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There are three small Zombies Maps for those editions of Call of Duty Black Ops II. However, each one of these connect to form one big map when playing TranZit mode.
Even more Zombies Maps can be bought as DLC, or Downloadable Content. The name with the map pack influences header, as well as the name with the zombies maps are saved to the bullet points.
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Here are typical the Black Ops 2 multiplayer maps to the Xbox 360, PlayStation 3, Wii U and PC versions. A total of four years old DLC map packs were released throughout 2013 every of them was an Xbox 360 exclusive for thirty days, the same as the previous Call of Duty DLCs. Black Ops 3 will also gain DLC map packs released, but to the first time ever all of the multiplayer maps in black ops 3 is going to be PlayStation exclusives for thirty days.
Each BO2 DLC was included with 4 new MP maps the other Zombie map. The first DLC, Revolution, includes the next multiplayer maps: Hydro, Grind, Downhill, Mirage and Die Rise. The second DLC, Uprising, includes: Mob with the Dead, Magma, Encore, Vertigo and Studio. The 3rd map pack, Vengeance, adds: Cove, Detour, Rush, Uplink and Buried. The final DLC, Apocalypse, has 5 more maps: Origins, Fresh, Pod, Dig and Takeoff.
Ruined downtown Los Angeles with close engagements.
Located in Singapore. Lots of close quarters engagements.
Open engagements using a Chinese Supercarrier. The hull offers great close quarter fights.
Located within the heart from the Mynamar jungles in the hidden drone facility. Offers great chances for snipers in the center and fun close quarter fights with the facility.
Good long to medium engagements within the Los Angeles bullet train center.
Frantic close quarters engagements on the luxurious super yacht.
Battle in the cooling tower and surrounding facilities of your Pakistan nuclear power plant.
Great urban engagements inside flooded streets of Peshawar, Pakistan.
Frantic close quarter engagements with tight corners and angles in a floating resort inside middle on the Indian Ocean.
Hectic close quarters engagements by way of a hillside mansion in Hollywood.
Great close quarters engagements and difficult choke points inside the run down area of Panama.
Classic Call of Duty engagements in the border town between China and Kyrgyzstan.
Located within the steep hills of Yemen with wind turbines scattered across the landscape.
Urban streets of Yemen with tight alleys that bring about close quarter engagements.
DLC Futuristic remake on the original Nuketown map.
Xbox 360, PlayStation 3, Wii U and PC. Multiplayer can be obtained on Xbox LIVE Xbox 360, PSN PS3 and Steam. Xbox LIVE requires Gold Membership.
The next Call of Duty game is Black Ops 3 and it will probably be released on November 6 on current and previous generation consoles. Treyarchs new black ops 3 game features brand new weapons, perks, scorestreaks and maps.
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Call of Duty Black Ops 2 now uses the Multiplayer engine for Zombie Modes. It features new and extensive Stats-tracking, in addition to improved Leaderboards for bragging rights. The new skill-based matchmaking system lets players in the same abilities to be teamed-up to battle Zombies in public areas game modes.
If youre new at all to Zombies in BLOPS 2, look into the Zombies Starter Guide for tactics and info on these topics:
In addition to an alternative engine and system allowing you to connect, new game modes at the moment are available for Zombies in Black Ops 2.
There are 4 maps for Zombies mode in Black Ops 2.
Easter Eggs and hidden secrets are an integral part with the Black Ops series. Here are the methods we found.Unlock the Gold camouflage for everyone weapons inside a specific class Assault Rifles, SMGs, Sniper Rifles, etc. in Multiplayer mode to unlock the Diamond camouflage for many weapons for the reason that class. For example, find the Gold camouflage for everyone Specials Assault Shield, Ballistic Knife, Combat Knife, and Crossbow to unlock the Diamond camouflage for everyone Special weapons.
Pyrrhic Victory: Rescue Woods.
Celerium: Recover the Celerium Worm.
Old Wounds: Interrogate Kravchenko to find out about the CIA mole.
Time And Fate: Collect each of the intel to understand about the CIA mole.
Fallen Angel: Find Zhaos secret meeting intelHarpers protected.
Karma: Save KarmaDeFalco dies.
Suffer With Me: Menendez struggles to manipulate Woods.
Achilles Veil: Keep Farid aliveSDC allies with US military forces.
Odysseus: Save Admiral BriggsSDC protects the USS Obama with DronesUSS Obama survives of sufficient length for SDC reinforcementsKarma and also the USS Obama survive the attack.
Cordis Die: Save the President.
Judgement Day: Capture Menendez.
Old Wounds: Kill Kravchenko without resistance.
Time And Fate: Find intel; thoroughly search the compound.
Fallen Angel: Find Zhaos secret meeting intelHarpers face is burned.
Suffer With Me: Menendez will be able to manipulate WoodsWoods diesSDC left vulnerable.
Achilles Veil: Attempt to shoot MenendezFarid dies.
Odysseus: Admiral Briggs diesUSS Obama doesn't have defenses to counter assaultUSS Obamas crew killed.
Cordis Die: Rescue the President.
Judgment Day: Capture Menendez.
Judgment Day: Kill Menendez.
Pyrrhic Victory: Woods dies.
Time And Fate: Thoroughly search the compound.
Suffer With Me: Menendez has the ability to manipulate WoodsSDC left vulnerable.
Achilles Veil: Save FairdAttempt to shoot Menendez.
Reach the indicated level in Multiplayer mode to unlock the attached weapons, equipment, streaks, perks, and/or wildcard:
Perks: You can it is possible to choose a total of six perks, but this limits the quantity of customization you may do for the class. You may choose no perks from your perks list, and instead focus read more about equipment and weapon attachments. By default, you may choose three perks for ones class, one from each slot. Wildcards permit you to choose one extra perk per slot for just a total of six perks. However, this will likely use all your Wildcards and take 3 3 3 allocation points, which leaves you with only 1 weapon without attachments with out equipment. Perks don't affect your weapons stats. For example, you'll need to use attachments to raise accuracy or deeper bullet penetration. There are also no Pro perks inside the game.
Scorestreaks: Killstreaks have already been replaced with Scorestreaks, that happen to be earned by killing enemies, assisting teammates, and completing different objectives. For example, a standard kill gets you 100 points, but capturing a flag gets you 200 points. You will also get points whenever your teammates kill enemies while your UAV is active. For example, the UAV could be called in at 375 points, however you will need 1, 200 points to call inside VTOL Warship. You can equip no more than three Scorestreak rewards simultaneously. Your Scorestreak resets to zero after you die. The equipped Scorestreak rewards might be earned several times in one life, but they also need being used prior to Scorestreak loops around for your second time or each Scorestreak reward will probably be replaced/wasted with similar reward again.
Wildcards: You get 10 allocation points to utilize on weapons, equipment, and perks with each Create-A-Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you'll be able to only spend 10 allocation points per class. If you will not use any perks, that can save you three points, which could then be employed to equip more weapon attachments or grenades. You could also carry merely a secondary weapon with two attachments, have four perks, the other grenade. You could also optionally choose nearly three Wildcards for ones class, which often give various options to customize your class further. For example, automatically your primary weapon may be equipped with two attachments, though the Primary Gunfighter Wildcard, the weapon may be equipped with three attachments. Each Wildcard uses 1 allocation point. Some Wildcards, just like the Perk Greed, need you to select yet another perk, this uses 1 extra point. If you want to have six perks, the very first three perks require 3
Hardline Perk 1: Allows that you earn bonus points for each and every action you practice, which often earns you Scorestreak rewards faster. For example, capturing an enemy flag will give you 200 points, however with Hardline you obtain 250 points.
Lightweight Perk 1: Allows one to move faster than normal. You also take no damage from falling.
Cold Blooded Perk 2: Makes you invisible to enemy targeting systems, that include equipment such as Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player-controlled air support Scorestreak rewards also cannot target you normally.
Toughness Perk 2: You flinch less when shot because of the enemy.
Dexterity Perk 3: Makes you climb ladders and mantle over obstacles, including gates, 50% faster than normal. You may also aim faster after sprinting and recover quicker from melee strikes.
Extreme Conditioning Perk 3: Allows one to sprint 2x more than normal.
Perk 1 Greed Wildcard: Allows you to select one extra perk towards the Perk 1 slot.
Blind Eye Perk 1: AI-controlled air support Scorestreaks cannot detect you. Some air support Scorestreaks might be player-controlled anytime, meaning they are still capable of attack you if your AI is overridden.
Sensor Grenade Tactical: While active, it emits a radar ping that detects any enemies to use radius.
UAV Streak - 375 points: Shows enemies for the radar as red dots for a short period. The UAV might be shot down from the enemy.
Hunter Killer Streak - 400 points: Deploys a flying drone that seeks out and attempts to destroy the nearest enemy player or vehicle.
Care Package Streak - 450 points: Gives you a random Scorestreak reward. The Care Package can even be hacked because of the enemy team.
Lightning Strike Streak - 550 points: You can choose three locations for the map for any coordinated strike.
Dragonfire Streak - 725 points: Allows you to definitely remote-control a quadrotor droid that is pre-loaded with a lightweight machine gun. The Dragonfire is lightly armored, and will easily be shot down through the enemy.
VTOL Warship Streak - 1, 200 points: Allows you to become the gunner of your powerful VTOL Warship.
Fast Hands Perk 2: Allows that you swap your weapons faster than normal - - equipment and grenades may also be used faster. You may safely throw back enemy grenades.
Sentry Gun Streak - 600 points: An advanced Sentry Gun that after deployed, automatically attacks enemies. It could be remote-controlled each time.
Perk 2 Greed Wildcard: Allows you to make a choice extra perk to your Perk 2 slot.
EMP Grenade Tactical: Can disable and destroy deployed equipment. It is so powerful that it may also destroy low-flying air support within its blast radius.
Lodestar Streak - 1, 150 points: Allows you to definitely launch multiple missiles from your Lodestar aircraft at enemies within the ground.
Perk 3 Greed Wildcard: Allows you to select one extra perk for the Perk 3 slot.
Engineering Perk 3: Allows you to definitely see all enemy equipment glowing red through walls. This perk also delays enemy explosives which were triggered by you. You could also booby trap Care Packages or randomly alter the Care Packages content, trying to find something better.
Guardian Streak - 500 points: After the Guardian dish is deployed, it projects a microwave field that stuns enemies by slowing them down and making their vision blurry.
Overkill Wildcard: Allows you to make use of your primary weapon as being a secondary weapon.
RC-XD Streak - 325 points: Allows someone to remote-control a compact car that's packed with explosives. The RC-XD might be detonated as you desire, but enemies also can shoot to destroy it.
Secondary Gunfighter Wildcard: Allows that you equip an additional attachment for your secondary weapon.
Tactical Mask Perk 3: Makes you more proof against Flash and Concussion grenades, including Shock Charges. This only cuts down on the effect and mitigate them completely.
Stealth Chopper Streak - 850 points: An advanced chopper that circles throughout the map hunting and killing enemies, however it does not appear around the enemy radar.
Primary Gunfighter Wildcard: Allows one to equip a 3rd attachment to much of your weapon.
Shock Charge Tactical: Electrocutes and stuns enemies which get near it.
Hellstorm Missile Streak - 525 points: Allows you to definitely remotely control one missile to your ground. The missile might be scattered in to a cluster bomb any time they want.
Tactician Wildcard: Allows you to go with a Tactical grenade as opposed to your Lethal grenade. This Wildcard does not permit you to carry any Lethal equipment.
Black Hat PDA Tactical: Allows you to definitely hack equipment and Care Packages, and disable enemy vehicles.
Hard Wired Perk 2: Makes you protected from enemy Counter UAVs and EMPs. While the EMP will not affect you, you continue to cannot contact Scorestreak rewards.
AGR Drone Streak - 800 points: The AGR autonomous ground robot is air-dropped into your battlefield, and it also automatically attacks enemies. It can even be remote-controlled anytime. The AGR is heavily armored and possesses a powerful machine gun and rocket launcher.
Danger Close Wildcard: Allows that you take an additional Lethal equipment.
Warthog Streak - 1, 025 points: Calls in the A-10 Thunderbolt providing you with air support by doing several strafe runs for the map.
Flak Jacket Perk 1: You take less explosive damage, that permits you to survive at full health most explosive weapons which can be used directly against you.
Counter-UAV Streak - 475 points: Temporarily disables the enemy radar for thirty seconds. The Counter-UAV drone might be shot down with the enemy.
Death Machine Streak - 600 points: Gives you an effective minigun which takes out enemies that has a couple of hits. The Death Machine lasts until it runs out of ammo, despite if dying. The Scorestreak might be reactivated, plus the ammo count will resume where it left off.
Dead Silence Perk 3: Makes you more silent by reducing the sound produced by your footsteps, jumps, and falls.
EMP Systems Streak - 1, 050 points: Temporarily disables enemy electronics - - enemy players can have no HUD head-up display and cannot contact Scorestreak rewards.
Orbital VSAT Streak - 900 points: Shows enemies for the radar as well as the direction they're facing in real time. The Orbital VSAT can't be shot down.
Scavenger Perk 2: Allows you to definitely replenish ammo and grenades from enemies that have been not killed with explosives. Enemies killed leave Scavenger bags that may be picked up.
War Machine Streak - 700 points: The War Machine is usually a semi-automatic grenade launcher that has a six round magazine. The War Machine works such as Death Machine - - it lasts until each of the grenades are actually used.
Escort Drone Streak - 1, 000 points: The Escort Drone follows you around and may attempt to kill any enemies you encounter.
Awareness Perk 3: Makes enemies at the least 4x louder than normal, allowing that you hear their footsteps easier once they get much better you.
K-9 Unit Streak - 1, 275 points: Spawns multiple attack dogs that look for enemy players.
Swarm Streak - 1, 400 points: Calls inside a swarm of Hunter Killer drones that search and destroy enemies about the map.
Ghost Perk 1: Enemy UAVs cannot detect you while moving, in case you stop, you might show up for the enemy radar.
Search the indicated locations to locate all 33 intel laptops. Note: You must finish a mission prior to a intel you collected because mission counts for being collected.
1. Once you are responsible and ordered to seek out the mortar teams, you are going to get through your carrier. Eventually, you may reach an overturned armored transport, where you is going to be able to acquire mortar shells. The intel is on the right with the truck.
2. Once you are stored on the ship, climb the ladder about the left. Move towards front from the ship, and look from the corner to discover the intel in the corner for your right.
3. During the retreat, you might pass by tall sniper towers. After your AI partner throws a smoke grenade, you might reach a 2nd set of towers one tall and something small. The intel is up for the perch on the smaller with the two sniper towers.
4. After the wing suit cutscene, you'll reach a facility with many different enemies. After fighting within the hillside, you are going to reach a helipad that you encounter drones. After getting the target to take control of the drone, a space will open on your left. The intel is inside with a table.
5. Once you enter in the underground facility, look for your left while you enter a room that has a large staircase about the far end. Just left with the entrance is a tiny reception desk by way of a window. The intel is sitting over a desk, which you'll be able to grab with the window.
6. Eventually, you may meet and rescue a scientist. Then, enemies will begin appearing. After killing the enemies, go on the room which includes opened up on the other end from the room you're in. The room is directly opposite from in which you are meant to turn the keys while doing so. The intel is using a desk directly across in the entrance towards the room.
7. When the meeting ends inside cave, look on your right before leaving. The intel comes to an end against the wall, near three NPCs.
8. While within the horse, you are going to cross many red flags marking ammo and weapon caches. Look for any red flag that has a weapon crate behind it, plus a giant rock sticking up behind the flag. The intel is with the base in the flag.
9. When you might be ordered to consider back the ammo dump, return to a large ravine, with wood bridges stretching across it. Before the initial of these bridges, look to get a small path leading around a raised rocky area. Go inside the path to locate a cave. Look towards the right with the cave entrance to get the intel.
10. When you're controlling Raul, go towards the back with the burning barn, and appear behind the wagon to get the intel.
11. When you begin the assault around the mansion, look towards the right to experience a bell tower. There are two ladders leading nearly the top. Climb up both ladders to get the intel about halfway within the second ladder. Jump from the second ladder to achieve the small floor while using intel.
12. In the underground area, you'll pass by way of a sunken drug lab stuffed with cocaine. Inside, look on the far left side with the room to locate an entrance leading into another small room using the intel for the right side, on the bench.
13. This intel is with the room you commence in. Just look to your right, and you are going to see it resistant to the wall.
14. After opening the gate and dodging riding on the bus, look right for any small alcove while using intel around the ground.
15. Once you sneak in the evening drones and therefore are out in the water, just walk straight to discover the intel ahead.
16. After having up your eyes scanned, go for the far right end from the server room. The intel is on the desk, just right in the elevator.
17. Once you are inside mall, look on your right since you pass a list of stairs for any store called dHO. The intel is behind the service counter from the store.
18. Once you play outside, beyond the bar, stay for the right side on the zone. Hug the walls, and look for the small kiosk which has a computer. It is really a few feet in front of an neon sign which says LKH upon it. The intel is next for the computer.
19. After entering the warehouse throughout the skylights, cross the catwalks, and enter a compact room with stairs leading down. Before continuing to fall, look for the left to determine shelves resistant to the wall using the intel on once on the shelves.
20. When entering a sizable open church area from the slums, look for just a red building within the far left side on the slums using a large hole inside the wall, plus a burning dumpster outside it. The intel is in the building. The building together with the intel can also be near a red building using a white sign saying Gran Fans Herramientas.
21. When entering the following building, there will likely be a cutscene. The intel is definitely ahead inside the next room, sitting on the metal table.
22. When the mission begins, will not exit the massive courtyard you set about in. Instead, try to find stairs leading up into your tower on your own left, before reaching the streets. Go in the steps to discover the intel about the floor.
23. Once you gain control with the drones, go with the alley. Once you go around a large part, there is going to be an enemy shooting at you at a window. The intel is as room within the floor inside back left corner, behind some boxes. You will need for being standing about the boxes to have the intel.
24. Once you will get out of town and take presctiption the cliffside, there is going to be two white houses. The intel is for the roof from the second house. Go within the exterior staircase for the right, and stick to the outside balcony around to get a ladder on the roof. The intel is within the left side on the roof.
25. Once you make it to the bridge in the ship, you is going to be able to adopt control of turrets. Look for your intel with a desk near to the windows, about the right side on the room.
26. After you find Briggs, you might reach an area full of computers. Stay along the best side wall. There is going to be a staircase in your right. Go within the stairs, as well as the intel will likely be on your right over a small table.
27. On the ships flight deck, you may see two VTOLs using doors open. Look within the second VTOL the final plane; 63m from the objective to get the intel.
28. After rappelling down to the highway, you'll see a flashing sign on your own right saying FREEWAY EVAC ROUTE. Directly across from that sign can be an exploded SUV, near a bus. The intel is around the ground next on the SUV.
29. Once you will get out with the truck you're driving, go into the 1st doorway with the first building with your left. Once you are inside the building, turn right. You will go to a desk with your left with computer monitors upon it. The intel is around the desk.
30. Go on the mall on the left, having a large Dales Jewelry sign away from main entrance. Go the stairs to locate a t-shirt kiosk saying Wess with all the intel for the bottom shelf.
31. Once you leave the area you commence in and rise a level, go for the right, and check ahead for just a two-story building having a 27 about the side. Go upstairs because building to locate the intel over a desk with your right.
32. Once you achieve the control room that has a lot of computers and giant screens around the walls, go the middle list of stairs. Once you get higher three short levels, go lower the aisle on the left. The intel is over a desk for your left, beside a computer monitor.
33. When you reach a circular room which includes two staircases getting larger and two staircases heading down, take one with the staircases down. Hug the wall it isn't going to matter which way you go to get the intel using a crate.
Select the Search Preferences setting with the Find Match menu in Multiplayer mode by pressing Square. Change the default setting from Normal to Best to reduce lag and improve hit detection.
While playing about the Nuketown 2025 map in Multiplayer mode, shoot the heads off all mannequins inside the boundaries with the map within just 90 seconds. The mannequins spawn randomly each and every time. It is much simpler to do this with a minimum of one other player. If done right, the larger population sign having a TV screen on it inside the center from the map changes to a TV screen which has a retro Activision logo onto it. Interact with it to try out four different Atari games:, Kaboom!, Pitfall, and River Raid. Note: You will always be invincibile while playing the games.
Successfully complete the overall game, and hold off until the credits end to watch a cutscene with Woods and Menendez preparing to learn a concert with Avenged Sevenfold, and after that another cutscene with Woods and Menendez playing a song with the concert with Avenged Sevenfold.
In Mission 2: Celerium, you might start facing a target above a bunker entrance with the beginning on the mission. Turn around, and hug the left wall. After going a short distance, there will likely be a small cave within the left. Inside the dark cave is Thors Hammer baked into rock. Use the thermal scope and flash bang grenades to find out the hammers outline ever since the cave is quite dark. Note: You cannot pickup the hammer.
Find these hidden teddy bears within the Buried map, and get connected to them by crouching near them your reticule on the teddy bear and pressing Square soon you hear a solid. Once you activate all three stuffed animals, the Always Running secret song by Kevin Sherwood and Malukaha begins playing. The first teddy bear is usually found after dropping to the cave and sliding throughout the passage. You will land near a Quick Revive machine. Just while you land, turn right, and look inside the dark corner to seek out it. The second stuffed bear is from the candy shop. Open the 1250 point door to acquire inside, and look in the barrels straight ahead. Most are empty, but one near to the center is packed with candy. Just left of this barrel is the stuffed bear. The third stuffed animal is located in the haunted mansion. The only way to achieve this area is while using help of Leroy the mutant hillbilly, that you just must free through the prison and provides booze to have him to go with a rampage and destroy the gate leading to
Find a few hidden teddy bears for the Die Rise map, and get connected to them by crouching near these with your reticule on the teddy bear and pressing Square soon you hear an audio. Once you activate all three stuffed animals, a secret song will commence playing. The first teddy bear could be found by, starting in the first spawn point, turning left because you exit the double doors using the dragon statues, and jumping down throughout the broken wall to the wrecked stairwell. Cross the inner room towards the shelves opposite the stairs in to the store. The stuffed bear is with a shelf, above a fallen mannequin. The second teddy bear could be found by using the stairs in to the fallen chunk of skyscraper which is left upside-down. Climb in the red beam for the upper floor right from the stairs leading down. The stuffed animal is sitting upright nearby the ledge. The third teddy bear may be found by crossing your building gap to attain the power room. Look inside concrete sweat shop stuffed with sewing machines. As you
Find these hidden oil cans for the Mob Of The Dead map, and communicate with them by crouching near all of them with your reticule on the oil can and pressing Square soon you hear an audio. Once you activate all 3 oil cans, the Rusty Cage secret song by Johnny Cash originally performed by Soundgarden will start playing. The first oil can is in the library, within the back right corner. Look around the shelves to get a dark canister. The second oil can may be found within a small infirmary around the way for the roof. Look about the desk for the can leaning up against the wall, across through the bath tubs. The third oil can is usually found by going outside for the dock while using boat, and looking to the Tommy Gun purchase location within the outer wall, then go left and decrease. Follow the chain link fence to locate the oil can hidden behind a tall wooden crate.
Take the steps down towards the showers, and unlock the door for the Citadel tunnels. Go down the steps, and break open the lock protecting an electronic number display. Then, enter in the Afterlife using the electricity box on the top in the spiral stairs. Use your attack to get in a code in to the display for the bottom in the steps. First, enter 115 like a code, then enter 935 being a code. The Where Are We Going? song by Malukah will start playing.
Find several hidden teddy bears for the Nuketown Zombies Nuketown 2025 map, and connect to them by crouching near all of them your reticule above the teddy bear and pressing Square and soon you hear a solid. Once you activate all three teddies, a secret song will commence playing. The first teddy bear might be found inside a chair, from the wrecked bus within the center in the map. The second teddy bear is incorporated in the backyard in the home while using Nuketown sign out front. Travel from the house, and turn left in the shed on the edge in the map. Look for just a narrow split inside the fence to seek out it. The third stuffed animal is upstairs, from the yellow house opposite the sign. Go inside the stairs, then turn around to locate a bunk bed. It is around the top bunk.
To hear the Shepard Of Fire song by Avenged Sevenfold, obtain the three hidden boxes within the Origins map. The first can be found in Freighs head the robot within the church. The second one is within the staff room in the Pack-A-Punch machine; adhere to the wooden planks. The third one is Agartha, at the fire staff portal.
Find several hidden green rocks around the Origins map, and communicate with them by crouching near all of them with your reticule on the green rock and pressing Square and soon you hear an audio. Once you activate the 3 green rocks, a secret song begins playing. The first green rock could be found inside spawn room on the corner close to the Generator Room 3 door. The second green rock may be found leaving the starting area on and on toward Generator Room 2. Follow the route on the workshop with the trenches, and locate the sign that points to No Mans Land. Unlock the bunker door, go upstairs, and search beneath the bunk beds which are against the wall. The third green rock is usually found by opening the doorway to No Mans Land, and following a signs on the Excavation Site. The rock is hidden near some crates that are within a corner with the map on the left with the Excavation Site.
Find several hidden teddy bears for the TranZit map, and talk with them by crouching near them your reticule within the teddy bear and pressing Square before you hear an audio. Once you activate all three teddies, a secret song will commence playing. The first stuffed bear is over a bench, from the bus station right near that you begin. The second stuffed bear is for the farm another stop about the bus ride. Go upstairs, and look using a blanket to discover it. The third teddy bear is within the town, near a pool table inside of a building certainly where an perk are offered.
In Zombies mode, receive a collateral head shot using a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. This perk raises the head shot multiplier.
In Zombies mode, revive a similar teammate at the least fifteen times within the same round. If performed correctly, an environmentally friendly flash will appear on the revived teammate to show the Quick Revive perk is permanently unlocked to be used in Zombies mode.
When you go to a robot, have a look at its foot. If its foot is lit up, then shoot it. Allow the robot to get on you, and you'll teleport within the robot.
Dig up several from the dig spots about the map. Once you have the golden shovel, dig more up to find the golden hardhat.
To bury the robots that can after you which has a claw and flamethrower, get it in a very footprint location. When a robot steps, it can bury him inside the ground. You can then shoot and kill it.
When Round 1 begins inside the Die Rise map, leave the very first room. Kill enough zombies to earn 750 points. Then, go in to the elevator shaft, and possible until it drops down for the bottom floor. Go from the dark hallway, turn right, and jump within the gap on the skyscraper ledge within the opposite side. Exit the surrounding you land in, turn right, go in the evening door, and enter in the concrete room with locked double doors. Open the double doors along with your 750 points, then run straight ahead throughout the sweat shop. Against the back wall from the large room, there can be a large switch. Press it to activate the energy, and unlock the many benefits it enables.
To build the Sliquifier Wonder weapon from the Die Rise map, you need five parts found close to the power room. First, make it to the skyscraper containing the ability switch by waiting from the elevator inside the spawn room until it drops down for the bottom floor. Go with the dark hallway, and jump in the gap to your next skyscraper. There are seven spawn locations in which the five items will randomly appear. Thus, check each spot throughout the map to get together all five parts:
1. Look relating to the TV along with the couch at the top in the stairs using the spray-painted arrow.
2. Right from the workbench can be a cage. Look to get a small opening, where a product sometimes appears.
3. Near the facility switch, on one in the sewing tables.
4. Far right with the switch, look about the sewing tables bunched together.
5. In the kitchen, left in the workbench.
6. Bottom in the stairs opposite on the workbench.
7. On a table near a boiler, just when you jump on the skyscraper with all the power switch.
Once the 5 items are collected, the Sliquifier Wonder weapon will float available. The whole team can grab one. The Sliquifier may also be obtained from the Mystery Box. The Sliquifier explodes zombies in a very single shot, leaving behind a slick area about the ground that creates any pursuing zombies trip. Use the slick zone to bunch up five zombies, and kill them all within a shot to have the Slippery When Undead achievement.
Go for the farm area another stop for the bus ride in TranZit, and get the cornfield. There is going to be small creatures Denizens inside cornfield that jump with your head and claw at you. Deep inside the cornfield it is possible to find the initial Zombies mode survival map from Call Of Duty: World At War Nacht Der Undertoten.
In TranZit, you may begin within a bus station. Once you get your way out, or construct the turbine to open up the doors, you'll find a bus using a robot driver. If you shoot him enough times, he'll almost certainly say I hope youre sorry, asshole., and kick you off of the bus. The bus will eradicate, the doors will lock, and you are going to be stuck outside.
To build the Thrustodyne Aeronautics Model 23 Jet Engine Gun Wonder Gun, you have to collect four parts scattered throughout TranZit. The following is really a list with the parts needed and where to seek out them:
Jet Engine: Once you find the bus running, you'll pass from the diner after leaving public transit station and go via a tunnel. The jet engine will show up about halfway throughout the tunnel. You must jump off of the bus to recover it. It is usually a very large item, nonetheless it is an easy task to miss.
Handle: On your way to your power station, you'll pass by way of a farm that has a large cornfield. Go deep into your cornfield to find the initial Zombies mode survival map from Call Of Duty: World At War Nacht Der Undertoten. Go inside to locate the handle about the stairs from the far left corner, behind a table.
Wire: At the ability station, you will probably be able to make an electricity trap. Search the low levels for that wire.
Pressure Gauge: It is in a very small cabin in the evening cornfields, within the table inside.
Note: To complete all of the tasks necessary to build the the Pack-A-Punch machine, leave one zombie alive during an earlier round so you usually do not have to be worried about killing zombies while completing these requirements. Start for the Bus Station in TranZit. First, construct the Turbine by grabbing the mannequin from your central map, a toy planes wing in the nearby pay phones, plus a fan sitting by some seats at the window. Take the parts for the workbench to develop the Turbine. Escape the Bus Station, get about the bus, and ride it towards the Power Station. Gain access towards the Power Station when you purchase your way throughout the shed door directly across on the bus stop. Enter the Power Station, and activate the energy. To turn about the power, collect the Circuit Board, Lever, and Zombie Arm. All three are scattered within the small Power Station. Collect and connect them towards the power exchange signal of turn it on. Then, put the Turbine near a door having a lightning bolt symbol onto it. If your Turbine shorts out before y
In the Raid multiplayer map, there is usually a basketball court inside an outdoor corner in the map. Beyond the hoop are a handful of basketballs set up. Line yourself up using the hoop and also the basketballs, then shoot or melee either in the two balls nearby the edge in the platform to produce a shot.
Time Bombs are randomly given in the Mystery Box. Once you have gotten the Time Bomb, equip it to determine two options: Save and Restore. Throwing a Time Bomb within the ground will prime the bomb. Then, Save will save you the round exactly that you are. Selecting Restore will revert you back to in which you saved, with all of the same weapons and points when you saved earlier. Using the Time Bomb, you may revert in an earlier round. You will lose any points gained or weapons swapped, but opened doors will stay open. There is one convenience of using the Time Bomb for some other players. If other players join the overall game after a Time Bomb is placed and saved, they'll keep all weapons and points after being restored. This is often a good method to help other players understand this trophy. After freeing Leroy from his prison cell, provide him with booze to break in to the armory. Inside the armory are lots of chalk-outlines of weapons. Instead of choosing a weapon in the bradenton area, you are able to pick up chalk make it on new question mark s
Successfully complete the overall game, then go to Reply Mission, and select a past mission. Set your weapons to future weapons, then complete the mission to have the Back In Time trophy.
Find the prison key. It will randomly spawn in multiple areas throughout the map. Look to get a green glow to notice. The key will usually spawn for the key ring about the wall right near to Leroys cell door. Then, go towards the prison. There can be a locked cell which has a large hillbilly inside named Leroy. Interact using the door once you have the key to open up it. To chose the prison, try to find stairs leading as much as a second floor of one in the wooden buildings from the corner of town. Drop down throughout the ceiling to get into the prison. After freeing Leroy, go to your Candy Shop. It is located in the evening graveyard, or from the debris covered alley nearby the power room inside the town area. The building has a sizable lollipop sign within the window. The door costs 1250 points to look at. Locate your window display using a tray packed with candy. Interact with it once the thing is the Take Candy prompt. Give the candy to Leroy to find the Candygram trophy.
Play Greenrun for the Normal difficulty in Zombies mode with at the very least one other player. The perk required to receive the Dance On My Grave trophy is not going to appear for the Easy difficulty or while playing solo. Once you have 2, 000 points, buy the Tombstone perk with the Power House, located in a very vending machine upstairs on some ruined catwalks. Once you die, return on the place you died after you spawn again during your next round to seek out a grave marking in places you previously died. Collect it to regain your lost weapons and perks and find the Dance On My Grave trophy.
First, turn about the power in Round 1 when using the Turning for the power in Round one inch Die Rise trick. While you're going over the dark hallway to turn the electricity on, there will likely be a key after leaving the crashed elevator. Look above, and make certain to grab it on that floor. To your right, after activating the ability, two elevator doors will open. One includes a Perk Machine, as well as the other a brightly lit icon. Step approximately the doors using the icon, and press the elevator button to activate the lift. Step upon it quickly, and it'll take you to your top level with the skyscraper. On the rooftop, you may see the dragon from the distance. Enter the doorway straight ahead, run in the ramp, and knife the dragon sign inside face to find the Facing The Dragon trophy.
To discover the LSAT weapon, start earning points from the opening building before sliding to the underground mine. Use the knife and pistol to earn maximum points for every zombie. You will require 2000 points before progressing. There is really a doorway near a broken metal staircase across the midlevel in the warehouse. The doorway leads out into the ledge. You can actually jump on the broken a part of stairs above, and climb up to the platform. There can be an LSAT up against the wall for the right. After purchasing the LSAT, it's going to cause a trapdoor to start, immediately dropping you in to the mines. To upgrade the LSAT for the Pack-A-Punch machine, you are going to first must free Leroy from his prison cell. Then, collect some booze, and lead Leroy towards the gate in the haunted mansion. Give him the booze when he is facing the gate to smash open the gate. The mansion area is now accessed. Open the doors on the mansion for 1250 points. However, beware on the ghost, as she is going to steal 2000 points every tim
First, turn for the power on the power station, plus some devices around will illuminate and turn green, which might be teleportation stations. Then, travel out in the safe zones to discover Denizens, which jump on your own head and claw at you. If you cannot see them, go for the cornfield inside farm area. Let a Denizen better of you, then run toward the nearest green light. Once you attain the green light, the Denizen jump off and burrow to the ground, leaving a hold behind. Jump in to the hole to randomly be teleported to one with the green light locations and receive the Fuel Efficient trophy.
The first perk are available in public transit station. Buy the Quick Revive perk for 500 points. To buy the 2nd perk, you will need to construct the turbine item. To build the turbine, grab the mannequin through the central map, a toy planes wing within the nearby pay phones, along with a fan sitting by some seats close to the window. Take each part, one by one, to your workbench to construct the turbine. Then, spend 750 points to look at the doors on the diner. Buy the Speed Cola perk for 3, 000 points to have the Happy Hour trophy. Alternately, it is possible to also ride the bus to your farm, and acquire the Double Tab perk inside barn for just two, 000 points.
To receive the Hey Good Looking trophy, you have to avoid the bigger flame near to the end from the car chase sequence from the Fallen Angel mission. After driving out on the large glass building, there are going to be some dialogue which says a chain reaction initiated a policy of. When you hear that dialogue, keep to your far right on the road approximately 50m through the objective to protect yourself from Harper getting burned because of the flame and having to obtain plastic surgery.
Note: This trophy requires four players. First, turn about the power with all the Turning within the power in Round one out of Die Rise trick. You will then hear a fresh audio clip. Next, discover the glowing tiles. There are four tiles within the elevators spread over the Die Rise map. Stepping on these tiles will light them up. Find all four tiles, then have each player step into the tiles simultaneously. There are also three tiles that need being activated. The tiles need to be activated within a certain order. Work together with three players to use different combinations. You will hear a whole new audio clip once you have the correct combination. Then, find the SVD, return to your spawn room, and shoot the orbs from the dragon mouths. Once shot, the orbs will appear within the lion statues inside same room. Obtain the Sliquifier Wonder weapon, then shoot the orbs beneath the lion statues until they start to turn constantly in place. Keep doing this until another audio clip plays. Next, construct the Trample Steam. Spread out
Find the prison key. It will randomly spawn in multiple areas about the map. Look for just a green glow to find it. The key will frequently spawn for the key ring around the wall right close to Leroys cell door. Then, go towards the prison. There is often a locked cell having a large hillbilly inside named Leroy. Interact together with the door after you have the key to spread out it. To chose the prison, seek out stairs leading approximately a second floor of one from the wooden buildings inside corner of town. Drop down with the ceiling to get into the prison. To destroy barriers with Leroy, lead Leroy near a barrier, and line him up with all the debris. Collect some booze and provide it to him for getting him to go on the rampage. Booze appears all within the map. Try looking inside saloon next towards the power room, or inside starting room. The first booze is located around the table, right in the prison cell behind Leroy. Booze bottles will respawn, often right back inside his cell. Booze can even be purchased within the saloon. Once you might be carrying a ju
To find the Undead Mans Party Bus trophy, you must chose the three upgrades plow, roof hatch, and ladder to the bus in TranZit. You must attach the plow for the front in the bus, the cover hatch on the closed escape door for the roof, as well as the ladder in the back left exterior. The parts might be found at these locations:
To find the initial part, you need to construct the turbine item to magnify a door within the bus station. To build the turbine, grab the mannequin from your central map, a toy planes wing within the nearby pay phones, along with a fan sitting by some seats nearby the window. Take each part, individually, on the workbench to develop the turbine. Place the constructed turbine next to your double doors, right next to the workbench to access a brand new room. The part really should be inside.
At the farm, make use of the turbine again using a shed near the bigger barn packed with crates. The part is inside.
The third part might be found either from the town or diner. In this town area, look for any shed outside with two double doors you are able to open while using turbine. If it doesn't appear there, try the diner. Look for your double doors from the garage. Both of these doors can even be opened by turning around the power from the power house.
Get EMP grenades on the Mystery Box in TranZit mode, which typically spawns with the second bus stop, the Diner. Then, go to your fourth bus stop, the Bunker, and activate the energy. He are only able to spawn the location where the thunderstorm is occurring. Go outside, leave one zombie alive, and hold off until the thunderstorm is correct above you. Kill the zombie to separate the round. He seems like an electric zombie and contains a 50% spawn chance within the area while using thunderstorm. He can just spawn involving rounds, not during rounds. Throw an EMP grenade at him to instantly kill him. He may attack you with shock/electricity attacks, but as long as you tend not to die, you will have the You Have No Power Over Me trophy. You may try to knife him or use other weapons, but he can require a lot of damage. If he isn't going to spawn, then play your next round, leave one zombie alive, and kill that zombie as soon as the thunderstorm is above you again.
Platinum Platinum: Awarded when all the other trophies happen to be unlocked.
No Man Left Behind Bronze: Rescue Woods.
Gathering Storm Bronze: Investigate the jungle facility.
Shifting Sands Bronze: Gather intel on Raul Menendez from Mullah Rahmaan.
Driven by Rage Bronze: Take down Menendez with his fantastic operation.
Waterlogged Bronze: Gather info on Raul Menendez suspected terrorist plot.
What Happens in Bronze: Find the Karma weapon.
False Profit Bronze: Capture Manuel Noriega and convey him to justice.
Deep Cover Bronze: Capture Menendez.
Sinking Star Bronze: Interrogate Menendez.
Late for that Prom Bronze: Escort the president for the secure location in downtown LA.
Death from Above Silver: Stop Menendez once and for all those.
Old Fashioned Silver: Complete Pyrrhic Victory, Old Wounds, Time And Fate, and Suffer With Me in Veteran.
Futurist Silver: Complete all future levels in veteran.
Giant Accomplishment Gold: Complete all challenges in Black Ops II.
Mission Complete Silver: Complete all challenges inside a level.
Just Gettin Started Bronze: Complete 1 challenge in different level.
Singapore Sling Bronze: Successfully neutralize the SDC freighter at Keppel Terminal.
Desert Storm Bronze: Successfully escort the VIPs to safety.
Defender Bronze: Successfully defend FOB Spectre from incursion.
Black Ops II Master Bronze: Complete the campaign on Hardened or Veteran difficulty.
Art of War Silver: Successfully assassinate SDC Chairman Tian Zhao.
Blind Date Bronze: Successfully rescue HVI.
Family Reunion Bronze: There are two futures.
Dirty Business Bronze: Listen and think before you buy you shoot.
Ship Shape Bronze: Reinforcements for the way.
Dead or Alive Bronze: Jailor or executioner.
Ultimate Sacrifice Bronze: Only one can survive.
Good Karma Bronze: Crack the celerium worm.
High IQ Bronze: Collect all intel.
Back in Time Bronze: Use a future weapon from the past.
Man from the People Bronze: Stop the brutality inflicted with the PDF.
Gun Nut Bronze: Complete a straight with customized loadout.
Welcome for the Club Bronze: Reach Sergeant Level 10 in multiplayer Public Match.
Welcome towards the Penthouse Gold: Prestige once in multiplayer Public Match.
Big Leagues Silver: Win 5 multiplayer League Play games after being placed in a very division.
Trained Up Bronze: Win 10 multiplayer games while playing in Combat Training playlists.
Party Animal Bronze: Win 10 multiplayer games while playing in Party Games playlists.
Tower of Babble Silver: In TranZit, obey the voices.
Dont Fire Until You See Bronze: In TranZit, supply doors opened without getting set burning down.
The Lights Of Their Eyes Bronze: In Green Run, pacify at the very least 10 zombies with 1 EMP.
Undead Mans Party Bus Bronze: In TranZit, complete all additions to your bus in 1 game.
Dance On My Grave Bronze: In Green Run, acquire your Tombstone.
Standard Equipment May Vary Bronze: In TranZit, acquire 4 different equippable products in 1 game.
You Have No Power Over Me Bronze: In TranZit, defeat him without having to be attacked by him.
I Dont Think They Exist Bronze: In TranZit, kill one on the denizens from the forest even though it is latched onto you.
Fuel Efficient Bronze: In TranZit, make use of an alternative mode of transportation.
Happy Hour Bronze: In TranZit, buy 2 different perks before turning for the power.
Little Lost Girl Silver: In Origins, release Samantha.
Not a gold digger Bronze: In Origins, share a dug up weapon.
All your base Bronze: In Origins, activate all generators without allowing someone to stop.
Kung fu grip Bronze: In Origins, be free and another in the panzer soldats claw in a game.
Playing with power Bronze: In Origins, build all of the elemental staffs a single game.
Im over a tank Bronze: In Origins, ride the tank throughout the map without choice.
Saving your day Bronze: In Origins, revive another player four different ways in a single game.
Master of disguise Bronze: In Origins, use zombie blood to bring back three players and activate a generator within a game.
Overachiever Bronze: In Origins, complete all 4 challenges in a game.
Master wizard Bronze: In Origins, wield all of the ultimate staffs within a game.
High Maintenance Silver: In Die Rise, function as architect in their instruction.
Vertigoner Bronze: In Die Rise, fling 10 zombies a single game.
Mad Without Power Bronze: In Die Rise, reach round 10 before turning for the power.
Shafted Bronze: In Die Rise, use Pack-a-Punch and all sorts of perk machines in a single game.
Slippery When Undead Bronze: In Die Rise, kill 5 zombies which has a single shot through the Sliquifier.
Facing the Dragon Bronze: In Die Rise, face the dragon head-on before reaching round 2.
Im My Own Best Friend Bronze: In Die Rise, revive yourself.
Polyarmory Bronze: In Diner Turned, receive a kill with each primary weapon in the Public Match.
Monkey See, Monkey Doom Bronze: In Diner Turned, retrieve a chained Cymbal Monkey within a Public Match.
I See Live People Bronze: In Diner Turned, eliminating the human while its decoy was in play inside a Public Match.
No One Escapes Alive Silver: In Mob from the Dead, execute the escape plan.
Feed the Beast Bronze: In Mob in the Dead, obtain Hells Retriever.
Making the Rounds Bronze: In Mob on the Dead, complete the cycle triple.
Acid Drip Bronze: In Mob in the Dead, convert a weapon utilizing a kit.
Full Lockdown Bronze: In Mob on the Dead, Brutus completes his patrol.
A Burst of Flavor Bronze: In Mob on the Dead, kill 10 zombies at once which has a new beverage.
Paranormal Progress Bronze: In Mob with the Dead, open a door without spending points.
GG Bridge Bronze: In Mob on the Dead, survive a full round around the bridge on round 15 or more.
Trapped in Time Bronze: In Mob on the Dead, use and upgrade all traps before round 10.
Pop Goes the Weasel Bronze: In Mob from the Dead, break the cycle.
Mined Games Silver: In Buried, be their pawn.
Ectoplasmic Residue Bronze: In Buried, find a perk at no cost.
Im Your Huckleberry Bronze: In Buried, access all areas while using help of your friend in a game.
Death From Below Bronze: In Buried, drop the beat on 10 zombies in a game.
Candygram Bronze: In Buried, come up with a candy delivery.
Awaken the Gazebo Bronze: In Buried, Pack-a-Punch a weapon during round 1 without having one with all the bank or Weapon Locker.
Revisionist Historian Bronze: In Buried, rewrite history.
Mazed and Confused Bronze: In Buried, survive a total round from the maze on round 20 or maybe more.
FSIRT Against the Wall Bronze: In Buried, purchase LSAT off of the wall and Pack-a-Punch it.
When the Revolution Comes Bronze: In Buried, resume processing.
No way, Agent 47s next contract are going to be a killer
Well see, at the moment its hanging by the fiber wire
Yes, it's once again time for Agent 47 to have a contract on himself
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