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Command Conquer Generals Zero Hour Game!
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Command Conquer - Generals 2 CDs Command Conquer - Generals: Zero Hour 2 CDs v1.04 Update fixes network problems Crack Enjoy! Even later edit: 1. Install Generals A plain Generals crack is obtainable on gamecopyworld just search for generals and find v1.0 nocd/fixed exe 2. Install Zero Hour 3. Update Zero Hour to v1.04 do NOT copy the crack before updating 4. Copy crack over Zero Hour The included crack is made for Zero Hour only. If you respect these 4 plus a half steps, you will definately get both your games working!
I installed everything however when I try starting it, still it asks to the CD. Any help?
You ought to still run the crack, in the event that helps. It should be within the folders somewhere
Alright so I exposed the file theres two files: and Im if I use, but I have no idea shit about cracking or torrents. Can someone deliver a walk through.
When I mount the other Generals: Zero Hour disk, still it asks for doing this, like nothing has happened. Can you tell me it is possible to problem?
Please type in the entire code found within the white box in the lower left on the back on the CD case?
Command Conquer - Generals 2 CDs Command Conquer - Generals: Zero Hour 2 CDs v1.04 Update fixes network problems Crack Enjoy! Even later edit: 1. Install Generals A plain Generals crack can be obtained on gamecopyworld just search for generals and obtain v1.0 nocd/fixed exe 2. Install Zero Hour 3. Update Zero Hour to v1.04 do NOT copy the crack before updating 4. Copy crack over Zero Hour The included crack is good for Zero Hour only. If you respect these 4 along with a half steps, you'll receive both your games working!
I installed everything but once I try starting it, still asks to the CD. Any help?
You need to still run the crack, if it helps. It should be within the folders somewhere
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pctDone Done: ; /100; Found occurrencs: occurrence; OutputStream f1 new FileOutputStreamnew ; b; ; catchException x ; Hint: How to generate the Blitz medal: - --------- Submitted by: Strategist of War This cheat tells you the way to beat the opponent in around 5 minutes. Note: YOU MUST BE USA OR CHINA TO DO THIS AND CHALLENGE A GLA OPPONENT I recommend you play China simply because they get to own TNT charges. First off, before you start the experience, be sure that you face merely one opponent. I think it really doesnt matter if opponent is Easy, Hard, or Medium I tried it on Easy and I think you need to make it only Easy mode so you only have ONE opponent. Observe the map for the right. Look at those black circles outlined with yellow lines. Those will be the starting positions. Start the action. As you know already where your enemys base is located, send the first Construction Dozer towards the enemys base quickly as is possible. Run over all of the workers. Then quickly develop a barracks, and build some tank hunters or check out Capture Building upgrade. IF you built tank hunters, just continue shooting the enemy until all of their base dies. They cannot construct any building as you ran over everything their workers. Be likely to destroy their Barracks and Supply Stash for starters. If youre planning to use the Capture Building method, simply train a couple of Red Guards/Rangers then capture all of their buildings. Eradicate your enemy in FIVE MINUTES! Extra particle beam power: - ------- It is possible to vastly raise the effectiveness of the particle beam to help you spread out its effect or do more injury to hardened structures, for instance Command Centers and SCUD Storms. When you start your beam, as opposed to clicking once to help it completely to another target, rapidly click and aim away from target. This may cause it to advance much faster. It will probably be fast enough to even chase down vehicles, mainly bulldozers. Note that it's not necessarily the beam itself that damages structures, though the fire it makes. When targeting a hardcore building, scrub by targeting alternating sides on the building in the zig-zag pattern using the rapid clicking. Not only will the beam cause massive damage, nonetheless it will leave a trail of fire behind it. Every unit of fire can cause its own damage also. With this method you possibly can destroy any Super Weapon or Command Center in a very single charge. This is possible, but extremely tough, but impossible in the event the enemy is utilizing hold the line or fortify structures. Combining it through an airstrike or paradrop is tremendously recommended. Laser General: Easy win: - ------ Set the starting cash to 50, 000. The three what exactly you need to know are power, the layout from the map, and cash for this general. To start, click your Command Center and quickly build six Bulldozers. Try this process in less than three seconds. Speed is crucial. Next, use three Bulldozers to develop three Cold Fusion Power Plants next on the Command Center. Once the Bulldozers finish the Power Plants, upgrade to Control Rods immediately on all 3. Use the three Bulldozers that finish the plants and begin building the barracks. Use the leftover three Bulldozers and build three Laser Turrets in the line to your area the spot that the enemy is usually to attack. - Form a Laser Turret row like this- 0 0 0 Be expected to click and develop a line of three in under ten seconds. Afterwards, make use of the spare Bulldozer to make a Resource Collection close to the Supply Depot as well as the other Bulldozer to create a War Factory following your Resource Collection. If you might have enough power green bar, build two Laser Turrets on either side from the base. This protects your flanks. With the spare Bulldozers, build more Power Plants and build another Chinook from your Resource Collection point. Once the Laser Turrets are typically built plus the War Factory be ready to be attacked next. Once the very first wave is annihilated, build another two Laser Turrets next for the line thus it ends up like: - -0-0-0-0-0- Next, make a Strategy Center and simply click War Factory. Once the Strategy Center was made, buy three Laser Avengers LAV and set them amongst the laser turret line like thus it appears like: 0-LAV 0-LAV 0-LAV 0 0 This stops Rocket Buggies and airplanes. Finally, build four more Power Plants and initiate building 2-3 Supply Drop Zones. When enough money will come in, build more Supply Drops. After you have ample power, start building four Particle Uplink Cannons. Wait for all with the cannons to fire for the target. Note: If the CPU carries a super weapon built following fourth Uplink Cannon is under construction. it will take two shots to carry their Command Center on the two built before. Target their Bulldozers or workers and then for any of their super weapons under construction. For added base protection, build two more Laser Turrets within the line and another two Laser Avengers among. Then it is your choice on how you can defeat the enemy. Seaside Mutiny: Easy win: - ------ When fighting a battle within the Seaside Mutiny map, on the front of your respective base the place that the artillery platforms are, build the next. For the Chinese, build two Gatling Guns as well as a Bunker loaded with Rocket Troopers. For build two Patriots as well as a Fire Base with Rangers. For GLA, build two Stingers as well as a Tunnel Network. Capture the artillery platforms, then repeat the defense pattern about the sides as many times as you can. You can now build inside the entire area without concern about enemy aircraft or land units. Easy Win china tank: - ----- Submitted by: Leeran9419 This is usually a great way to get over almost any team with only a number of tanks. First make 6 overlords. upgrade 2 of each and every with each with the avaliable upgrades gattling, propaganda and bunkerFill the bunker ones with tank hunters. build a number of gattling tanks and storm them. although i reccomend you take some units like merely red guard and walk them out of the front in the base to lure out jets and stuff which means you use their ammo after which wont be as much being a theat. Bypass censor: - ---- Some words are censored in free online games. To bypass this, type the term that is normally censored, then hold Alt and type 255 for the numeric keypad accompanied by more text. How to make a lot more than 1 Colonel Burton, Jarmen Kell and Black Lotus: - ----------------- Submitted by: Secretboy Open the file with all the notepad. Find the Colonel, Jarmen Kell or/and Black Lotus directory. Then find the idea of: Maximumtype: you are able to change the maximumtype: 1 to maximumtype: 20. You can have only maximum of 20 ones. Submitted by: Ahmed Essam How to get over your enemy with less troops: - ----------- Just a little tip in case you wanna win the scenario with less units it would cost more money but it really worth it Note: This tip works whilst you play with GLA specially Saddam Hussien Because of his hidden scud launchers - - Build 7 Hidden Scud Launchers To kill all troops and destroy building from far distance. Why hidden scud launcher? Because they are hidden, in order to move your scud launchers and attack the enemy from behind, and also to avoid losing them if the enemys troops compare to your scud launchers just order these phones stop attacking to ensure they are hidden again. - Build 11 Rocket Buggy To defend your hidden scud launchers, always move them a stride behind your scud launchers Why Rocket Buggy? Because they are the very best for taking out aircrafts and tanks and then any object come near to your hidden scud launchers. - - Build Jarmen Kell To kill all units recruited from barracks Why Jarmen Kell? He is the most beneficial for taking out all units made barracks, and the unique hit that eliminating the unit inside enemys tanks. Now, as soon as you finish building what mentioned uppove just move your troops near your enemys base. order your scud launchers to carry all defences, then building the enemy recruit troops from then the supply center with the exceptional main building. use jarmen kell to kill all troops, and also the rocket buggy to destroy all tanks and aircrafts that could attack your scud launchers. Note: always move them together Hidden Scud Launchers, Rocket Buggy, Jarmen Kell
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2. once downloaded, drop the file with your original zero folder the folder created after installation!! Only the
3. after droping the crack, you ought to be competent to run C C zero hour
cracking and running your game, head to multiplayer internet and proceed with do u need to update and press accept
2. it is going to download some contents and you are therefore set to consider online
MY ZERO HOUR DOESNT WANT TO UPDATE, issue: patch error, old file not valid or otherwise found
1. uninstall zero hour only, and re do the installation, check out downloading the crack and dump the file to your zero hour folder usually the one created after installation
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Home Patches Command Conquer: Generals Command Conquer Generals - 1.08 Patch Several of our loyal supporters have passed along intelligence which includes allowed the GIA to get and repair several glitches within your tactical software. Your software has become updated accordingly.
Version 1.8 - December, 2005
1. Compatibility patch to compliment multiplayer with C C The First Decade.
1. FORCE FIRE - CHINAs Gattling Tanks still can't force fire through buildings.
2. RALLY POINTS - Added rally points to your GLA Tunnel Networks.
3. IMPROVED ONLINE STATS - Made improvements to your code that tracks statistics and disconnects in online flash games.
4. CRASH FIX - Fixed a collision bug related for the Particle Cannon.
5. DESYNCH FIX - Fixed a mismatch that occurred when ordering a unit to fight right after they exited a building.
6. REGION ACCURACY - User tooltip from the Custom Match lobby now correctly displays you region.
7. HERO RADAR ICON - Jarmen Kell, Black Lotus and Colonel Burton now take over a special icon within the radar map.
8. CHAT SOUND EFFECT - Added an audio cue on the communicator to alert users with an incoming message.
9. TEXT FIXES - Fixed text errors from the tooltips for USA Drone Armor and CHINA Nuclear Tank upgrades.
10. FIREWALL PORT OVERRIDE OPTIONS ITEM - Firewall Port Override values very easily set within the Options menu in the Main Menu.
The game will have to talk to external servers that utilize the following port numbers. These ports ought to be open within your firewall so that you can play on Generals Online:
TCP ports: 80, 6667, 28910, 29900, 29920
If your firewall doesn't allow outgoing packets to spread out ports to incoming traffic, or else you experience problems connecting with other players, you will must specify which port you wish Command Conquer Generals Zero Hour to use for contacting other players. To try this, go on the Main Menu then select Options. There is usually a box labeled Firewall Port Override. Assign the port you would like to use for the port override entry. After you enter a port number, be sure you hit Accept.
You must open the chosen port with your firewall for communication with players external on your firewall or NAT device. If you utilize the port override feature, the port you have selected can not be masqueraded with a NAT device.
Direct Connect will not support firewalls.
1. FIREWALLPORTOVERRIDE INI ENTRY - repaired this entry therefore it functions correctly. See section 2.1 with the Readme for more resources on using this INI entry.
2. ALT-F4 MULTIPLAYER EXPLOIT - Quitting the overall game during a multiplayer match using Alt-F4, too as Ctrl-Alt-Delete or even the Alt-Tab menu, will correctly supply the user a disconnect stat.
3. CHINESE AND KOREAN IME WINDOW ORDER - Re-prioritized the Korean and Chinese IME windows within the Save/Load screen so that they now sort over all other windows.
4. SCUD STORM ANTHRAX BETA BUG - GLAs Scud Storm is now offering the correct damage radius when upgraded with Anthrax Beta.
5. CHINA GATTLING TANK BUG - Chinas Gattling Tank now correctly moves slower when it's damaged.
6. MULTIPLAYER LOBBIES - The lobbies have already been renamed to allow for people to congregate based around the type of game they desire to play, not their region. These lobbies are:
7. GENERAL BALANCING ISSUES:
Chinas Gattling weapons now require Line of Sight to fireside.
Chinas MiG cost increased from 1000 to 1200.
Chinas MiG Armor cost increased from 500 to 1000.
USs Cold Fusion Reactor Control Rod upgrade cost decreased from 800 to 500.
8. QUICKMATCH RESOLUTION - The resolution for QuickMatch games has stopped being limited to 800x600.
9. BEHIND BUILDINGS GRAPHIC - Addressed a difficulty where unit occlusion was causing those that have old video cards to determine invisible units.
10. ALTERNATE MOUSE INTERFACE - Added feature allowing players to use right click action interface. Movement and actions are handled via right click for the mouse. Also changed arrow keys to compliment map scrolling.
11. GEFORCE FX GLITCH - Fixed a glitch that caused some graphics corruption to look for people who own NVIDIAs GeForce FX video cards.
12. CRASH FIX - Fixed a collision that occurred whenever you disable the behind buildings feature within the advanced options, exit the overall game, re-enable the feature within the advanced options, after which load a roadmap.
13. CHEAT HACKS - Fixed the capacity for players to cheat giving themselves automatic build, upgrade, and Generals powers buttons. Also fixed the capacity for players to compromise their Generals points in multiplayer games.
1. STAT RECORDING INACCURACY: Made sure the web based stats are tracked correctly. Initial disconnecting players is going to be tracked and wins/losses are going to be correctly tabulated. One note to recollect: At the Disconnect Voting screen players MUST wait for a count right down to finish. A player that exits this screen prior to count down is performed will be handed a disconnect. Also, the voting button may be removed from any 2 player game Disconnect Screen.
2. US BARRACKS EXPLOIT: Lowered the volume of Rangers that appear after having a US Barracks is destroyed.
3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets following your player upgrades the Rocket Buggy.
4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and also the Comanches can reload reliably.
5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to
speed structure build times.
6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE All planes: Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this in order that phantom users wouldnt be observed in misc. lobbies.
8. GENERAL BALANCING ISSUES:
Bug fixed in MiG damage code where upgraded napalm did too much destruction of targets.
GLA Bomb truck health up from 220 to 250.
Worker health up from 100 to 140.
Tunnel Network gun damage increased from 10 per shot to 15 per shot.
Overlord build time increased from 20 to 25 seconds.
Scorpion Tank now builds in 10 seconds rather then 14.
GLA Arms Dealer build-up time decreased from 50 to 40 seconds ini seconds, not game seconds.
Tunnel Network Build Time improved from 20 seconds to 15 seconds ini seconds, not game seconds.
1. Changed the laws for disconnections. Now, exactly the players who disconnect from the experience or physically lose their connection towards the Internet are convicted of a disconnect.
2. Added a whole new 25 second on Generals online. Now, online matches have to be played more than 25 seconds to be able to record victory, loss, or disconnect. This should be to discourage players from artificially bolstering their rank and stats via a dummy account.
3. Fixed occurrences on the same game appearing multiple times inside lobby. Generals now actively removes duplicate games as a way to make finding and joining matches easier.
4. All the chat rooms inside custom match lobby have their own dedicated number of active games.
5. Fixed improper disconnections from the overall game lobby. You should no more see the Lost link with Generals online error if your connection remains active.
6. Fixed language filter stability.
7. Added a fresh command line for mod developers that lets Generals run user-created content. Simply add the - mod command line as soon as the target path, and then the name of a typical file or user-created directory. The correct path would love this: C:Program FilesEA GamesCommand and Conquer - mod All user-created content should be placed from the Command and Conquer Generals Data folder as part of your c:Documents and Settings directory.
8. Fixed the missing artwork for that random private rank in Generals online.
9. Fixed the rank hack where some players seem to have a higher rank compared to what they should.
10. Increased the allowed time for game to negotiate matching between players.
11. Fixed some instances in the serious error crash.
12. Added a whole new 4 player Multiplayer Map: Rogue Agent
13. Implemented this balance changes:
Marauder hit points increased from 430 to 490.
Stealth Fighter hit points increased from 120 to 140.
Explosion damage completed by Chinese Nuke Tanks when destroyed is reduced from 25 to 10.
Nuke Cannon changed therefore it moves exactly the same speed when damaged, not faster.
Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120.
If you encounter this error frequently, you can even send a message to that can help us diagnose the issue. You will not get a response simply because this email is exclusively set up to help you us collect data. Make likely to include EAsy System info that's located as part of your installed directory. You should also add your file which can be found within your Command and Conquer Generals Data folder.
Make bound to check the glorified forums at for user suggested workarounds.
1. QuickMatch stability and matching
2. General connection fixups behind routers multiple players behind exactly the same router, refreshing the ball player IP from a failed connection
3. Refresh button included with Custom Lobby
4. Game List/Player List no more pops to your top occasionally
5. Player List will no longer jumps, etc. rendering it difficult to click a name
6. Communicator requests addition of buddy to both players. Also, incoming messages have a sound effect
7. Spaces when in front of games in Game List will no longer allowed
8. Game Lists/Player Lists alphabetize in upper and lower case
9. Ping tolerance icon adjustment for making more useful
10. More accuracy in quantity of players per game in Game List
1. KNOWN FIREWALL ISSUES AND WORKAROUNDS
2. STABILITY ISSUES AND HEAT
4. UNSUPPORTED VIDEO CARDS
5. ACCURATE 1.2 PATCH ISSUES
1. KNOWN FIREWALL ISSUES AND WORKAROUNDS
Playing Command Conquer Generals on a lot more than one PC behind a D-Link router may cause a disconnect error.
Below, you can find instructions on tips on how to open the ports of your SMC wireless router. Special because of forum regular HautKarl for this information.
NOTE: This configuration is merely for those experiencing connection problems starting a game Online in Command Conquer Generals behind a SMC Wireless Router/Firewall, although other SMC firewalls might assist similar setups.
These instructions show the best way to setup your SMC Wireless Router to spread out certain ports within the firewall when Generals efforts to create or connect with an Online game.
1. Go towards the configuration program for ones router. To make it happen, open MS Internet Explorer and from the address box type http://192.168.2.1 here is the default IP address to the SMC Wireless router; in the event you changed this address, then you ought to type the address that you just entered the primary time that you simply configured your router. Youll be prompted on your login and password. If you haven't changed your password, then utilize the default one. Look for it within the SMC guide.
2. Now it is best to be for the main menu in the SMC setup program. Click inside menu named NAT, then click from the submenu named Special Applications.
3. Now you need to set up one rule per computer connected on the router which will be used to learn Generals.
a Add a triggering port per computer. The Trigger Port specifies which port is familiar with initiate the text. It is important to never use a standard port. As it is possible to see a few pounds setup rules for a few computers therefore we used port 29900 to the first computer and 29910 with the second computer. In the Trigger Type option select UDP because this is the protocol utilised by Generals
b In Incoming Port Range we need to specify the ports how the router will enable whenever laptop computer establishes a link through the Trigger Port. Here you are going to set up a selection of ports. SMC routers appear to work correctly should you provide a range with 10 ports, however other firewalls may need wider ranges. Once again, avoid the use of any standard ports or maybe a range that will include a standard port. You have defined a selection of 10 ports per link between 27900 and 27921. In the Public Type option, select UDP, simply because this is the protocol employed by Generals.
c Repeat this process adding a fresh rule per computer which will be used to learn Generals online. You have setup forwarding rules for a few computers.
d Once you are done, go through the Apply button.
4. Now you have build each from the computers so every one uses a specific port as part of your firewall to initiate the connections.
a Go on the first computer that you simply are gonna use to experience C C Generals and open the My Documents folder. Then go for the folder named Command and Conquer Generals Data and double click within the file named
c You need to add a brand new line FirewallPortOverride that specifies the first in the trigger ports that you simply already defined when creating your firewall. In the above example, the initial Trigger port was 29900 and so the line are going to be:
e Save the file and do this again process within the other computers, changing the FirewallPortOverride value on the correspondent Triggering Port you defined while creating the router Point 3 in this document.
5. Now start the action in each computer and go for the Options menu, then click within the Refresh NAT option.
6. You are ready to try out Command Conquer Generals Online.
Below, you can find instructions about how open the ports of your Linksys router so that you can play Command Conquer Generals online. Special due to forum regular HautKarl for these information.
NOTE: This configuration is for those experiencing connection problems establishing a game Online in Generals behind a Linksys Router/Firewall.
These instructions will show you how you can set up your Linksys Router to start certain ports within the firewall when Generals attempts to create or connect to a Online game.
1. Go towards the configuration program on your router. To do this open MS Internet Explorer, and from the address box, type http://192.168.1.1 This is the default IP address for Linksys routers.
If you changed this address any time, you must type from the address which you entered the primary time you configured your router. Youll be prompted for the login and password.
If you haven't changed your password, then makes use of the default one. This can be found as part of your Linksys handbook.
2. Now it is best to be with the Main Menu with the Linksys setup program. Click around the tab labeled Advanced settings, then click from the tab named Forwarding. At the bottom of the screen will probably be a button named Port Triggering. Click on this button.
3. Now you need to setup one rule per computer connected to your router that could be used to experiment with Generals.
a In Application Name go into the name in the first connection. It can be anything; this really is just so that you can differentiate them. We suggest you to employ Generals1, Generals2, etc, and the Computer term for that connection.
b Trigger Port Range specifies which ports are employed to initiate the link. In your case, you'll only need one per computer; so that you will go into the same port number within boxes. It is important not to ever use a standard port. In the picture below it is possible to see we used ports 27901 to 27904.
c In Incoming Port Range you need to specify the ports that this router will enable whenever your computer establishes an association through the Trigger Port. Here you'll setup a selection of ports. Linksys routers manage to work correctly when you provide a range with 10 ports, however other firewalls may require wider ranges. Once again, avoid using any standard ports or perhaps a range that will include a standard port. As it is possible to see within the example below, you are going to define an array of 10 ports per link between 29901 and 29940.
d Repeat this process for every single computer connected on your router that may be used to try out Generals online.
e Once you are done, click on the Apply button.
4. Now you might have setup each on the computers so every one uses a specific port as part of your firewall to initiate the connections.
a Go towards the first computer which you are planning to use to learn C C Generals and open the My Documents folder. Then go for the folder named Command and Conquer Generals Data and double click inside the file named
c You must add a whole new line FirewallPortOverride that specifies the first with the trigger ports you already defined when starting your firewall. In our example the primary Trigger port was 27901 hence the line will probably be:
e Save the file and try this process inside other computers, changing the FirewallPortOverride value on the correspondent Triggering Port that you just defined while establishing the router Point 3 of the section.
5. Now start the experience in each computer and go for the Options menu, then select the Refresh NAT option.
6. You are ready to learn Command Conquer Generals Online.
If you keep a different make of router, try applying similar settings towards the routers listed above so that you can connect to others players online. Check your manufacturers documentation before applying any changes.
2. STABILITY ISSUES AND HEAT
Command Conquer Generals taxes computer units, particularly CPU and system memory, very heavily. This causes the hardware to dissipate lots of heat. If your whole body cooling is inadequate, it causes the system to get unstable, and maybe crash. This issue will manifest itself within the form of your Serious Error message, and/or maybe a blue screen crash.
When using Prime95, run the Torture Test until your PC passes the self-diagnostic.
Use Memtest86 to check your system memorys stability. Be likely to let it develop a full pass car should be done.
dirdload locationswaredlx86 a langen
Various diagnostics especially program. This software will likely tell you your motherboard and CPUs temperature. Sandra also includes a BurnIt test to analyze the stability of one's system by owning a series of tests continuously. However, Prime95s Torture Test is often a more reliable way to find out your systems stability.
We found out that users with VIA motherboard chipsets for AMD and Intel CPUs will encounter crash complications with Command Conquer Generals. If you keep such a motherboard, please visit and download the modern 4-in-1 drivers. If you carry on and experience problems with the overall game after installing the 4-in-1 drivers, download VIAs version 4.38 on the 4-in-1 drivers. Not having the best VIA drivers could manifest itself within the form of your Serious Error message, and/or perhaps a blue screen crash.
4. UNSUPPORTED VIDEO CARDS
Command Conquer Generals work properly with ATI Radeon 7500 or newer chipsets, and Nvidia GeForce 2 or newer chipsets. The game is not going to run properly in case your computer comes with an ATI or Nvidia video card by having an older chipset compared to ones listed around the box, or maybe a chipset from the completely different manufacturer. These include the subsequent chipsets:
If you try to run C C Generals with any with the chipsets as listed above, you may encounter a blue screen crash, or even a Serious Error message. Always make certain you have installed your manufacturers latest drivers before running the action.
5. ACCURATE 1.2 PATCH ISSUES
Some users have patched C C Generals using incorrect and incorrect 1.2 Patch. If you've got done therefore you will should reinstall C C Generals to allow the action to work properly. If you downloaded 1.2 from any server other than or even the normal Generals Online autoupdate then you definitely likely have the
This question is designed for testing you may be a human visitor and prevent automated spam submissions.
STOP THAT MOTHERfkING SPAMMING!!
Its great!! Thx to the patch!!
i have downloaded the patch, nonetheless it says old file not found, folders w/same name found however it won't match so no update
Man. It says missing old file.
wtf is that this???? open the damn text issnt working
link to download 1.08 patch doesnt work
nobody cares and thus nobody will crack itwhat is always that C C First Decde anyway? some stty mod?
Im glad EA is in fact supporting an item long after its inception! Especially when the course notes said they would drop it last febuary, Im an enormous C C fan as well as a new patch really lifts my an answer to Red Alert 3 being not just fun, but well maintained!
Hello, are you aware of when there is often a crack for this?Thanks
i put password strength in plus it says incorect and im wanting to create information what do i really do?????
hello!please rapair the hyperlink
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Rise with the Reds or ROTR in short is an ambitious project that started every one of the way last 2004, when Red Army started a mod that implemented a resurgent Russian Federation to the universe of Command Conquer Generals. After a compilation of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell in to a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was gone to live in what was then referred to as E-Studios where The Hunter and his awesome team did start to overhaul the project through the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release underneath the new management, labeled Rise in the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 last year and gained further prominence after having a merger with Sir Maddocs mod Rise of Europe, leading towards the planned inclusion with the European Continental Alliance to be a second fully unique faction. Soon following release, the 'development' team relocated to a unique independent forum at SWR Productions where Rise on the Reds along while using teams other projects has always been ever since.
The most up-to-date version 1.8 was published in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that can take defensive tactics to a extreme so that you can rule the battlefield with powerful long range artillery and defy any enemy assault by way of impenetrable fortifications. Man the defences that has a wide selection of rugged, well-trained infantry units, strike terror to the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory while using indomitable Manticore super-heavy tank.
The next version 1.85 will add a quantity of smaller features and go through the reactions and experiences that spawned out in the previous release likewise as new content for everyone factions.
Beyond that, version 2.0 will let make a choice from 5x3 generals that further capitalise about the tactical themes with the factions. Unlike Zero Hour where generals were chosen over the match setup, ROTRs sub-factions is going to be chosen in-game with the very start in the battle, mainly because it was originally intended from the unreleased beta version of Generals. Thus, vanilla factions from the original Zero Hour sense will not be present inside the 2.0 version. Additional features including faction-specific naval units Navy is definitely present adjusted 1.7, two story-driven campaigns plus a game mode similar to Zero Hours Generals Challenge can even be added in the process.
Version 2.0 will have this Generals:
Advanced Weapons General, General Aleksandr
The official ROTR Facebook on which you are able to find exclusive screenshots, polls and questions and promote the mod with people.
Vote due to this mod within the Top 100, that can help it win 2015 glory
Many thanks quickly scans the blogosphere to all our loyal fans as weve once more made it into your Top 100 mods from the ModDB in the year awards.
Now that were inside top 100 its up to determine which mod may come out along with all others inside players choice award.
Once Again thanks everyone to your continued support!
The year is 2055, over thirty years as soon as the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF Asian Democratic Federation, WEA West European Alliance, WLF World Liberation Front, and AC American Confederacy are near war for control in the remaining already harder to seek out resources at the same time as the preservation of the nations and geopolitical interests.
Deep Impact formerly European Conflict is often a total conversion mod for zero hour started through the EC Team now developed by No Life Studios.
1. SpecOps Command - Drone vehicles. Wide utilization of Laser and Microwave weapons.
2. Airforce Command - Advanced aerial drones. Heavy air units. Strong defenses. Limited ground units.
1. Continental Defense - Heavy defences. Deployable defensive units. Heavy infantry. Strong gunships. Limited assault units.
2. Mechanized Assault - Strong defences. Powerful ground vehicles. Limited air units.
1. Ballistics Command - Powerful artillery. Heavy base defenses. Limited infantry and air units.
2. Electronic Warfare Command - Heavy utilization of hacking, electronic disruption, and tesla weapons. Weaker individual units.
1. Cobra Cell - Toxins and status effect weapons. Strong in numbers and combined arms. Weak as individuals.
2. Scorpion Cell - Suicide and stealth/ambush tactics. Weak in direct engagements.
By 2055 aggression between big powers reached its highest level, as all 4 players pumped their resources to the war, ignoring every one of the financial risks involved. Within a couple of years of prolonged heavy conflicts, everyone found themselves from the need to lower military resource spending. By 2058 it turned out clear to everyone the total defeat of any in the big players wasn't happening sooner. Either the impregnable defense from the WEA, the high mobility from the AC, the massed armor columns on the ADF, or treachery and extreme resiliency from the WLF, proved too great an obstacle being overcome by any single faction. The stalemate had to get broken, and everyone knew the only method to do this ended up being to capture every one of the neutral adjacent lands around their territories and utilize additional resources and manpower on their advantage. Eastern Europe, northern Africa, Antarctica, and the fact that was left from the Middle East, all became primary war zones. In a way, this was a large breath of fresh air for every faction, with all the front lines get off their homelands, but, using the fear of another economic collapse looming on everyones heads, an entire military restructure was unavoidable.
For the WEA, that meant reallocating vehicles and equipment from other Continental Defense division, at the same time as technologies previously limited to them, to increase the Mechanized Assault division and turn it in to a simplified global operations force. This decision was met with fierce resistance by pro Continental Defense politicians, who argued that waging a war outside of the walls would only waste resources too as jeopardize the safety on the inner cities. They also claimed which the resources we were holding receiving from your recycler facilities would be over enough whenever they would just focus their attention on defense. In the final, the world operations force proposal won, and because of the end of 2058, the Mechanized Assault division had become the European Rapid Response Initiative ERRI. Their task: to quickly secure strategic points away from walls, and hold them without exceptions.
The ADF been with them the worst, having suffered countless defeats in eastern Europe from the WEA, and as well several defeats against AC incursions within se Asia, the ADF was practically made to cut their military spending. The usage of nuclear ordinance was cut down tremendously, partly due with their high cost, but in addition because on the damage these folks were causing on the already poor post impact environmental situation. as well as other exotic weapons was reserving them just for special occasions, and only underneath the authority of high ranking officials. As an alliance involving the worlds biggest vehicle owning countries, the ADF has huge military vehicle reserves. This had become the basis for that decision to produce the bulk on the new ADF army consist mostly of produced in higher quantities ground vehicles. By the tip of 2058 the Federal Expeditionary Force FEF was formed, its mission: to capture the neutral zones around ADF territory, and crush anyone who gets inside their way.
For the AC, their problem came off their territory being stretched spanning a vast region. The AC had limited success providing rapid response using the bureaucracy that plagued its multiple military branches. Each general wanted his demands to own priority, while each branch insisted its needs more important compared to the other branches. Once the ACs situation stumbled on a more balanced state, the AC executive branch gone to live in simplify their military system to permit a more direct way of any situation. The priority was diverted to extreme mobility offered by drones, spec-op teams, and air supremacy. Eventually, the Global Operation Command GOCOM was formed, tasked with maintaining control over each of the current territories too as capturing new territory to the AC.
The WLF had 2 main problems. The first problem was coping with each cells tendency of acting on their particular, wasting men and resources from the process. Even after uniting under The Avenger the majority in the WLF used to be split between different religious leaders, royal loved ones, and wealthy weapon dealers. To solve this, the Avenger mobilized his personal army and demanded total submission underneath the threat of death. It took several months and many deaths, but soon the full WLF was directly under his control. Each cell was forbidden from doing any action without express instruction through the Avenger or his subordinates. The second problem was the enormous lack in man power presented by excessive fanatical behavior. The bulk from the WLF appeared of religious fanatics willing to head over to any lengths from the name of these god as well as the WLF. However, untrained, over-zealous fanatics could only go until now, and very soon the WLF was losing lots more men compared to what they were gaining. To solve this challenge, the Avenger forbid this of any religion, and banned the by using suicide bombing along with other fanatical acts. Once again, his decision was met with much fighting and death, however, to prospects who survived, he personally gave extensive learning combat, strategy, and also the use of modern tools, and very soon the results spoke on their own. The WLF started winning battles left and right resistant to the other 3 factions, most on the time against overwhelming odds. By the final of 2058, the Avenger had turned the WLF in to a modern, experienced, army of assassins, by having an intelligence network the previous GLA could only desire, now the their sights were set for their next target: the neutral territories untouched because of the other 3 factions. It is time to end all of it.
Its been a bit since our last update, so we begin with a number of words from Anubis.
The old sub-factions method is gone, instead we chose to just stick using the main factions. While having multiple sub factions is interesting, it's high time consuming for making and also pretty limiting. The more factions you've got the more you must scrap from each other to create each one feel somewhat unique. Rather than being instructed to do that, we may rather have the faction have a unique unique style and add as much as you possibly can to that faction to help enhance its theme feel.
So in short beneath the current plan, faction themes are listed below:
The WEA utilizes its heavy defenses, infantry, and gunships. They have the strongest defenses inside the game, their tech structures be used as heavy defenses ex. Fortress, and Olympus Fort, they have got heavy basic infantry that will counter basically any kind of threat, along with their late game infantry are though enough to become considered light vehicles. Their special powers are directed towards map control and troop reinforcements.
Strengths: heavy defenses, strong secondary economy, good map control, quite strong infantry and high tier gunships.
Weaknesses: limited artillery, high costs, limited direct firepower.
The ADF utilizes its heavy utilization of massed tanks and ground vehicles. They have the strongest ground units from the game, their war factories produce units with conventional weapons while their experimental weapons can be purchased only using their company tier 2 tech structure. In order to help add for the whole military alliance we made a decision to give each tier a country theme: tier 1 is committed to China, tier 2 is devoted to India, and tier 3 is focused on Russia. This applies to Their experimental units too, with early experimental units being Chinese or Indian in origin, while heavy experimental units being Russian in origin.
Strengths: heavy and easily spammed ground vehicles.
Weaknesses: limited advanced units and aircraft.
The AC utilizes its heavy by using drones and air units. They have the strongest air units with gunships that could cover multiple roles, likewise as a various jets for surgical strikes. Their ground forces mostly incorporate drones and light-weight to medium vehicles. The AC have heavy air transports which allows them to go quickly about the map, and have a great deal of hard hitting support powers.
Strengths: heavy air units and high mobility.
Weaknesses: weak ground units.
The WLF relies upon stealth, versatility and artillery. Having no regard for civilian safety, the WLF employs devastating high explosive and biological weapons, to commit repeated acts of terror, and disappear before enemy forces could respond. While the GLA used propaganda to incite riots along with other fanatical acts, WLF propaganda, emphasizes self preservation over self sacrifice, healing and inspiring their troops instead. Every WLF factory can call around the support off any cell anytime, by choosing 1 of 3 available tech upgrades to spice up their unit roster.
Strengths: heavy artillery and stealth. propaganda. versatility.
Weaknesses: weak units before tech upgrades.
In terms from the current content weve already published in older updates, I am thrilled to announce that those models for WEA will participate in a single faction. Some in their roles however have changed to adapt on the new direction.
Olympus Fort is now the brand new tier 3 tech structure unlocking WEAs most effective technologies.
Cerberus Defense has stopped being uses a photon-tech weapon but a cryo-tech weapon, becoming more of an support oriented defense.
Phobos is not really WEAs early AA unit, nonetheless early ATGM - dedicated anti-tank.
Charon isn't a mine layer but WEAs early troop transport and AA vehicle.
This are just some examples, but virtually all units suffered changes of roles. We fill this will likely allow us to get a much better defined faction at the same time as offer us less more manual workload. As we said more than once, both me and Zeke, have hit a adult amount of our lives, where real world issues like work or dating have takes many of our time. That being said, do you guys will delight in this new update in addition to being always do ask questions providing its not the final stupid one - when release:P
And now, newer and more effective unit renders.
Initially a project designated for your Continental Defense army branch, it got retrofitted with additional weapons and techs and became so what can be safely called WEAs flag ship of these gunship armada. While many would reason that jets still provide superior mobility and firepower, for most urban warfare theaters, jets would only be in a position to bomb from your far distance. But the true fire-support for ground forces emanates from gunships. Of course the Hyperion takes the gunship concept to some whole new level, but it really was a concept born outside of necessity. The initial concept was smaller and armed having an experimental PRISMTM cannon. However while using military doctrine switch, the style got improved by an increase in size plus the addition of multiple missile launchers to meet up with a much needed role within WEAs ERRI force: A siege weapon. The PRISMTM cannon does extreme harm to defenses and structures normally, of course, if thats not enough, the Hyperion can launch a volley of incendiary missiles that may melt any structure. Since its mobility is quite lacking, furthermore, it comes with the air-to-air missile battery to counter lighter air threats.
Exotic weapons like those employed from the Hyperion cost a good deal of resources, so to be able to keep spending within limits, the ERRI high command requested additional retrofits of other gunships so that you can fulfill different roles. One of these retrofits became a powerful new weapon on a unique. Based about the Nyx gunship, the Hekate has additional armor, a nose mounted auto-cannon for light ground targets, and dual mounted air-to-air photon arrays. The Hekates main role would be to hunt down and destroy enemy air units.
While gunships provide excellent support for ground forces, they cannot provide firepower forced to level a complete block instantly. So when the matter deems it necessary, WEA employees VTOL bombers to manage terrible terrible damage. The Nemesis can be a joint project relating to the ERRI and Cynopolis Corp. Its role should be to level defensive positions or army groups that gunships and ground vehicles find way too hard . to crack. It is armed having an experimental photon-tech vortex bomb that deals both instant damage also as damage with time.
Well thats all we have due to this update.
Want details? Head to our website!
Comments and suggestions? Post them inside forums!
Want to assist out, but cant mod? Make us popular!
and well see you from the next update.
Hello everyone, and thanks for visiting another exciting DI update! We have a good deal of content to plod through, about 7 scrolls with my monitor, so lets begin!
Hey hows it going? Last time we exhibited some basic WEA infantry. This time, as being the title suggests, were showing MORE INFANTRY omg!, faction
Hello once more, and thanks for visiting another DI update. This update 's all something that Ive been looking to avoid for as long as you possibly can due to it
Alright men hear this!, said an AC officer to his troops inside of the sea transport, Tonight, were infiltrating the WEA furnace facility on
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UAN Beta Patch with No Launcher. This version is perfect for those who cant obtain the launcher to figure, or those that simply want additional control in running
Patch to the UAN Beta. Requires the original UAN Beta to get played.
This beta contains only one from the new playable factions the UAN.
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Remember playing the UAN beta in wow a lot time has passed since that time?
Glad to determine you guys are nevertheless on it, I always believed this is one from the most promising ZH mods.
Greetings from One Vision!
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