06
AYes it lets you do Widescreen boasts new, un-stretched icons which can be higher resolution
Q Can I still play custom maps created for 1.06?
Yes, they will still be suitable for 1.07, should you have any issues alls you have to do is switch returning to 1.06 with the switcher to utilize these maps.
Hundreds of Bug fixes from 1.06
Better zoom levels, do you like your fortress taking on your entire screen in 1.06?
Patch 1.06 screenshot normal zoom
Patch 1.07 screenshot extended zoom for all those maps
An strategy to balance that has making everything useful. Enjoy the ability of Gandalf in BFME1? It has returned in Patch 1.07. The same principle continues to be applied to every unit, upgrade hero in the overall game. No more this unit is preferable to this like there exists in 1.06. Gandalf returns with Shield Bubble from BFME1 stronger existing powers.
For players not used to 1.07, Shield Bubble may be activated from the U hotkey. Refer to the three. 2 changelog for more info
QHow do I change my resolution into a 16:9wide?
Easy Go here C: Users User AppData Roaming My Battle for Middle-earth II Files. Open with notepad, and edit the resolution to your one you would like. For example my own, personal is 1080P as defined here
A If you would like to play 1.07, select it from the drop down box below older versions and press apply.
If you want to play 1.06 a celebrity, press official patch
If you would like Normal, download the Installer, then replace BT2DCv1.07W within your BFME2 directory, found at
This post has become edited by Val : Jul 29 2013, 06:49 AM
Aragorn Athelas now heals 1000 hitpoints from 2000, blademaster 50% bonus vs structures removed
Boromir s horn fear duration reduced to 10s from 15s, attack hero-knockdown chance reduced to 15% from 25%
Faramir bow pre-attack delay now 350 ms from 1170 ms, wounding arrow recharge time now 35s from 40s
Gondor archer range 330 from 300, speed now 50 from 47
Soldier of Gondor base damage restored to 40/90 from 33/75, damage vs structures reduced by 17.5%
Gandalf wizard blast damage 2.five times higher against enemy infantry
Faramir bow pre-attack delay now 350 ms from 1170 ms, wounding arrow recharge time now 35s from 40s
Marketplace cost 500 was 1500, Grand Harvest production bonus 15% was 10%, Iron Ore reduces heavy armor and forged blades upgrade costs by 33% was 25%.
Gondor Archers experience award now 22/3/4/5 was 3/4/5/6/7, experience requirement 1/40/80/120/160 was 1/50/100/150/200; for levels 1 thru 5 respectively
Soldier Shieldwall formation base armor bonus 20% was 25%, now makes pierce armor 100/16% from 125/20%
Eowyn spear reload now 1m30s was 1m, 200% damage bonus to any or all ground evil heroes and Drogoth.
Includes Lurtz, MoS, Nazgul, Wormtongue, Saruman, Sharku, Gorkil, Drogoth and Shelob
Theoden build time now 40s 110s. Glorious Charge recharge now 4min 30s 4min
Faramir mount/dismount times now 1s 2s. Mounted speed now 90 80
Lone tower now affords the same healing/LD as fort Banners/House of Healing should you have purchased them. Purchasing Numenor Stonework to the fortress also upgrades the Lone Towers.
Visual Effect: Aragorn reclaims Anduril, forged on the Shards of Narsil
House of Healing cost reduced to 700, from 800
House of Healing buildtime reduced to 25s, from 30s
Gondor Archer s Health from 100, to 85
Tom Bombadil sonic song cooldown reduced to 17s, from 20s
Eowyn Shield Maiden now grants 25% speed and 25% armor, from 65% armor
Firecracker deals 150% bonus damage vs structures, also effective vs units
Blademaster now Blue, from Red
Discount stacks with fort banners, totaling 15%
Shield Bubble provides 100% Armour for 4.5 seconds
Summon Dunedain Allies now 4 batallions, from 3
Isengard Explosive Mine now takes 1% from pierce and cavalry-ranged was 25%, 15% from siege and logical-fire was 100% and 1% from structural was 10%
Crossbowmen base armor now takes 77% was 85% from pierce, 45% was 50% from poison, unupgraded weapon is now offering a 25% damage bonus against fellbeasts
Saruman s Wizard Blast damage now 750 was 500, is now offering a 15% prospects for knocking back heroes
Uruk crossbows pre-attack delay now 550ms from 820ms, delay between shots 2.6s from 2.5s
Palantir duration now 1m10s from 40s, vision range 900 from 1000
Saruman hitpoints reduced to 2000 from 3000, fireball logical-fire radius reduced to 25 from 40
Warchant cooldown 120s, from 150s.
Untamed Allegiance will heal heroes, monsters infantry
Excavations now offers a passive heal corresponding to 1.5% hp/sFoL is 3%, in radius 300
Saruman Fireball now deals 400% vs Drogoth Eagles, from 150%
Devastation resource cap set to 1300, from 1500
Elven Warrior commandpoint cost 60 from 40, buildtime 47s was 40s
Giant Eagle now takes 80% from fire from 30%, health 3400 from 4000, buildtime 2m30s from 1m, summon duration 40s from 2m, attack presenting a - 70% damage penalty vs towers
Thanduril reload time now 2s from 2.3s
Eagle now takes 45% from pierce and 55% from cavalry-ranged from 20%, fire vulnerability restored to 30%
Elrond speed 70 from 65, elven grace amount increased 1000 from 600 and after this affects heroes and infantry near to him,
Elves will have new scenery, trees will grow around their fortress
Summon Ent Allies now 3 units, from 2
Ent now takes 25% slash, from 10%
Ent now takes 25% pierce, from 1%
Ent now takes 25% cavalry ranged, from 1%
Ent now takes 75% hero, from 50%
Rivendell Lancer now takes 44% from pierce, from 50%
Tom Bombadil sonic song cooldown reduced to 17s, from 20s
Summoned Men of Dale lifetime now 2min 15s was 2m 30s.
Dwarven Guardian pierce resistance reduced 85/35% from 75/30%, siege hammers damage reduced to 56 from 80
Summon Undermine now deals 175 Specialist Damage, from 0, in Radius 200
Battlewagon now takes 150% from Hero Ranged, from 200%
Gimli Axe Throw now deals 300% against Eagles, from 950%
Mountain Trolls now take 70% from 100% damage from pierce, buildtime 40s from 45s
Gorgoroth spire damage restored to 2000, now only deals fire damage from siege fire, inner radius now 100 from 50
Nazgul Rider crush deceleration percentage now 5 from 4, minimum crushing velocity 56 from 58, mount toggle now takes 4s from 1.4s
Corsair fire bomb double damage bonus vs structures removed, fire decay now 25 from 16
Gorgoroth spire range 650 from 2000, siege damage 200 from 1000 on central radius 60, recharge 7m from 5m
Witchking hitpoints reduced to 6700 from 8000, mounted armor 20% stronger vs all damage types, healing rate now 32 health/s from 25 health/s
Unarmored Haradrim Archer now takes 80% pierce from 100%, barbed arrows reload now 4s from 6s
Mordor Orcs horde bonus now blends with just 3 hordes from 5, check radius 250 from 160, damage bonus now 33% from 55%, also affect haradrim lancers
Warchant cooldown 120s, from 150s.
Haradrim Palace health increased to 1800, from 1500
Haradrim Lancer speed increased from 40, to 44
Haradrim Lancer preattackdelay from 1.6 to a single.4
Untamed Allegiance will heal heroes, monsters infantry
Attack Troll now takes 150% from specialist, from 200%
Wildmen base weapon now deal 10% injury to resource buildings, and 20% to defensive towers
Wildmen torch weapon flame damage now 40 was 60, 8 vs cavalry
Half-Troll Marauders weapon now deal 50 extra damage with 7.5 splash radius to cavalry
Goblin warrior experience award reduced to just one, specialist armor 47/17% from 50/20%, pierce 125/10% from 125/30%
Goblin Archer speed 55 from 45, base attack range 330 from 275, pierce damage 26 from 20, flame damage 30 from 20
Warchant cooldown 120s, from 150s.
Drogoth pre heal delay improved to 15s, from 30s
Drogoth speed increased to 95, from 86
Drogoth fireflight cooldown increased to just one min 45, from 1 min 30
Drogoth fireflight radius increased to 85, from 60
Drogoth incinerate radius increased to 250, from 210
Shelob buildtime from 50s, to 40s
Goblin Cave base HP increased to 2200, from 1900
Gorkil Call in the Deep cooldown increased from 190s, from 180
Dragon Monument heal from 2 % to at least one.25%
Drogoth Fireball now deals 100% vs Witch King Mounted, from 300%
Drogoth Fireball now deals 375% vs Fellbeasts, from 300%
Untamed Allegiance can heal heroes, monsters infantry
Drogoth now takes 48% magic damage, from 40%
Spiderling Allies summon duration set to 30s, from 180s
All Porters/Builders now build in 25s, from 30s
Fire Drake now takes 25% from crush was 100%, and 5% from magic was 20%, shockwave resistance now 74 was 1, revival time 45s was 30s
Basic resource buildings production increase 20/35% was 25/50%, population bonus 50/75 was 25 for levels 2/3 respectively
140/100% from 100/40%, sword attack now cavalry damage type
Some mid-game heroes Eomer, Faramir, Dain and Sharku now cost 1500
All pike-type units now take 240% from slash, except with the Tower Guard still 200%
All artillery units bombard mode now take over 1200 range, 12s reload, 75% damage falloff
All fortresses built-in towers damage reduced to 40, 60 vs cavalry from 75
Farm and structure armor now take 6% and 5% from logical fire damage, respectively from 2 %
Hobbit sword attack now 35% weaker vs structures 70% weaker vs fortresses, speed now 54 was 40,
All swordsmen crush revenge now slash, Lorien Warriors and Uruk-hai crush revenge damage 40 from 10, Gondor Soldier and Elven Warrior 60 from 20
Hobbit health 160 was 200, - 30% attack penalty vs unit production buildings.
New Resilient Hero armor. 33% default, 25% slash and cavalry, 17% pierce and magic, 55% specialist, 20% cavalry-ranged and flame, 60% poison and hero, 50% siege and structural
Balrog now takes 70% from magic was 100%, sword siege damage penalty vs forts now - 87.5% was - 80%
Buckland Map: terrain under towers leveled height advantage removed, Troll lairs replaced by Warg lairs
Dwarven and MotW summoned towers now take less damage from slash 50% from 75%, uruk 35% from 50%, flame 10% from 33%, hero 20% from 50%, cavalry 25% from 45% and magic 20% from 50%
Mounted heroes now deal 12.5% less damage to everyone structures except forts
Fixed Dwarven and Elven statues fear resistance LD, now properly works against terror
Inn and signal fire armors fixed, now properly structurearmor
Fixed King Dain fear resistance LD, now properly works against terror
Fixed Wormtongue speed, now properly 62 as opposed to 55
Fixed Outpost armor, now properly fortressarmor
Fixed the Ranger longshot ability, no more locks the conventional attack
Elven and Dwarven fortresses wall hub expansion armors fixed, now properly fortressexpansionarmor
Mordor barricade expansion not enough armor fixed, now properly FortressExpansionArmor
MoTW Create-a-Hero spendable points fixed, now properly 28 as opposed to 30
Shelob regeneration rate fixed, now properly 30/s as opposed to 50/s
Battle For Middle Earth 2 Patch 1.07 Hello and thanks for visiting Patch 1.07, This patch is created from the same body of people that designed 1.06, Gamereplays. EA simply published the Patch we directed. Gamereplays also designed 1.03 for BFME1. Here we are five years later with a huge number of changelog entries, bug fixes and balance changes, that has a finely tuned, enjoyable Patch 1.07 For full details around the patch kindly visit?showtopic914706st0 or head to and browse on the BFME2 section Note that you need to select which installer you would like to work with, either widescreen or normal. Do not install both! Thankyou
ANSWERING THE SURVEY QUESTION BELOW.
GameFront is best place to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of computer game culture, since 2001. Whether youre trying to find news, reviews, walkthroughs, or biggest bunch of PC gaming files around the planet, Game Front has you covered. We also make no illusions about gaming: its meant to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
Battle For Middle Earth 2 Patch 1.07 Hello and thanks for visiting Patch 1.07, This patch is created with the same body with people who designed 1.06, Gamereplays. EA simply published the Patch we directed. Gamereplays also designed 1.03 for BFME1. Here we are a few years later with countless changelog entries, bug fixes and balance changes, that has a finely tuned, enjoyable Patch 1.07 For full details around the patch go to?showtopic914706st0 or visit and browse to your BFME2 section Note that you will have to select which installer you would like to utilize, either widescreen or normal. Do not install both! Thankyou
ANSWERING THE SURVEY QUESTION BELOW.
GameFront is the better place to store, share and advertise your PC gaming files. Upload yours today! Learn More
The best serving of video gaming culture, since 2001. Whether youre seeking news, reviews, walkthroughs, or perhaps the biggest number of PC gaming files about the planet, Game Front has you covered. We also make no illusions about gaming: its should be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
I am very proud to announce this excellent tool! Dijkstra and I worked over-time to finish this tool and here its done! I need to say thanks Ect beta tester and Valheru maker of merely one.08 for helping me out during project. I refer to this as tool amazing because its likely to help BfME2 community, you will find they really require help. Hence %50 of community playing 1.00, %50 ones 1.06 and 5-10 peoples 1.08. So if you willing to learn a BfME2 game you must wait other players to become listed on your host, and %50 of those wont join your host because they are around the different patch than you. What would be if everyone of those plays for the same patch? Lets say for instance 1.08? ofc it will be better and still have much more fun, also amazing gaming experience. You wouldnt should wait players to become listed on your host, you host and initiate asap then have a great time!
There wasnt a superb PatchSwitcher for that BfME2 until recently. Players had misfortune to switch their patches, even some of which have installed two copy of the action on their computer, one for patch 1.0 and another patch With this tool you may switch your patch versions in 1 second, even you dont must have all patches placed on your computer. This tool will install missing patches and progress is automatic. BFME2 All-In-One Patch Installer Switcher has friendly interface, whatever you desire to play all you have to press buttons 1.00 - 1.06-1.08. The program will work the rest, keep in mind that you dont must install any patches to work with this program, it has the automatic patch installer which can be amazing.
New graphics of Collectors Edition have become enabled. No need to spend hundreds of dollars about the CE anymore.
WIDE SCREEN SUPPORT for the this old game and that is amazing and necessary in 2013.
WIDE SCREEN SUPPORT OF 1.08
This game now has wrinkles, and they come in the 800x600 or 1024x768 resolution option from the settings menu as default which we do not have anylonger. These screen resolutions for your old screens 2004-2007 And if you wish to play game perfectly fit for you screen you must edit your resolution anyway the vast majority of you dont understand what i am talking about For example in case you have 1920X1080 or 1400X900 as well like these, that's not exist in the experience settings menu, so that you gonna play the experience as 1024X768 on the 1920X1080 screen. But now you may fix this resolution shit applying this tool by clicking only 1 button name call fix my resolution Woohoo i realize thats so all BFME2 Languages.
Supports Widescreen only on 1.08
Easy to put in and so simple to work with.
Do not try to change patch while your BFME2 is running.
This program should be work always as admin. So its coming Always run as admin as default. Do not put it back.
ONE PATCH TO RULE THEM ALL!!!
I call everyone that who plays 1.00 - - 1.06- 1.08. Y ou dont need to crack to experiment with these patches. All you'll want to download Deamon Tools and BFME2 mini cd images. Then watch the movie below created by me. It is about how make use of Deamon Tools and Mini Images.
T3A:Online is a web based multiplayer server for BFME 2.
BT2:DC relies off with the official 1.06 patch, so if you would like to play BT2:DC, youll need to set up 1.06. We suggest obtaining the patch from the overall game itself, by selecting Check for Updates from the Windows Start Menu. We provide the patch throughout executable files for many who experience challenge with Check for Updates. Just download it and run it once. Be sure to download the patch from the appropriate language.
is independently ownedoperated, and participates inside GameRevolution ad network.
2015 - - Invision Power Board 2015 IPS, Inc. Licensed to:
Below can be a snapshot with the Web page mainly because it appeared on 12/11/2015. This would be the version in the page that has been used for ranking your pursuit results. The page might have changed since it had been last cached. To see what will often have changed with no highlights, go for the current page.
We have highlighted matching words that appear from the page below.
Yahoo! is just not responsible with the content on this page.
BFME2 Patch 1.07 341 Bytes
Gamereplays, MaDDoX, Rainmaker Valheru Uploaded by Valheru
Gamereplays may be working for nearly 6 years about what was previously referred to as Battletest Patch. This patch was really promised to get 1.07 several years ago, but everybody knows that EA never pulled through on who promise and on the contrary, turn off the servers instead. One such Source because of this information is?id33120. I was one on the people whom dealt with MaDDoX within the patches inside the past. Gamereplays has rightfully completed what EA promised to meet to everyone those in years past. Although EA published 1.06, Gamereplays was one's body who designed this patch. Due to some limited time frame, merely a certain amount of changes might be given to EA from 1.04. That is why 1.06 has endless imbalances and bugs, as it had to be rushed. Thats where 1.07 can be purchased in.
Well, in fact these a lot of endless patches, Gamereplays is proud to announce Patch 1.07. This continues to be used inside the competitive scene for decades and has had release after release, finally weve virtually nailed everything we hoped to, mostly regarding balance and bugs.
This Patch fixes numerous bugs from 1.06, a huge number of changelog entries, as well as an extremely polished, finely tuned outcome that is highly enjoyable.
Patch 1.07 is BFME2 the best way it must have been by EA. This is often a finely tuned balance patch with numerous trial and testing with the competitive scene.
Gamereplays will probably be renaming our section to Patch 1.07, from BT2DC soon.
I believe slowly but surely players will begin to make use of this patch because the benefits and enjoyment over 1.06 are endless.
I wish to extend an enormous thanks to JusSauron the individuals Revora for helping me with Shield Bubble along with low-key Graphics FX that got into Patch 1.07. You will not be forgotten!
All times are GMT - 5. The time now's 04:54 AM.
Powered by vBulletin Version 3.8.2
Copyright 2000 - 2015, Jelsoft Enterprises Ltd.
Content and original artwork copyright Middle-earth Center 2004-2009. Middle-earth Center is part with the GameRigs Gaming Network.
This site is ran by fans with the Lord from the Rings which is in no way connected to Electronic Arts, Turbine, Warner Bros, Tolkien Enterprises or even the Tolkien Estate.
Gamereplays, MaDDoX, Rainmaker Valheru Uploaded by Valheru
Gamereplays continues to be working for nearly 6 years about what was previously referred to as the Battletest Patch. This patch was promised to be 1.07 several years ago, but you know that EA never pulled through on who advertise and to your contrary, de-activate the servers instead. One such Source with this information is?id33120. I was one in the people whom worked MaDDoX around the patches within the past. Gamereplays has rightfully completed what EA promised to meet to all of us those a long time ago. Although EA published 1.06, Gamereplays was our bodies who designed this patch. Due to some limited time frame, merely a certain amount of changes may be given to EA from 1.04. That is why 1.06 has endless imbalances and bugs, as it had to be rushed. Thats where 1.07 can be purchased in.
Well, in the end these numerous endless patches, Gamereplays is proud to announce Patch 1.07. This has become used inside competitive scene for many years and has had release after release, finally weve just about nailed everything we hoped to, mostly with regard to balance and bugs.
This Patch fixes numerous bugs from 1.06, a large number of changelog entries, with an extremely polished, finely tuned final result that is highly enjoyable.
Patch 1.07 is BFME2 the way in which it must have been by EA. This is really a finely tuned balance patch with numerous years of trial and testing because of the competitive scene.
Gamereplays will probably be renaming our section to Patch 1.07, from BT2DC soon.
I believe slowly but surely players will begin to work with this patch as being the benefits and enjoyment over 1.06 are endless.
I wish to extend a huge thanks to JusSauron the people in Revora for helping me with Shield Bubble along with other low-key Graphics FX that caused it to be into Patch 1.07. You will not be forgotten!
All times are GMT - 5. The time will be 01:12 PM.
Powered by vBulletin Version 3.8. 2
Copyright 2000 - 2015, Jelsoft Enterprises Ltd.
Content and original artwork copyright Middle - earth Center 2004-2009. Middle - earth Center is part from the GameRigs Gaming Network.
This site is ran by fans on the Lord on the Rings and it is in no way attached to Electronic Arts, Turbine, Warner Bros, Tolkien Enterprises or Tolkien Estate.
This is The Battle for Middle Earth 2 Special Edition with patch 1.06. Remember that this will not be a mod. If you spend playtime with this edition vs somebody who doesnt have, you do not have mismatch problems. If you ask me exactly what the special edition is, I would say is best version of BfME2! With new game musics The Lord of The Rings Soundtracks, better graphics, images and a lot more features read all features below. You dont need to compromise or patch the overall game to play online with players. All you should download and install may be the Special Edition. Next download T 3A:o and have fun with your friends online. scroll down with the installation guide
I make use of this version to experiment with on T3A:o and suggest everyone perform the same thing. You gonna want it so much:
The game loads amazingly faster and runs smoother because fewer files, but without having mismatching if played vs/with Standart Edition. Also the overall game starts up faster versus the standard version.
Size of the action is reduced. Size of standard BfME2 is just about 5.7 GB, but BfME2 Special Editon is simply 3.0 GB.
Included all patches from 1.0 to latest 1.06, and that means you dont must patch your game.
Startup Logo movies deleted to start game faster EA Games, THX, Geforce, Intel Logo.
Language filter removed. The language filters purpose is always to censor certain words. for instance; fuck hell. Now, you may easily say fuck you idiot together.
New game musics. To be honest its amazing gaming experience to experience BfME2 with your new musics. Here is an illustration sample. Remember that these are just samples, you can find 750MB 200 songs from the BfME Special Edition
You are gonna listen such songs when you spend playtime with Men, Elves, Dwarfs
You are gonna listen this kind of songs when you enjoy Isengard, Mordor, Goblins
Insert/Mount file on Deamon Tools.
Use your original CD-Key or generated one to set up.
optional Download and install gameranger, using this type of program you may also play multiplayer. We recommend using T3A:online!
optional If that you are getting automatically defeated around 3 minutes and a short period, make use of the auto-defeat fixer from this point
optional If youre on windows vista or older, do that fixer
If you desire to enjoy more players join this skype group. You can find greater than 200 players to try out with.
Install and launch Daemon Tools and build two virtual drives. This will make your personal computer think you have the first cd inserted later. Load two files into there: the top install iso which you got in the first task, and one in the two mini images. Be sure that you just do not just load them in to the program, they must be actually mounted in the virtual drives you simply created.
Once theyre both mounted, it is possible to run the install one, as a way to install BFMEII onto your personal machine. Once asked for just a keygen, you need to unzip the keygen you downloaded in step # 4 and choose a random one. Make sure you don't get the same as your buddies do, or it won't work.
After install, launching the action instantly familiar with work best in my opinion. Once it's got worked, it can keep working. After this step, you may unmount the install iso from earlier. The mini image however has to be mounted if you need to play the overall game.
Install the BFME 2 All-In-One Patch Installer Switcher. Open it, now you may u se it to change your resolution and patch towards the one you desire make use of. Make sure you from the end all make use of the same patch, or it won't work online.
Thanks to Joey Roosen for penning this!
This may be the FINAL VERSION of The BFME2 All-In-One Patch Installer Switcher. It wont be updated ever again.
Thanks to dijkstra for cooperation to end this project. He kept updating his codes on the switcher from 1.0 to at least one.5
Thanks to Paramartha to correct mismatch bug.
Thanks to Valheru with his fantastic friends for 1.08 and Collecter Edition Features and amazing map-pack support.
Added 200 new maps, some converted from BFME1.
A plethora of latest maps, including each of the CECollectors Edition maps, all in amazing detail for instance below.
Includes around 70 most popular tower wars maps for individuals who like to learn on these. Also all of those support lcd screen and extended zoom out!! THIS IS EPIC
If you've got used the patch switcher v1.4 you should patch returning to 1.06 first and apply 1.08 again after that so as to get the revolutionary maps!
You can get false positive warning by antivirus during installation, which is because I have added a script to delete the earlier 1.07 files. So it is far better to disable your antivirus through the installation.
Have fun and revel in with bfme2 1.08, collector edition features and 200 new maps:
RepInfo can be a replay manager, made for the C C Generals CCG, C C Generals Zero Hour ZH, LOTR: The Battle For Middle Earth 2 BFME2, LOTR: The Battle For Middle Earth BFME, Lord Of The Rings - Rise with the Witch-King RotWK, Company of Heroes CoH, Dawn of War: Dark Crusade DoW, Supreme Commander SupCom and Rise Of Nations - Rise Of Legends RoL games. This program shows you lots of information regarding the players in the action, like what army these people were and what colour they etc. RepInfo saves replays automatically if it is turned on! That could be very handy once you forgot in order to save a replay. This feature can be quite useful for ladder players/tournament games.
For a much better experience by using this site, please upgrade with a modern browser.
Note: FilePlanet is not being updated and is from the process to become archived.
This could be the retail v1.03 DUTCH patch for The Lord with the Rings: The Battle for Middle-earth II. Fixes included using this patch are This would be the retail v1.03 ITALIAN patch for The Lord on the Rings: The Battle for Middle-earth II. Fixes included using this type of patch This will be the retail v1.03 NORWEGIAN patch for The Lord with the Rings: The Battle for Middle-earth II. Fixes included using this type of patch This would be the retail v1.03 POLISH patch for The Lord from the Rings: The Battle for Middle-earth II. Fixes included using this type of patch are This could be the retail v1.03 SPANISH patch for The Lord from the Rings: The Battle for Middle-earth II. Fixes included on this patch This will be the retail v1.03 SWEDISH patch for The Lord from the Rings: The Battle for Middle-earth II. Fixes included using this type of patch This may be the retail 1.05 patch for The Lord with the Rings: The Battle for Middle-earth II. Fixes included with this particular patch are listed This would be the retail v1.05 patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included using this patch are listed This may be the retail v1.05 patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included using this patch are listed This could be the retail v1.01 THAI patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included with this particular patch are This could be the retail v1.01 RUSSIAN patch for The Lord from the Rings: The Battle for Middle-earth II. Fixes included with this particular patch This patch fixes the terrible lag designed by pat 1.05 Turn Dead Island in to a true zombie apocalypse and prepare to deal with over 100x more zombies, including enough ammo you have to fight them off.
These beautiful wallpapers are over scenic shots of Minecraft, but actual in-game creations by reviewing the fan-base.
FilePlanet may be the ultimate online destination for The Lord from the Rings Series: The Lord in the Rings: The Battle for Middle-Earth 2 Patches downloads. Our aim is always to deliver gamers with fast and reliable downloads in the most extensive bunch of gaming files for the net. Our users can upload their particular files in our library that could reach over 330, 000 patches, mods, demos, free pc games, and movie trailers. We also partner with top game developers and publishers running exclusive beta tests of recent games, especially multiplayer titles and MMORPGs. Create a free account on FilePlanet and download The Lord from the Rings Series: The Lord in the Rings: The Battle for Middle-Earth 2 Patches now!
An IGN Entertainment Games site.
By continuing past these pages, through your continued use in this site, you say yes to be bound by and abide through the User Agreement.
For an even better experience by using this site, please upgrade to some modern browser.
Note: FilePlanet is don't being updated and is inside the process to be archived.
This may be the retail v1.03 DUTCH patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included on this patch are This could be the retail v1.03 ITALIAN patch for The Lord on the Rings: The Battle for Middle-earth II. Fixes included with this particular patch This could be the retail v1.03 NORWEGIAN patch for The Lord on the Rings: The Battle for Middle-earth II. Fixes included on this patch This may be the retail v1.03 POLISH patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included using this type of patch are This may be the retail v1.03 SPANISH patch for The Lord with the Rings: The Battle for Middle-earth II. Fixes included using this patch This will be the retail v1.03 SWEDISH patch for The Lord with the Rings: The Battle for Middle-earth II. Fixes included with this particular patch This would be the retail 1.05 patch for The Lord from the Rings: The Battle for Middle-earth II. Fixes included using this type of patch are listed This will be the retail v1.05 patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included with this particular patch are listed This could be the retail v1.05 patch for The Lord from the Rings: The Battle for Middle-earth II. Fixes included with this particular patch are listed This could be the retail v1.01 THAI patch for The Lord in the Rings: The Battle for Middle-earth II. Fixes included with this particular patch are This will be the retail v1.01 RUSSIAN patch for The Lord on the Rings: The Battle for Middle-earth II. Fixes included on this patch This patch fixes the terrible lag created by pat 1.05 Turn Dead Island to a true zombie apocalypse and prepare to manage over 100x more zombies, including enough ammo you'll want to fight them off.
These beautiful wallpapers are greater than scenic shots of Minecraft, but actual in-game creations from the fan-base.
FilePlanet could be the ultimate online destination for The Lord with the Rings Series: The Lord with the Rings: The Battle for Middle-Earth 2 Patches downloads. Our aim is usually to deliver gamers with fast and reliable downloads with the most extensive assortment of gaming files about the net. Our users can upload their unique files to library that could reach over 330, 000 patches, mods, demos, free pc games, and movie trailers. We also partner with top game developers and publishers running exclusive beta tests of the latest games, especially multiplayer titles and MMORPGs. Create a free account on FilePlanet and download The Lord in the Rings Series: The Lord on the Rings: The Battle for Middle-Earth 2 Patches now!
An IGN Entertainment Games site.
By continuing past these pages, through your continued use on this site, you say yes to be bound by and abide because of the User Agreement.
Battle for Middle-Earth I Patch 1.07
Do I need to obtain any on the previous patches installed?
No, you are no more required to obtain any from the previous patches pre-installed.
What are adjustments made in this patch?
Simply move, rename or get rid of the file through the BFME dir.as could be the case with previous patches.
Yes you'll be able to use the texture mod. Incase you'd like to disable it then move/delete from the bfme folder.
This can even be a nickname I know you by.
Leave your e-mail so I can respond back at you.
Keep it nice, be specific as well as on topic.
Patch 1.07 is usually a standalone patch - it offers 1.03 through 1.07 - including things like bug fixes, balance changes, 84 maps, improved AI and introduces the ingame clock. Visual bugs resolved such since the lurtzcrippled effect not appearing, random delays on constructing farms/mills and the infamous heal lag is handled.
No more minimum attack distance for Gimlis axe toss.
MacroDroid Device Automation PRO v3.9.3
Overview: MacroDroid is really a task automation and configuration app that focuses heavily on usability using a simple, attractive UI and logical detail by detail process.
MacroDroid can be a task automation and configuration app that focuses heavily on usability using a simple UI and logical in depth process.
Shake these devices to upload a final photo to Facebook.
Turn on Wifi or Data connection whenever you launch a selected app and off again when closed.
Respond in an incoming SMS by sending your present location.
Toggle the ability button to see you the time when its within your pocket.
Use NFC tags to configure these devices turn on bluetooth, set volume etc.
Select a trigger coming from a list Battery Level.
Select an action from your list e.g Enable/Disable Wifi
Add more constraints as required as much as 10.
Choose a title and category to the Macro.
MacroDroid carries a list of template Macros to demonstrate the facility and flexibility from the application. These templates could be used out of the box, or customised to fulfill your needs.
The free version of MacroDroid is bound to five macros and displays adverts. You can upgrade inside application to allow for unlimited macros and take off all adverts.
I remember to test on several devices as is possible, unfortunately I can t make use of them all. If you might have any problems or issues please send me a email at emailprotected with all the information as is possible including oral appliance OS version. I will always make an effort to resolve any reported bugs ASAP.
Fixed issue where some apps are not being detected because of the incoming notification trigger.
Wait before next 5 seconds should now work more reliably within the latest Android versions.
Updated variables screen showing which macros each variable is utilized in.
Premium features unlocked.
BFME 2 1.06 Patch English This update addresses lobby lag problems. More information are available below.
ANSWERING THE SURVEY QUESTION BELOW.
GameFront is the foremost place to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of computer game culture, since 2001. Whether youre searching for news, reviews, walkthroughs, or even the biggest assortment of PC gaming files for the planet, Game Front has you covered. We also make no illusions about gaming: its meant to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.
BFME 2 1.06 Patch English This update addresses lobby lag problems. More information is available below.
ANSWERING THE SURVEY QUESTION BELOW.
GameFront is the better place to store, share and market your PC gaming files. Upload yours today! Learn More
The best serving of gaming culture, since 2001. Whether youre trying to find news, reviews, walkthroughs, or biggest assortment of PC gaming files about the planet, Game Front has you covered. We also make no illusions about gaming: its said to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!
Copyright 2002-2012 Game Front. All rights reserved.
Copyright 2002-2012 Break Media. All rights reserved.