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Bioscopia, Physicus and chemicus adventure 2003 applications
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Bioscopia Chemicus Physicus Torrent File 356.00M Game Adventure - Physicus - Save the World With Science - 335.00M 365.00M 473.00M
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Bioscopia Chemicus Physicus Torrent File 356.00M Game Adventure - Physicus - Save the World With Science - 335.00M 365.00M 473.00M
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728.01 MB Bioscopia Where Science Conquers Evil
473.48 MB Chemicus Journey for the Other Side
365.04 MB Chemicus Journey on the Other Side
334.8 MB physicus Save the earth with science
355.64 MB physicus Save the planet with science
passkey978a00f3516672defee6d3ab88a05b1c
all cds are actually crunched with winrar.
Windows 95/98/NT, Pentium 133 MHz, 32 MB RAM, 8x CD ROM, 14 MB disc space 650 MB full install 800 x 600 resolution, 16 bit colour, SVGA graphics card, Sound card, Quicktime 3 on disc
Macintosh PowerPC 166 MHz, System 7.5, 16 MB RAM, 8x CD ROM, 14 MB disc space 650 MB full install Thousands of colours, Sound card, Quicktime 3 on disc
A meteorite has hit the entire world, causing it to avoid rotating around its axis. One half of the world looks set to freeze solid in arctic conditions, while scorching heat is making life unbearable about the other half. Can humankind be saved using this terrible disaster? Just one enormous repulse triggered from a big impulse machine could set our planet rotating again. Players who feel up for the challenge must prepare to be met with a number of physics-based riddles, scientific problems, and conundrums since they journey over the visually stunning 3-D fantasy landscape of Physicus.
A quantity of exciting locations and scenarios will probably be uncovered because of the curious player intent on seeking the tools he has to scan and after that beam into action to embark electrical charges and connections. Doors have to be opened and secret combinations has to be found, and pulleys and lifts have to be jolted into action.
Players must provide light for dingy corners and hallways, activate switches and transformers, and operate all size and shapes of machinery, even while keeping a continuing eye everywhere for clues. No corner should be left unturned within your effort to get electricity and take your challenge on the final step of firing the giant impulse machine.
The factor to everything is found and understood by assessing the vast database of scientific knowledge stored in just a laptop-style recorder. These last-chance instructions are already left behind through the last in the survivors who set sail after a failed final seek to fire a repulse adequate enough to save their planet. Their hope ran out combined with the last from the electrical charges. Along with all the database, you will confront an audio-visual recording that could relay the tale with the last attempt and provide you clues and extra scientific background. Listen carefully and then leave no stone unturned or corner unchecked-you are their last hope!
According into a, Bioscopia, which comes from the same maker because this game, is the greatest edutainment title making the rounds. It need to be mighty good to become better than Physicus.
Right from your opening movie, the charm in the game as well as its bright demeanour is evident, inspite of the dire straits in which the entire world finds itself. A meteorite has hit the Earth, and stopped the planets rotation. One half of the earth is freezing, one other overheating. Unless the rotation could be started again, Earth is doomed.
So its approximately you the save the entire world with science. Can you generate enough electricity to fireplace up the impulse machine and get the earth turning once again? Even the largest edutainment-phobe should take the battle.
The game looks great, a visual mixture of quaint and quirky. A somewhat child-like quality infuses its appearance, yet there's an amount of detail in order to meet even the most demanding graphic connoisseur. Light is utilized extremely well, giving depth and subtlety towards the settings. It is sharp, colourful, and all of up is definitely an attractive spot to spend time.
There just isn't a wide range of motion within the scenes but nor are they some still lifes. At no stage did I feel I was in the static environment. A rope bridge moved, water rippled, smoke puffed from your chimney, a bug flew by. More overt activity can result coming from a puzzle solve. Small but well used ambient noise also contributed to assist give the entire world a living and dynamic feel.
The transitions from scene to scene are reasonably smooth, fading from one for the other. You can turn this off if you do have a slower machine, whereby the game are going to be more slide show to use presentation. Directional arrows will indicate which you could go although I did think from time to time it should happen to be easier to turn or proceed to where I wanted for being without having to try taking a little intermediate steps.
You can click some objects, and move others, cursors again indicating which choices are available. You will also collect inventory items, scanning them right into a database of accessible objects. Using them is a lot more laborious personal computer needed being, however it does conserve the scanned approach. There also does only be a few items at anybody time.
The puzzles are varied in difficulty and type, which range from finding and utilizing the right item to unravelling the mysteries of voltage or magnetism. Whilst the action proclaims itself well suited for persons aged 10 to 102, my almost ten year old was away from her depth. 15 or 16 seems an improved lower end.
You can solve some in the puzzles by making use of the Adventure Game 101 approach ie pull and poke all things in sight; nevertheless, you wont be capable of muddle through all of them. And whilst some in the principles necessary to solve some puzzles won' doubt be recognized to you even if much like me you werent quite sure from the why on the principle; most players must dip in to the database at some stage.
This is usually the killer in edutainment games. The requirement to hunt through dry material looking for the correct bit of knowledge may be a chore. Here, the database is nearly fun inside of it.
Once you've found your laptop easy at all; when an aspect from the game is confronted requiring a little knowledge or understanding from the physical principles involved often a machine of some kind; a hotlink towards the subject matter appears for the top with the screen. This will get you straight on the relevant material in your laptop. An animated lesson then follows.
You can select to have a voiceover you aren't at the flick of any switch. I left it on since the quality was quite good. The lesson is together with images and animations, which require simple interactions from yourself. Flick switches, pump iron, swap lenses and so forth. But over being mere illustrations, the graphics illuminate everything you are being told, and help explain the concepts in the impressive way. The waxing and waning with the moon, day and night, and solar eclipse are typical encapsulated in a single little animation that you could fiddle with until it's well and truly sunk in.
You can access your laptop any time to review information, that is categorised beneath the 5 broad subject headings found in this review, with the index within each. It may be the science included in those subject matters that's utilised inside the puzzles.
The detail could get quite technical, yet in my experience it seemed quite carefully constructed to produce some hard science although not discouraging continuing while using quest. I thought niche was well struck, and you'll not be daunted the 1st time a physics formula rears its head. In most cases, the depth of detail is not required to solve the conundrum, even though the information needed will likely be in there somewhere.
Nor does the sport bog down inside the information, or by any means for that matter. Each amount of information or each item you discover will generally be rewarded by funding of some substance. Never did I feel that although I had acquired a new challenge, I was still stuck in essentially precisely the same place.
You will open new areas because you go, however, you wont find everything you should solve every puzzle within the one spot. Physicus encourages you to definitely poke about, learning that which you can, then creating a mental or written note to return when you could have found or learnt a thing that might be useful.
The game supplies a large install, and that means you will not have to vary discs whilst playing it. You will however usually have to start having fun with CD 1 inserted, after which immediately plunge to CD 2 to load your saved game then play. Its an irksome characteristic that may surely have already been easily avoided.
Building an activity so overtly around physics was obviously a brave move, particularly in the database aspect. So too was wanting to appeal to a real broad market. Yet Physicus succeeds, and does an improved job of providing an appealing and entertaining game than many non-edutainment titles. It would be a blunder not to play mafia wars because of its edutainment tag, whatever your emotions about such titles.
Windows 98/ME/NT/2000/XP, Pentium II 233 MHz, 64 MB RAM, 8x CD ROM, 120 MB disc space, 32 bit graphics card, Soundcard, 800 x 600 resolution, Quicktime 4 ran fine with Quicktime 6
Macintosh 233 MHz Power PC, G3 or maybe more, Mac OS 8.1 or older, 64 MB RAM, 8x CD ROM, 120 MB disc space, 32 bit graphics card, Soundcard.
Trapped inside an abandoned biological research station a new researcher enters a door and finds herself in the planet of BIOSCOPIA! She awakens the laboratorys long-dormant robots, who begin pumping poisonous gas over the lab. Time is drained.
You must determine her and save her! But, it wont be simple. First, you will should create an antibiotic on the deadly gas. You will have to use principles of human biology, cell biology, genetics, botany, and zoology to fix puzzles that unlock the doors leading on the trapped researcher.
Deductive ability and skill have to meet task: Free the lady from her hiding place, while learning many exciting facts from the entire world of biology. Learn because you biology becomes the action!
From a similar makers as well as in much a similar vein as Physicus, Bioscopia sees you once more teaming on top of science, this time in the biological variety, in the quest to conquer evil. You go to a seemingly abandoned and possibly forgotten research facility, following a cutscene that suggests a rescue would help. The place is falling into ruin, but remains alive often. First you've to get inside, however what to model of that large whilst still being active robot? And is everything really the way it seems?
If you enjoyed Physicus you are going to enjoy this. Much of what made Physicus this type of good game occurs here. They are certainly on the list of few best edutainment titles I have played, and they are two excellent adventure games no matter what the sub-genre. Perhaps they are often a little more open in terms of to go when, nevertheless the large customers 10-102 probably dictates an even more directed approach, but it makes them accessible education and the more knowledgeable alike. They are solid products, not turning to tricked up puzzles or worlds, nor counting on mazes or timed puzzles to deliver a challenge. Attention to detail, careful searching from the environment, and also a willingness to dip into your database might find you through although I thought the penultimate puzzle solve in Bioscopia made a bit being desired. They impart information, yet remain fun. You can tell I am a fan.
By comparison though, I thought Bioscopia fell a bit short from the standard attained because of the earlier game. I suggest you browse the Physicus review to uncover what is delicious about these games, then keep coming back and I will advise you the differences and inform you why I thought mafia wars comes in second.
There are a couple of reasons why Bioscopia had not been quite as good as Physicus. One will be the way where the science is integrated in to the story and also the environment. I thought it wasnt also done here, and several aspects were downright clunky. The keycard system is unique. To enter locked areas you will need a charged keycard. You charge it down by inserting it into one from the many terminals you might find, then answering questions about the science fields covered within the game. Each correct answer provides a unit of charge, approximately a maximum of five, and that is good for five passages throughout the relevant locked doors.
The questions arent very difficult, and the answers is found in the database. Plus it truly is multiple choice, therefore you arent penalised to get a wrong answer, to well make do with never researching the answers. Which may be whether positive or negative, dependant on your perspective, nevertheless it is nonetheless a really artificial method to incorporate the science into the sport.
There are some pop-quizzes that you must pass to unlock doors and machines. Having to apply knowledge to resolve puzzles is something, but a straight-out question and answer session is sort of less satisfying.
In various ways, the weaving of science in to the gameplay and the planet of Bioscopia is fairly well done, but the mentioned aspects certainly are a minus. Perhaps they fit better in the event the product is seen to start with as a learning tool as opposed to a sport; but I thought Physicus worked tirelessly on both levels into a high degree without same artificiality.
Another lesser aspect in contrast is the fact that you just dont carry your database around along with you. You ought to find a terminal to get into the Big Brain. There are a lot of them, but from time to time I wanted to examine some material together with to leave where I was and backtrack to some terminal. Its a smaller thing, but as some individuals are allergic to anything having a database, I think it is essential to make the access reasonably easy. Having it in your laptop in Physicus was an improved arrangement.
I thought the database would have been a little less fun too - quite a bit less animated and less interactive. Again, its a comparative thing, but I reiterate that databases have for being as appealing as you can.
Next, there are several very awkward orientations involved, and having from A to B could be more difficult personal computer needs to get. This became a feature of Physicus at the same time but I thought it turned out more pronounced here. You will find yourself on occasion going by having a convoluted group of movements to obtain the orientation you need, to analyze an object or move ahead. As well, some locations are extremely easy to miss, while you have for being in the correct place and thoroughly use the cursor gain access to where you ought to be. The lecture theatre shines.
Finally, in farmville you are on the own with regards to working out best places to use something. No hotspots to aid. That alone is not necessarily a downside, and consideration to that which you learn and careful observation gives you plenty of clues about what is needed where. However a few from the places to utilize things are mighty small, if you miss the critical spot, you do not appreciate which you had the correct combination. Also, a failed attempt puts that back inside inventory, meaning you've got to have it out again to try within a slightly different spot. This leads with a redundant and multiple clicking, which could are already lessened by bigger hotspots and/or a much more permanent inventory system ie you keep it before you choose to place it away.
Those then include the things that separate this on the standard attained by Physicus. Let me reiterate though that whilst these sounds like a lots of negatives, its a comparative thing, plus the fact that farmville is not quite as good doesnt mean you shouldnt act. To the contrary, as I have previously stated it really is another excellent product, streets before many similar games.
The other obvious difference between the 2 is the science involved. The titles speak for their own reasons, and also the topics listed here are Zoology, Botany, Human Biology, Cellular Biology and Genetics. You may have a preference for starters over the other that can determine how you sense about the sport overall.
Or perhaps not. I personally like the biological sciences, having studied them at college and university, and I just about avoided all physics that wasnt compulsory. Yet whilst I felt more at home inside science here, I still preferred Physicus.
The game mechanics are pretty much exactly the same as Physicus. It turns on 2 CDs but whilst there exists a fair little bit of reading through the CD, there is absolutely no disc swapping. There is some situational music but there isnt a soundtrack. It did crash occasionally towards the desk top, but that occurred if I was impatient and didnt wait for a transition to end. The sound also mysteriously disappeared with a few occasions.
In conclusion, as I explained up front, it is definitely an excellent adventure game, despite some flaws and niggles. I keenly anticipate Chemicus, the following production out of this stable.
Windows 95/98/NT/ME/2000/XP, Pentium II 233 MHz, 64 MB RAM, 50 MB disc, space, 32 bit SVGA graphics card, Soundcard, 8x CD ROM, Quicktime 5 included ran fine with Quicktime 6
233 MHz Power PC/G3, 64 MB RAM, 50 MB disc space, Thousands of colours, 8x CD ROM, Soundcard, Quicktime 5 included
Journey towards the other side of reality, with a virtual city shrouded in secrecy. Welcome to Chemicus, a land where scientific knowledge from your beginning of your energy is protected and wields sacred powers. You play just as one accidental intruder transported to Chemicus by an old amulet. Your unintended presence has threatened the tranquility with this virtual city, and its around you-if you dare-to restore harmony before its too far gone.
In Chemicus: Journey towards the Other Side players gain knowledge and employ their intelligence to unravel challenging riddles and unlock the citys darkest secrets. Take inside the quest for ancient science truths and see powerful tools; explore science facts and gather essential resources; try out chemical elements and find out the ultimate power. Chemicus awaits your return with stunning 3-D movies, riveting animation, over 2, 000 3-D images, exotic landscapes, and mysterious interiors
quoteChemicus would be the third in a number of games, as both versions utilises a branch of science to build an edutainment adventure with the highest calibre. As the name implies, Chemicus is targeted on chemistry, a science which can be present in almost every aspect of our way of life, whether could it you aren't. Here it will require centre stage, and through the end put be competent to help knowing more about it should you decide to rescue Richard on the other world during which he is being held prisoner, accused of disrupting into your market between worlds.
Having now played the 3 games Physicus and Bioscopia being the opposite two; I can state like different legs in the same dog. There is really a sound and solid core, but each game continues to be tweaked with techniques which make it different through the others. This not just leads to variety, but in addition increases the chance more players to locate one to their liking. Yet in addition, it comes with risks - depart excessive from what made one game appealing and you also might disappoint a person who wanted more from the same.
The solid core I spoke of may be summarised thus. A game an entire world of exceptional graphics, in which the earth itself plus the puzzles it has are based for the science involved. Ambient sound helps bring each world alive, whilst there is some limited participation business characters, each game is largely a solitary first person quest. You point and click on your way around, with smooth transitions susceptible to processing power moving you against scene to scene.
Whilst each game includes a general objective to become achieved, the storyplot line is limited. It could be the path as well as the puzzles to get for the end that's the strength of such games, not the plot. The puzzles utilise an extensive cross section on the relevant scientific principals, and combine knowledge and inventory components of their solution. The puzzles weren't tricked up; logic and thought along with perhaps a little luck provide home. Some of that knowledge are available in the action world, in notes or diaries, or simply by careful observation and care about detail, but some have to be obtained on the database contained in each game. More detail can be obtained in another two reviews.
So what on earth is it which enables Chemicus different on the other two games? It is certainly the most significant and most open with the three games. You are not gently propelled inside a forward direction, completing locations then moving forward. You must never assume you've finished an establishment and you may revisit a lot of them several times, rather than just as you are stuck and so are retracing your steps hoping for any breakthrough. Pieces of knowledge and inventory items is going to be used all in the place, and often a lot more than once. Whilst an incomplete puzzle will likely be an indicator of something further to try and do, equipment and apparatus won't be assumed for being single use.
It is additionally by far the toughest. My thirteen years old daughter Emily and I played together and not the power individuals two brains may get us through without having a peak on the on-CD walkthrough on a lot more than one occasion. We took copious notes, made numerous drawings, and pored over what things to do time and again. We fiddled with apparatus, and concocted and created various substances and items, sometimes making entirely an unacceptable ones. We researched topics, wrote down formulas, re-read journals, plus true adventure fashion, pushed everything and tried every little thing. We retraced our steps and still sometimes we remained stuck.
There are a great deal of clues to assist you, some overt and several far more subtle. Also, the experience tends to get harder when you progress, culminating in a very doozy of an final puzzle, but allowing you to definitely settle into the action. There are a really large quantity of puzzles, as well as the successful finishing of each one will not usually result within a huge breakthrough. The game is a lot more like a jigsaw, each completed puzzle adding a chunk that perhaps enables someone to then connect some more pieces.
The difficulty level is additionally accentuated by the have to not only refer to your database, but to interpret then apply that information. It is not commonly a case of simply choosing the answer somewhere from the material. By way of example, you could possibly know that you ought to make substance X, which is usually made by combining elements A, B and C. You may have A and B yet not C. You may ultimately study another part in the database that C is actually a by-product of producing D, therefore the route to manufacturing X is definitely via the manufacturing of D.
You will also gain to deal with common names for substances, likewise as their chemical composition. You might not understand that lime potash is the answer to a chemical equation should you not learn that it really is also KOH. You have an analyser among your equipment that could help with this regard.
You make lots of substances, including wrong ones. You cannot, however, get irreparably stuck. Puzzles that allow you to definitely make a wrong substance also allow you to definitely try again once, obviously, you understand your mistake and materials will always be at hand. You also need to amongst other pursuits forge metal, decalcify an integral, reveal hidden text, open a greenhouse, produce a keycard and require a balloon ride.
The database too differs. Its like an extremely large chemistry text book, and is also certainly the driest used within the 3 games. There are a lots of diagrams, but no animations with no narrator. There is nothing in any way entertaining about its presentation. Its absence of appeal just isn't helped by the somewhat messy navigation system. Whilst I am not adverse to edutainment titles, I suspect it truly is the nature with the database that puts off a large amount of players, and this also aspect may dissuade some players using this game.
Chemicus also presents yet one third version of how the database is integrated into the action. In Physicus, it turned out contained on the lap top you found early inside game and carried to you. In Bioscopia, you needed to look for a terminal inside game world to get into the big brain computer. Here, the database is often available how or why's never explained - it can be just there however it needs to become compiled. As you move over the game and access to more locations, you might progressively find more chips that may fill the gaps inside the database. You are competent to see the headings in the information you cant yet access, which at first is much more a guide as to what your database doesnt know compared to what it does.
The chips are common concerned having a particular material, even so the information won't necessarily appear inside a single place inside database, nor could it necessarily develop a topic, as a whole lot is inter-related. Also, dont feel that the answers on the conundrums you locate are contained inside the knowledge you already possess. Some early puzzles will simply be able for being completed by knowledge and items you get much later.
Next to last, as an alternative to walking between most locations, you may ride a tiny underground train-like vehicle. At least you are going to once you understand it going. You also have to get transit chips to reach different locations. Place these within the right spot around the periodic table key pad, and also you can then go to corresponding location.
Finally, the animations would be the smoothest and finest running from the 3 games. Lag is virtually unnoticeable, plus they are sharp and clear.
Chemicus turns on 2 CDs, and there's some unavoidable disc swapping. It ran without the problems whatsoever. You cant die, but saves called scores for reasons unknown are unlimited, and the overall game will automatically pick up in places you left off if you end up picking.
In conclusion, Chemicus is much more like a standard edutainment title than another two, however it is size and complexity set it apart from any edutainment title I have played. If you need a charming scientific stroll by having a graphically rich and visually quirky environment, aided by several interactive lessons, play Physicus. If instead you need a scientifically based puzzle challenge on the highest order, set in a very large and detailed world in which you may wander and ponder back and forth using a weighty tome within your backpack, then Chemicus is perfect for you. Same but different, each to their own.
728.01 MB Bioscopia Where Science Conquers Evil
473.48 MB Chemicus Journey on the Other Side
365.04 MB Chemicus Journey towards the Other Side
334.8 MB physicus Save the planet with science
355.64 MB physicus Save the planet with science
passkey978a00f3516672defee6d3ab88a05b1c
all cds have already been crunched with winrar.
Windows 95/98/NT, Pentium 133 MHz, 32 MB RAM, 8x CD ROM, 14 MB disc space 650 MB full install 800 x 600 resolution, 16 bit colour, SVGA graphics card, Sound card, Quicktime 3 on disc
Macintosh PowerPC 166 MHz, System 7.5, 16 MB RAM, 8x CD ROM, 14 MB disc space 650 MB full install Thousands of colours, Sound card, Quicktime 3 on disc
A meteorite has hit our planet, causing it to halt rotating around a axis. One half of the world looks set to freeze solid in arctic conditions, while scorching heat is making life unbearable for the other half. Can humankind be saved because of this terrible disaster? Just one enormous repulse triggered from a considerable impulse machine could set the entire world rotating again. Players who feel up on the challenge must prepare yourself to be up against a combination of physics-based riddles, scientific problems, and conundrums while they journey from the visually stunning 3-D fantasy landscape of Physicus.
A variety of exciting locations and scenarios are going to be uncovered because of the curious player intent on picking out the tools she must scan and beam into action to embark electrical charges and connections. Doors need to be opened and secret combinations have to be found, and pulleys and lifts have to be jolted into action.
Players must glow dingy corners and hallways, activate switches and transformers, and operate all shapes and forms of machinery, whilst keeping a consistent eye everywhere for clues. No corner has to be left unturned inside your effort to get electricity and take your challenge towards the final step of firing the giant impulse machine.
The critical for everything are available and understood by assessing the vast database of scientific knowledge stored in just a laptop-style recorder. These last-chance instructions are already left behind with the last from the survivors who set sail after a failed final seek to fire a repulse large enough to save their planet. Their hope ran out combined with last with the electrical charges. Along using the database, you will come across an audio-visual recording that may relay the tale on the last attempt and provide clues and extra scientific background. Listen carefully leave no stone unturned or corner unchecked-you are their last hope!
According with a, Bioscopia, which comes from the same maker simply because this game, is best edutainment title on offer. It need to be mighty good to become better than Physicus.
Right from your opening movie, the charm on the game and it is bright demeanour is pretty obvious, in spite of the dire straits in which the entire world finds itself. A meteorite has hit the Earth, and stopped the planets rotation. One half of the globe is freezing, additional overheating. Unless the rotation could be started again, Earth is doomed.
So its approximately you the save the planet with science. Can you generate enough electricity to fireplace up the impulse machine and get the earth turning once again? Even the most significant edutainment-phobe should take the task.
The game looks great, a visual combination of quaint and quirky. A somewhat child-like quality infuses its appearance, yet we have an amount of detail to fulfill even the most demanding graphic connoisseur. Light is employed extremely well, giving depth and subtlety for the settings. It is sharp, colourful, and up is surely an attractive location to spend time.
There is just not a large amount of motion from the scenes but nor are they a number of still lifes. At no stage did I feel I was inside a static environment. A rope bridge moved, water rippled, smoke puffed coming from a chimney, a bug flew by. More overt activity can result coming from a puzzle solve. Small but well used ambient noise also contributed to assist give the globe a living and dynamic feel.
The transitions from scene to scene are reasonably smooth, fading from one towards the other. You can turn this off if there is a slower machine, whereby the game will probably be more slide show in their presentation. Directional arrows will indicate which you could go although I did think on occasion it should have already been easier to turn or go on to where I wanted for being without having to take a little intermediate steps.
You can click some objects, and move others, cursors again indicating which choices are available. You will also collect inventory items, scanning them in a database of accessible objects. Using them is much more laborious laptop or computer needed to become, but it really does keep up with the scanned approach. There also does only be a few items at anybody time.
The puzzles are varied in difficulty and type, between finding and making use of the right item to unravelling the mysteries of voltage or magnetism. Whilst the action proclaims itself suited to persons aged 10 to 102, my almost 120 month old was away from her depth. 15 or 16 seems a greater lower end.
You can solve some with the puzzles by utilizing the Adventure Game 101 approach ie pull and poke my way through sight; nevertheless, you wont be competent to muddle through them. And whilst some in the principles was required to solve some puzzles may no doubt be able to you even if at all like me you werent quite sure from the why from the principle; most players should dip in to the database at some stage.
This is frequently the killer in edutainment games. The requirement to hunt through dry material looking for the proper bit of knowledge is usually a chore. Here, the database is nearly fun inside of it.
Once you've found your laptop easy at all; when an aspect from the game is confronted requiring some experience or understanding in the physical principles involved normally a machine of some kind; a hotlink for the subject matter appears on the top in the screen. This will demand straight for the relevant material in your laptop. An animated lesson then follows.
You can select to have a voiceover or otherwise not at the flick of an switch. I left it on since the quality was quite good. The lesson is combined with images and animations, which require simple interactions from yourself. Flick switches, use resistance training, swap lenses and so forth. But over being mere illustrations, the graphics illuminate whatever you are being told, and help explain the concepts inside an impressive way. The waxing and waning with the moon, 24 / 7, and solar eclipse are typically encapsulated a single little animation that one could fiddle with until they have well and truly sunk in.
You can access your laptop anytime to review information, that is categorised within the 5 broad subject headings employed in this review, with the index within each. It will be the science included in those subject matters that is certainly utilised inside puzzles.
The detail could possibly get quite technical, yet in my opinion it seemed quite carefully constructed to offer some hard science without discouraging continuing with all the quest. I thought niche was well struck, and you'll not be daunted once a physics formula rears its head. In most cases, the depth of detail is not required to solve the conundrum, however the information needed will probably be in there somewhere.
Nor does the action bog down inside the information, or whatsoever for that matter. Each dose of information or each item you discover will generally be rewarded by funding of some substance. Never did I feel that although I had acquired a new challenge, I was still stuck in essentially precisely the same place.
You will open new areas because you go, however, you wont find everything you should solve every puzzle inside one spot. Physicus encourages that you poke about, learning whatever you can, then building a mental or written note to go back when you've found or learnt an issue that might be useful.
The game comes with a large install, this means you will not have to switch discs whilst playing it. You will however usually have to start messing around with CD 1 inserted, after which immediately switch to CD 2 to load your saved game and play. Its an irksome characteristic that can surely happen to be easily avoided.
Building a game title so overtly around physics would have been a brave move, particularly in the database aspect. So too was seeking to appeal to this sort of broad audience. Yet Physicus succeeds, and does a far greater job of providing an intriguing and entertaining game than many non-edutainment titles. It would be an error in judgment not to play the game because of its edutainment tag, whatever your heartaches about such titles.
Windows 98/ME/NT/2000/XP, Pentium II 233 MHz, 64 MB RAM, 8x CD ROM, 120 MB disc space, 32 bit graphics card, Soundcard, 800 x 600 resolution, Quicktime 4 ran fine with Quicktime 6
Macintosh 233 MHz Power PC, G3 or maybe more, Mac OS 8.1 or better, 64 MB RAM, 8x CD ROM, 120 MB disc space, 32 bit graphics card, Soundcard.
Trapped inside an abandoned biological research station a researcher enters a door and finds herself in the globe of BIOSCOPIA ! She awakens the laboratorys long-dormant robots, who begin pumping poisonous gas during the entire lab. Time is drained.
You must discover her and save her! But, it wont the simple. First, you will have to create an antibiotic towards the deadly gas. You will should use principles of human biology, cell biology, genetics, botany, and zoology to resolve puzzles that unlock the doors leading on the trapped researcher.
Deductive ability and skill have to meet the battle: Free over from her hiding place, while learning many exciting facts from the globe of biology. Learn while you biology becomes the sport!
From exactly the same makers plus in much the identical vein as Physicus, Bioscopia sees you just as before teaming track of science, this time in the biological variety, in a very quest to conquer evil. You go to a seemingly abandoned and in all probability forgotten research facility, from a cutscene that suggests a rescue would help. The place is falling into ruin, but remains alive in several ways. First you've got to get inside, however what to model of that large nevertheless active robot? And is everything really mainly because it seems?
If you enjoyed Physicus you might enjoy this. Much of what made Physicus this type of good game is found here. They are certainly one of the few best edutainment titles I have played, and therefore are two excellent adventure games no matter what the sub-genre. Perhaps they may be a little more open in terms of where you could go and once, nevertheless the large market 10-102 probably dictates a much more directed approach, and yes it makes them accessible for starters and the more skillful alike. They are solid products, not turning to tricked up puzzles or worlds, nor counting on mazes or timed puzzles to offer a challenge. Attention to detail, careful searching in the environment, plus a willingness to dip in to the database will spot you through although I thought the penultimate puzzle solve in Bioscopia resulted in a bit for being desired. They impart information, yet remain fun. You can tell I am a fan.
By comparison though, I thought Bioscopia fell a bit short with the standard attained through the earlier game. I suggest you look at Physicus review to determine what is so great about these games, then return and I will advise you the differences and let you know why I thought the bingo comes in second.
There are a few reasons why Bioscopia had not been quite as good as Physicus. One could be the way the location where the science is integrated in to the story and also the environment. I thought it wasnt also done here, plus some aspects were downright clunky. The keycard system sticks out. To enter locked areas you will need a charged keycard. You charge it by inserting it into one from the many terminals you'll find, after which answering questions around the science fields covered inside game. Each correct answer provides you with a unit of charge, nearly a maximum of five, that's good for five passages from the relevant locked doors.
The questions arent tough, and all of the answers is found in the database. Plus it can be multiple choice, so you arent penalised for just a wrong answer, that serves to well survive with never researching the answers. Which may be bad or good, based on your viewpoint, however it is nonetheless an incredibly artificial solution to incorporate the science into the overall game.
There are some pop-quizzes that you must pass to unlock doors and machines. Having to apply knowledge to unravel puzzles is something, but a straight-out question and answer session is nearly less satisfying.
In different ways, the weaving of science in to the gameplay and the globe of Bioscopia is fairly well done, these mentioned aspects certainly are a minus. Perhaps they fit better should the product is seen above all as a learning tool as opposed to an activity; but I thought Physicus worked tirelessly on both levels with a high degree without same artificiality.
Another lesser aspect electrical systems is the fact that you just dont carry your database around to you. You ought to find a terminal to reach the Big Brain. There are an abundance of them, but occasionally I wanted to examine some material together with to leave where I was and backtrack into a terminal. Its a smaller thing, but as many people are allergic to anything using a database, I think it is very important to make the access pretty simple. Having it with your laptop in Physicus was an improved arrangement.
I thought the database was obviously a little less fun too - significantly less animated and much less interactive. Again, its a comparative thing, but I reiterate that databases have to become as appealing as you can.
Next, there are many very awkward orientations involved, and achieving from A to B could be more difficult of computer needs being. This would have been a feature of Physicus too but I thought it had been more pronounced here. You will find yourself occasionally going by using a convoluted number of movements to acquire the orientation you wish, to check an object or progress. As well, some locations are certainly easy to miss, because you have to get in the best place and thoroughly use the cursor to get into where you have to be. The lecture theatre sticks out.
Finally, in farmville you are on your own own on the subject of working out where you can use something. No hotspots to assist. That by itself is not necessarily a downside, and attention to everything you learn and careful observation offers you plenty of clues about what is employed where. However a few with the places to make use of things are mighty small, if you miss the critical spot, you possibly will not appreciate that you just had the correct combination. Also, a failed attempt puts an item back within the inventory, meaning you might have to obtain it out again to try within a slightly different spot. This leads with a redundant and multiple clicking, which could have already been lessened by bigger hotspots and/or a much more permanent inventory system ie you continue it unless you choose to input it away.
Those then are definitely the things that separate this in the standard attained by Physicus. Let me reiterate though that whilst the above mentioned sounds like a wide range of negatives, its a comparative thing, and also the fact that the bingo is not quite as good doesnt mean you shouldnt listen to it. To the contrary, as I already have stated it truly is another excellent product, streets before many similar games.
The other obvious difference between both the is the science involved. The titles speak on their own, and also the topics here i will discuss Zoology, Botany, Human Biology, Cellular Biology and Genetics. You may have a preference for starters over the other which will determine how you really feel about the action overall.
Or perhaps not. I personally like the biological sciences, having studied them at high school and university, and I virtually avoided all physics that wasnt compulsory. Yet whilst I felt more at home from the science here, I still preferred Physicus.
The game mechanics are pretty much precisely the same as Physicus. It turns on 2 CDs but whilst there's a fair amount of reading on the CD, there's no disc swapping. There is some situational music but there isnt a soundtrack. It did crash occasionally towards the desk top, but that occurred if I was impatient and didnt wait for a transition in order to complete. The sound also mysteriously disappeared over a few occasions.
In conclusion, as I clarified up front, it is undoubtedly an excellent adventure game, despite some flaws and niggles. I keenly look ahead to Chemicus, the following production because of this stable.
Windows 95/98/NT/ME/2000/XP, Pentium II 233 MHz, 64 MB RAM, 50 MB disc, space, 32 bit SVGA graphics card, Soundcard, 8x CD ROM, Quicktime 5 included ran fine with Quicktime 6
233 MHz Power PC/G3, 64 MB RAM, 50 MB disc space, Thousands of colours, 8x CD ROM, Soundcard, Quicktime 5 included
Journey to your other side of reality, to some virtual city shrouded in secrecy. Welcome to Chemicus, a land where scientific knowledge on the beginning of energy is protected and wields sacred powers. You play being an accidental intruder transported to Chemicus by a traditional amulet. Your unintended presence has threatened the tranquility of the virtual city, and its nearly you-if you dare-to restore harmony before its past too far.
In Chemicus : Journey on the Other Side players gain knowledge and rehearse their intelligence to fix challenging riddles and unlock the citys darkest secrets. Take in the quest for ancient science truths and see powerful tools; explore science facts and gather essential resources; test out chemical elements and locate the ultimate power. Chemicus awaits your return with stunning 3-D movies, riveting animation, over 2, 000 3-D images, exotic landscapes, and mysterious interiors
quote Chemicus may be the third in a number of games, because both versions utilises a branch of science to generate an edutainment adventure in the highest calibre. As the name implies, Chemicus targets chemistry, a science which can be present in you'll find aspect of how we live, whether we understand it or otherwise. Here it will take centre stage, and from the end you cannot be capable of help knowing more about it should you decide to rescue Richard on the other world where he is being held prisoner, accused of disrupting the total amount between worlds.
Having now played seventy one games Physicus and Bioscopia being another two; I can appear at first sight like different legs on the same dog. There is usually a sound and solid core, but each game is tweaked with techniques which make it different from your others. This not just leads to variety, but additionally increases the chance of more players to discover one to their liking. Yet what's more, it comes with risks - depart an excessive amount from what made one game appealing so you might disappoint a gamer who wanted more from the same.
The solid core I spoke of may be summarised thus. A game realm of exceptional graphics, in which the earth itself as well as the puzzles its content has are based about the science involved. Ambient sound helps bring each world alive, whilst there is some limited participation using their company characters, each game it's essentially a solitary first person quest. You point and then click your way around, with smooth transitions susceptible to processing power moving from scene to scene.
Whilst each game incorporates a general objective to get achieved, the tale line is limited. It could be the path along with the puzzles to get for the end that's the strength these games, not the plot. The puzzles utilise a diverse cross section with the relevant scientific principals, and combine knowledge and inventory belongings in their solution. The puzzles weren't tricked up; logic and thought and maybe a dose of luck provide home. Some of that knowledge is available in the experience world, in notes or diaries, or merely by careful observation and awareness of detail, but some need to be obtained through the database contained in each game. More detail are available in the opposite two reviews.
So precisely what is it that creates Chemicus different on the other two games? It is certainly the most important and most open on the three games. You are not gently propelled in a very forward direction, completing locations then moving forward. You must never assume you've finished an establishment and you might revisit most of them several times, rather than just when you are stuck and they are retracing your steps hoping for just a breakthrough. Pieces of info and inventory items will probably be used all in the place, and often in excess of once. Whilst an incomplete puzzle are going to be an indicator of something further to complete, equipment and apparatus won't be assumed to become single use.
It is usually by far construction. My thirteen yr old daughter Emily and I played together and not perhaps the power of the two brains could easily get us through with out a peak with the on-CD walkthrough on in excess of one occasion. We took copious notes, made numerous drawings, and pored over what you should do over and over. We fiddled with apparatus, and concocted and created various substances and items, sometimes making entirely the incorrect ones. We researched topics, wrote down formulas, re-read journals, plus in true adventure fashion, pushed everything and tried every little thing. We retraced our steps and still occasionally we remained stuck.
There are a wide range of clues to help you you, some overt and a few far more subtle. Also, the experience tends to get harder when you progress, culminating inside a doozy of an final puzzle, but allowing one to settle into the sport. There are an extremely large volume of puzzles, plus the successful finishing of each one isn't going to usually result in the huge step forward. The game is a lot more like a jigsaw, each completed puzzle adding an item that perhaps enables that you then connect and a pieces.
The difficulty level can also be accentuated by the must not only refer for the database, but to interpret then apply that information. It is not commonly a case of simply seeking the answer somewhere inside the material. By way of example, you could know that you should make substance X, which is usually made by combining elements A, B and C. You may have A and B however, not C. You may ultimately on-line massage therapy schools another part from the database that C is definitely a by-product of producing D, therefore, the route to manufacturing X is actually via the creation of D.
You may also have to deal with common names for substances, too as their chemical composition. You might not be aware that lime potash is the answer to a chemical equation until you learn that it can be also KOH. You have an analyser among your equipment which will help in this particular regard.
You they make lots of substances, including wrong ones. You cannot, however, get irreparably stuck. Puzzles that allow you to definitely make a wrong substance also allow someone to try again once, needless to say, you recognise your mistake and materials will almost always be at hand. You also need to amongst other items forge metal, decalcify an important, reveal hidden text, open a greenhouse, produce a keycard and please take a balloon ride.
The database too is unique. Its like an exceptionally large chemistry text book, and is also certainly the driest used from the 3 games. There are a wide range of diagrams, but no animations no narrator. There is nothing in any respect entertaining about its presentation. Its not enough appeal will not be helped using a somewhat messy navigation system. Whilst I am not adverse to edutainment titles, I suspect it can be the nature with the database that puts off a large amount of players, and also this aspect may dissuade some players because of this game.
Chemicus also presents yet another version of how the database is integrated into the experience. In Physicus, it turned out contained using a lap top you found early from the game then carried together with you. In Bioscopia, you experienced to locate a terminal inside game world to reach the big brain computer. Here, the database is definitely available how or how come never explained - it really is just there nonetheless it needs being compiled. As you move over the game and access more locations, you are going to progressively find more chips that may fill the gaps within the database. You are in a position to see the headings from the information you cant yet access, which at first is a bit more a guide as to what your database doesnt know than it does.
The chips are concerned having a particular intended theme, though the information will not likely necessarily appear inside a single place within the database, nor does it necessarily develop a topic, as a whole lot is inter-related. Also, dont believe the answers for the conundrums you see are contained inside the knowledge you already possess. Some early puzzles will just be able being completed by knowledge and items you will find much later.
Next to last, as an alternative to walking between most locations, you may ride a compact underground train-like vehicle. At least you are going to once you obtain it going. You also have to locate transit chips gain access to different locations. Place these within the right spot for the periodic table key pad, and also you can then go to corresponding location.
Finally, the animations include the smoothest and greatest running from the 3 games. Lag is practically unnoticeable, and they're sharp and clear.
Chemicus occurs 2 CDs, and there's some unavoidable disc swapping. It ran with virtually no problems whatsoever. You cant die, but saves called scores i really enjoy seeing are unlimited, and the experience will automatically pick up in which you left off if you decide on.
In conclusion, Chemicus is much more like a standard edutainment title than additional two, however it is size and complexity set it apart from another edutainment title I have played. If you need a charming scientific stroll by having a graphically rich and visually quirky environment, aided by a number of interactive lessons, play Physicus. If instead you wish a scientifically based puzzle challenge in the highest order, set in a very large and detailed world in which you'll wander and ponder back and forth using a weighty tome within your backpack, then Chemicus is good for you. Same but different, every to their own.
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Anyone tried Physicus, Chemicus, and Bioscopia on Vista?
I am contemplating buying these three science puzzle games - has anyone played them on Vista? Does 2000 or XP compatibility mode work with any of such? Ive looked on the Vista list for the gameboomers site and another lists linked for the gameboomers site and might not find anyone who said theyd tried these games on Vista. Google was no help either.
I furthermore have a mac I could use, in the event it would work, but Ive never played a casino game on it.
I registered here making sure that I could answer a 3 years old Thats a forum noob thing to while I own my very own forum o.O
Anyway, even though you've most likely found the response, Yes, Physicus creates Vista, plus the much newer Windows 7. I havent yet gotten the chance to test Chemisus or Bioscopia on vista or 7, but Im sure they work considering they became available after physicus with the same company.
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Kids happen to be an alien planet and adventure using an unearthly land to arrive at Bioscopia, a deserted research station full of exotic plants and trees and menacing robots. The players mission should be to rescue a new scientist, whos trapped inside station and seriously injured. To complete the mission and escape Bioscopia, kids ought to learn about biology and apply that knowledge to resolve Bioscopia s clever puzzles. Designed to advance and challenge childrens biology acumen, Bioscopia entertains while teaching with out-of-this-world graphics, thrilling sound files, plus a BigBrain learning section that teaches and tests childrens wits. All the while, parents can rest easy and youngsters will delight with an activity where science conquers evil.
Trapped in a abandoned biological research station a researcher enters a door and finds herself in the entire world of BIOSCOPIA! She awakens the laboratorys long-dormant robots, who begin pumping poisonous gas during the entire lab. Time is depleted.
You should have her and save her! But, it wont be simple. First, you will ought to create an antibiotic towards the deadly gas. You will must use principles of human biology, cell biology, genetics, botany, and zoology to resolve puzzles that unlock the doors leading for the trapped researcher.
Deductive ability and skill must meet task: Free your ex from her hiding place, while learning many exciting facts from the earth of biology. Learn since you biology becomes the overall game!
Shipping Weight: 4.8 ounces
Date first offered by : December 27, 2001
Product Warranty: For warranty details about this product, please just click here
My wife and I, unfortunately, totally three existing science edutainment titles from Tivola, Physicus, Bioscopia, and Chemicus, outside of order using their company release sequence. We first played Physicus and enjoyed it but felt which it could have already been much better. We then played Chemicus and felt who's truly would be a much-improved game over Physicus in virtually any aspect see my two reviews these other games. Then we went back and played Bioscopia, that's actually the middle game on the triumvirate. We now wish we hadn t gotten spoiled by jumping to Chemicus first, because Bioscopia is far more like its predecessor Physicus.
Bioscopia is really a graphical, first-person adventure game a la Myst, etc., by having an intended educational value added in by using incorporating principles of Biology to its puzzles and action with Physics and Chemistry obviously being the scientific genres from the other two games. Chemicus did this type of outstanding job of basing the majority of its entire hands per hour around all areas of Chemistry. Bioscopia along with the earlier Physicus barely attain that same distinction. Most with the biological tie-in for the bingo is realized through an on-going feature keeping your key card charged up by answering multiple-choice Biology questions. This key card is used to access many on the large labs that encircle the overall game s main environment. Other than that, there is certainly really one main Biology puzzle to your entire game, that's to eventually create an antidote that could cure the stricken heroine from the story.
The graphics with the game are about its only redeeming virtue. The designers obviously spent a great deal of energy and effort in realizing a lush and intricate environment for more information on. Read more
Thank you for ones feedback.It was fun. And the teacher would be a brain center with all the current information we must solve the puzzles. I loved it! Biology has long been my favorite subject, so playing a game title using my knowledge, and also checking the Brain Center, was actually good. The scenario is beautiful nevertheless the resolution screen plus the no free moving game you only can go where indicated were very stressful. But its a sport for any age and you also always learn something. I recommend it.
Thank you to your feedback.Of the three games Physicus, Chemicus, and Bioscopia, I would claim that Bioscopia was the very best.
Physicus was too limited and was short who's ran right past you before you will knew the fact that was going on. The graphics were primitive, and it absolutely was obvious that that it was their very first time that making up an activity.
Chemicus would have been a great game, however it should have already been split into two parts or something like that, because that game dragged all night and on, and stuffed you on top of so many facts and education that you just ended up forgetting all or keeping them mixed up with the end than it. However, great game, great graphics, if you might have the patience and steel memory.
Bioscopias length was only right, graphics were great, as well as the education got confusing from time to time, but was overall pretty decent. Main problem with Bioscopia was the lousy ending actually, every one has pretty pathetic endings. By the conclusion of it, one really feels as though one wasted ones time a and, from the way? No, you dont arrive at go in that shut-down building within the middle on the courtyard - - an authentic letdown.
The one drawback to the three games is that it can be virtually impossible to discover ones way around them with no walkthrough. Bioscopia and Chemicus provided excellent walkthroughs about the installation CD, but we to Google one for Physikus.
But, probably if you're going to play one too, it is best to play all of them. Theyre sort of sister games.
Thank you on your feedback.Unlike most titles who have educational content, farmville is really fun! Beware it just isn't easy, and will go on a considerable quantity of time to finish, except for those who as being a challenge, this is usually a great title! The graphics and music are super, and also the puzzles take time and effort enough to maintain regular gamers and also science-minded adults occupied for many hours and hours. There is really a helpful pdf file with graphics located around the disc 1 which will help you when you get stuck. Similar adventure titles cost considerably more, and Bioscopia provides the added bonus of making you sense like you learned something. I recommend this title, for everyone who likes adventure games, or has an interest in biology.
Thank you to your feedback.i like the overall game. scenario, quality, computational skills was good but did i learn or my sun on-line massage therapy schools sth from your cd i don't know. even so think we are going to love biology more.
Published on May 20, 2009 by Yilmaz Kara
Bioscopia done my computer running Windows do not know what happened with game is awesome! Such cool graphics and totally fun to try out.
Published on January 7, 2003
I have purchased Tivola software and it will never work on every other operating system then your ones listed. Read more
Published on December 24, 2002
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