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call of duty 2 download tpb advanced pdf password recovery 1 47 download adobe photoshop cs6 download trial adobe fireworks cs3 free download mac Friday, December 11th 2015 If you may not like installers it is possible to download the app as being a ZIP file. Released: Friday, December 11th 2015 If the Chameleon property on the particle layer is negative, the particle shirt is taken from the objective layer instead on the parent layer 5 old effect put into the Effects/V11 folder to help ease importing old shows: V11LetterMagnets, V11Harmonograph, V11LaughingMirror, V11PixelBeams, V117Copies New item in Settings Options dialog: Default show. This is the demonstrate that is loaded if you select File New show Restored feature: left hitting a glyph from the Media Change font dialog adds it to your text. Right clicking removes it Restyled power buttons, file dialog and approximately dialog 12 new effects: Special/ParticleFilmstripAdditive, Special/ParticleFilmstripSubtractive, Special/GradientFeather, Special/Fragments, Filters/Posterize, Picture/RubiksCube, Filters/MagnifyingGlass, Filters/CarvedGlass, Picture/TurkishMap, Picture/ChineseFan, Special/UVMapperAdditive and Picture/BeachballSticker 29 old effects combined with the Effects/V11 folder to help ease importing old shows: V11Blocky, V11LittleBigPlanet, V11CubeMapDDSLightened, V11NervousTic, V11Split, V11Charcoal, V11ColourMapCartoonMap, V11GradientWipe, V11Blubsi, V11SpotlightBeam, V11MagnifyingGlass, V11MagnifyingGlassMT, V11Circle, V11ReelOfFilm, V11SambaSoul, V11FlightPath, V11WalkingBix, V11ParticleFilmstripAdditive, V11FilmGrain, V11ScoreFlipper, V11BumpMap, V11ReflectionMapAdditive, V11ModelRepeatMask, V11Stripes, V11DoubleVision, V11Fur, V11FurAdditive, V11BenderFur and V11BeachballStickers BluffTitler 12 is powered by DirectX 11. This makes installing BluffTitler painless DirectX 11 is a component of Windows and provides us access on the power on the latest generation of graphics cards! The GUI buttons happen to be redesigned: nice, clear and modern! Learn more With the mirror layer you may create perfect reflections on planes. Learn more With the cubemap layer you may generate spectacular reflections on round surfaces. Learn more Our alien friend Bix with his fantastic robotic sidekick EZ have received a makeover and also a 3rd avatar model is introduced. All models may be fully animated. Learn more This makes scanning and selecting shows, presets and effects far more easy! Learn more This makes editing more stimulating. Media files not have to get reloaded if you resize the render window or go fullscreen. This makes the app more responsive. In version 12 there exists only 1 quality option: the menu items Settings Low/Normal/High quality. This way you don't have to stress about hidden options affecting the standard. Version 12 has 1 options dialog with 3 tabs: choose Settings . With 1 options dialog you don't have to worry you missed some settings. Number of textures per layer increased from two or three. This makes more complicated effects possible, consider the Effects/AdvancedMaterials folder. Number of lights increased from 1 to 4. This greatly improves realism. Support for all those 5 DirectX 11 shader types: vertex, hull, domain, geometry and pixel shaders. Number of effect properties increased from 10 to 16. Adjusted picture layer property: 3rd slider from the Star property controls the shape from the star. DirectX 11 not supports DirectX 9 FX files and doesn't offer a replacement system. BluffTitler 12 introduces a whole new effect format: CFX files. To stay compatible, the installer offers CFX versions in the old FX files. When opening an existing show, the matching CFX files are automatically selected. Learn more This greatly simplifies the whole process of turning your 2D logos into 3D models. Choose Layer Add layer Add traced picture to follow a picture. Learn more Borders in BluffTitler were always included in the interior in the texts. With the brand new Stroked text style you can finally add borders on the outside! Learn more When you place the new Pupil distance property in the camera layer into a non-zero value, 2 viewports are rendered, one for each and every eye. Pixel shaders are around for red green anaglyph glasses as well as the Oculus Rift virtual reality headset. Learn more The text, EPS and traced picture layers provide following new styles: Floating Hexagons, Floating Triangles and Bubbles. Learn more Version 11 is fully that will work with bitmap fonts made up of Alphabix 2.0 The sketch layer now also accepts bitmaps. Learn more The File Export as dialog featuring a Post Render Command Line option. This is executed if the rendering is fully gone. Learn more. Improved quality: the font glyphs, EPS shapes and blob particles are rendered with increased polygons 5 new particle layer properties: Launch plane position, Launch plane rotation, Launch plane size, Floor level and Turbulence. Learn more 3 new physics effects: Accelerate slow, Decelerate slow and Accelerate and decelerate slow. Learn more 2 new spline effects: Spline Hulshoff and Spline Hulshoff smooth. Learn more 1 new property within the container layer: Pivot point. 2 new properties from the particle layer: Min/Max Particles and Variation. 4 new buttons in browser panel: Settings, Change all texts, Change all fonts, Change all textures. These buttons allow it to be much easier to work with templates. UHDTV resolution presets in File Set show dialog. New text layer effects: XY-slices, Z-slices, Straight slices, Round slices, Vertically revolved, Tubular square, Light discs, Light bulbs, Extended outlines and Ornaments New text layer properties: Pivot point, Slices position and Slices rotation Depth bias properties within the text, EPS, picture and model layers to resolve sorting problems. Version 9 hasn't been released. Playlists. Choose Settings Playlist window to show off the playlist window New light layer properties: Shadow Softness, Beam colour, Flare size and Flare colour Shadows and lightbeams are actually generated by text, EPS, picture, model and sketch layers New picture layer effects: Single sided, Skybox and 2D in foreground New particle layer properties: Chameleon, Effect size, Launch colour, Launch colour tolerance, Grid and Target layer New plasma layer effects: Horizontal, Vertical and Radial gradient When editing, the active layer is rendered that has a local coordinate system. This might be turned on/off by pressing F2 or by choosing Settings Bitmap fonts: click on the revolutionary Select Bitmap Font button within the F6 font dialog. Use Alphabix to make bitmap fonts Attach borders to picture, video and video capture layers Maximum volume of particles increased from 1.000 to 10.000 Proper Would you like to overwrite? dialog when saving show with all of media files With software antialiasing your exported video and picture files look super sharp, regardless of graphics card, video driver and hardware antialiasing settings you happen to be using. A nice side effects is that you no more have to maintain render window visible when exporting For example you will probably be able to build the highest HD resolution of 1920 x 1080 on the 1024 x 768 desktop. Resolutions sufficiently good for printing can also be possible, like developing a 4000 x 4000 picture for use over a party flyer. In the File Set show dialog you are able to select a look at 50%, 25% or 12.5% to suggest that the exported resolution needs to be 2, 4 or 8 times greater than the render window Advanced effects like median filters, morphing effects and fractals are possible with shader model 3. Of course these effects will undoubtedly work if the graphics card also supports shader model 3 Geforce 6, ATI X1800 or better Effect files accustomed to abuse existing properties to ensure they are controllable with the GUI. In version 7 effect files could add properties to layers. For example it can be possible to build a Mandelbrot fractal effect that includes the properties Max iterations and Colour cycling speed on the picture layer. Another example is plane-to-donut morph effect that contributes a Morp stage property on the picture layer Combine lighting, texture mapping and reflection mapping in a ratio: fine-tune your materials from dull to 100% reflective Stills and numbered frames might be exported inside following file formats: BMP24 32 bits, TGA24 32 bits, JPG24 bits, GIF8 bits, TIF24 bits and PNG24 32 bits Browser panel with Back, Forward, Refresh, Stop loading and Home buttons, URL combo box and status bar All media files including textures, videos, models, effects show files might be downloaded from the net by using paths beginning from http: Video and audio files might be streamed online. Choose Settings Internet Options to turn streaming on/off Textures, meshes, models and pools are shared between layers and successive shows: shows load faster and employ less memory Correct rendering of Hebrew, Farsi, Arabic, Thai and Khmer Realtime filter effects inside the picture, video and video capture layers 3 new text layer properties: Decoration density, Bounds and Character size 6 new pixel effects: Pixels, Cornered pixels, Rounded pixels, Floating cubes, Floating spheres and Floating cylinders 3 new particle effects: Blobs meta-balls, Spheres and Pipes 3 new text layer Properties: Transparency, Decoration size and Font size 5 new plasma effects: Line Segments, Circles, Triangles, Rectangles and Rays Microsoft Windows 7, 8 or 10 32 or 64 bits Yes, it is extremely nice when software speaks your personal language! BluffTitler speaks these languages: Could not find your preferred language? Be the 1st to translate BluffTitler into a different language and obtain your copy without cost! Download one in the above files and it inside the BluffTitler/Media/Locales folder. You can select the modern language by choosing Settings . BixPack offers professional, royalty free BluffTitler templates for all those your intro videos. With the container layer you'll be able to group layers together and move, rotate and scale them as you. Choose Layer Add layer Add container to create a different container layer. The new container layer may be selected on the layers dropdown to allow it to be the active layer. The installer includes shows demonstrating the possibilities on the container layer. Choose File Open and go with a show on the BluffTitler/Media/Shows/Container folder. To quickly switch between your individual shows along with the ones that is included in the installer, go through the Personal and App buttons from the upper right corner from the file dialog. The container layer is effective in situations in which you would like to animate several layers while doing so. When you move, rotate or scale a container layer, all layers which can be attached to the container layer are automatically moved, rotated and scaled likewise. You can attach layers to some container layer by designing that container layer the active layer, as well as choosing submenus with the Layer Attach Layer menus. The container layer won't render anything, it only groups layers together. And if you delete a container layer, all attached layers are deleted too. The position from the container layer. The rotation from the container layer. The point around that the container rotates when animating the Rotation property. When you press F2 the pivot point is visualised with cyan, yellow and purple arrows. The size in the container layer. The transparency on the container layer. With the lightning layer you are able to render flashes of lightning. Choose Layer Attach layer Attach lightning to active to attach a fresh lightning layer towards the active layer. The new lightning layer might be selected on the layers dropdown to ensure it is the active layer. The installer is included with shows demonstrating the possibilities in the lightning layer. Choose File Open and go with a show from your BluffTitler/Media/Shows/Lightning folder. To quickly switch between your individual shows along with the ones that accompany the installer, go through the Personal and App buttons inside the upper right corner on the file dialog. Flashes are rendered between 2 layers: the parent as well as the child layer. The parent layer would be the layer the lightning layer is that come with. The child layer may be set with all the Target Layer property. When the Fractal Dimension property is set to 0, straight lines are generated. When the Target Layer property points to your light layer, flashes are generated between text plus the light. When the Target Layer property is set to 0, the flashes are launched perpendicular on the layer surface. If the objective layer will be the same as the parent layer, flashes are generated between different parts in the same layer. If your second slider in the Size property is below 1, the flashes tend not to reach their target. The quantity of flashes that happen to be generated per second. Note that it is possible to use values below 1. For example a worth of 0.1 shows that 1 flash is generated every ten seconds. The time a flash is so visible in seconds. The 1st slider controls the thickness with the flash. The 2nd slider controls the length on the Flash. If the Target layer property is set to 0 this length is absolute, otherwise it really is relative to your distance to the prospective layer. The 3th slider controls the detail level from the flash. The colour of the flash is choosen randomly inbetween the 1st and also the 2nd colour. This determines the shape with the flash: a greater value generates a freakish shape. A straight line includes a fractal dimension of a single, a shape that fills 2D space has a worth of 2 as well as a value of 3 completely fills 3D space. This determines the volume of branching. A price of 0 never branches. Flashes are generated between your parent layer the layer the lightning layer is linked to and the mark layer. Take a look for the Layers dropdown to get the index on the target layer. If the marked layer could be the same as the parent layer, flashes are generated between different parts from the same layer. If this property is set to 0, the flashes are launched perpendicular for the layer surface. You can set the length while using 2nd slider with the Flash size property. The mathematical shape from the above screenshot is rendered together with the voxel layer. The effect used is Effects/Voxel/VoxelGoursatSurface. With the voxel layer it is possible to render voxel models. Choose Layer Add layer Add voxel to create a different voxel layer. The new voxel layer could be selected in the layers dropdown to ensure it is the active layer. The installer includes shows demonstrating the possibilities from the voxel layer. Choose File Open and opt for a show through the BluffTitler/Media/Shows/Voxel folder. To quickly switch between your shows as well as the ones that are included with the installer, go through the Personal and App buttons from the upper right corner in the file dialog. The voxel layer is mostly accustomed to visualise medical datasets of CT and MRI scans. This example shows a molar tooth converted from the DICOM file. The voxel model isn't clipped. The position and rotation in the clipping plane is usually set together with the Position clipping plane and Rotation clipping plane properties. Renders the other side on the clipping plane. This renders the clipping plane itself. The position on the voxel model. The rotation in the voxel model. The size on the voxel model. The 1st slider controls the minimum, the next the maximum density. The colour with the voxel model. The size from the specular highlights. The position from the clipping plane. The rotation in the clipping plane. The quantity of slices familiar with render the voxel model. This edit box is used from the text and scroller layers. This will be the place in places you type the writing you desire to animate. The tag Counteris used within the text layer where it renders the quantity as set with all the Counter property. You can discover the 3 layer style dropdowns below the textbox about the left side from the tool window. Every layer possesses its own styles: for example the words layer uses the first dropdown to create the composition as the picture layer uses precisely the same dropdown to set is very important. All properties that may be animated are listed inside the dropdown above the sliders. The property itself is usually edited together with the 3 sliders below this box. A plus symbol is included with the property name when it's animated. The response to dragging those sliders depends around the active property, set from the dropdown above them. For example after you select Text position on the link layer, the earliest slider controls the horizontal, the 2nd the vertical plus the third the depth position. When editing colours, these sliders represent the red, green and blue components. You can move a few sliders concurrently by holding around the Control key while moving the very first slider. With this button you reset a few sliders for their default position. Clicking on this button together with the Shift key pressed resets all properties. With the written text edit boxes next on the 3 sliders you'll be able to enter values that happen to be outside the range with the sliders. This may be the big dropdown on top of the Play button. Shows are meant out of layers. Every layer could be animated independently. Use this dropdown to find the layer you would like to edit. A plus symbol is put into the layer name when it can be animated. This box is accustomed to select the tweening method. This could be the way the positions in relating to the keyframes are computed. You can use these effects to simulate physics effects. Learn more Layers is usually turned visible/invisible with this particular checkbox. When you generate a layer invisible, all child layers are invisible likewise. Jumps to your start in the show. Jumps for the previous keyframe. Jumps on the next keyframe. Jumps towards the end in the show. Starts the show in the current position. You can also press F4. When using a playlist, hold on the Control factor to play exactly the active slide. Deletes the actual keyframe. Use the Previous key and Next key buttons to opt for a key. A key can be selected by simply clicking it. Clicking on this button with all the Shift key pressed deletes all keyframes. Copies the present key in to the clipboard. Every layer possesses his own clipboard, so tend not to worry about mixing up layers. Copies the clipboard for the current some time and makes a keyframe away from it. Moves the actual key on the left. You can also click and drag the keyframe. When no secret is selected any time is moved for the left. When holding on the Shift key, the secret is moved 0.1 second as opposed to a millisecond. Moves the actual key towards the right. You can also click and drag the keyframe. When no secret is selected time is moved to your right. When holding around the Shift key, the secret is moved 0.1 second rather than a millisecond. When you press this button, all keys greater than the actual time are moved on the right 0.1 second. When holding about the Control key, the real key at the present time is additionally moved. When holding around the Shift key, 1 second is inserted. When holding along the Alt key, exactly the keys from the active layer are moved. When you press this button, all keys greater than the latest time are moved for the left 0.1 second. When holding along the Control key, the important thing at the existing time can be moved. When holding around the Shift key, 1 second is slowly removed. When holding on the Alt key, the keys with the active layer are moved. The current time is printed within the following format: minutes: seconds. milliseconds. The variety of keyframes is displayed on top of the keyframes bar. In this bar every keyframe is displayed to be a small vertical line. When you click or very close to some key, enough time jumps on the time of that key. You can now copy this key, delete this key or drag this step to another place. This slider indicates the existing time. Dragged to your left represents time 0, the beginning on the show. Dragged all of the way to your right represents the end on the show. By default shows use a duration of 3 seconds, but it is possible to change this with all the menu item File Set show. Only the latest key is changed. This would be the default mode. All keys from the active layer are changed. All keys in most layers from the same type are changed. The current keys in every layers on the same type are changed. Want to improve the colour of most keys? Mark All keys and you'll be able to use a few sliders to edit along with of all keys concurrently. Want to switch the font coming from all text layers? Mark All layers when you change one too. Want to go all text layers towards the same horizontal position? Mark All layers and move one text layer to the present position. Want to feature a golden border to everyone text layers? Mark All layers prior to you buying Layer Attach border to active layer. For some properties, such as Bevel and Font size inside the text layer, the All keys checkbox is marked everytime your select this property. The reason for that is that it's expensive to animate them bevel or unlikely that you will want to animate them font size. It is possible to animate those properties by unmarking the All Keys checkbox. And once you unmark the Auto mark ALL KEYS checkbox within the Settings dialog those checkboxes stay unmarked. With the dropdown for the right on the layers dropdown it is possible to set the tweening method. This will be the way the positions in between your keyframes are computed. You can use these effects to simulate physics effects. With the dropdown to your right in the layers dropdown you may select 4 spline types. The example path uses 6 keyframes. The Bezier spline respects the first and also the last keyframe and everything among is smoothed. The Overhauser spline passes through all the keyframes and exaggerates the curvature. The Hulshoff spline only smoothes the trail around the keyframes. The smooth version smoothes a more impressive area about the keyframes. The EASY version can engage in all effects, however, you require the PRO version so that you can edit all effects that will create them yourself. At any time it is possible to switch involving the EASY along with the PRO version by choosing Settings Switch to EASY/PRO version. Depending about the installed license, the application form will switch for the demo or full version. The PRO version offers greater than 10 extra layer types, over 40 extra menu items and in excess of 150 extra layer properties. For a full and exact comparison examine the comparison matrix with the bottom with this page. At any time you'll be able to upgrade your copy towards the PRO version. The cost may be the difference in price between your two versions. Left, Pivot reason centre Right, Pivot reason for centre Thanks with the service! The amount of downloads available is impressive. 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Updated translations: Russian, Spanish, Polish, Farsi, Danish, Finnish, Italian, Urdu, Ewe, Bahasa Indonesia, French, Norwegian and Korean New text layer effects: XY-Slices, Z-Slices, Straight Slices, Round Slices, Vertically Revolved, Tubular Square, Light Discs and Light Bulbs Bugfix: model layer now uses the normals as stored from the.x file Game Collector Pro 4.0.2 free HTTP/1.1 301 Moved Permanently Date: Sun, 13 Dec 2015 11:09:13 GMT Server: gwiseguy/2.0 Location: /watch?vQnJ0pONvJe4 Content-Length: 0 Content-Type: text/html X-XSS-Protection: 1; modeblock X-Frame-Options: SAMEORIGIN HTTP/1.1 301 Moved Permanently Date: Sun, 13 Dec 2015 11:09:14 GMT Server: gwiseguy/2.0 Location: /watch?vQnJ0pONvJe4 X-XSS-Protection: 1; modeblock; /appserve/security-bugs/log/youtube X-Content-Type-Options: nosniff Content-Type: text/html; charsetutf-8 Cache-Control: no-cache Expires: Tue, 27 Apr 1971 19:44:06 EST Content-Length: 0 X-Frame-Options: SAMEORIGIN BluffTitler uses state on the art 3D game technology to render your animations in realtime. 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