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adobe premiere elements free download 8 adobe captivate 6 download link comipo full version download free bitdefender total security 2012 download free Pasha, and then try to capture Vienna. In real life, the overconfident man failed his head was chopped off after losing the battle. However, with this scenario, you should have the probability to win the battle! Changes in version 1.1 add some fixing of triggers as well as the adding of music. Few balance changes were necessary, as being the triggers will smooth out the game. Africa, Asia, Antarctica, just about all continents except the west side on the planet. i went we researched where i ought to be placing the resources to restore more realistic. with this map, every one of 8 players are going to be on a ship from the Indian ocean with sufficient villagers the ones to take up a colony and build up a nation at their preferred location. The objective is similar to playing the sport of risk, control you the world! I made this map to keep things interesting, and also, since i found that no-one has published this type of map. FEEL FREE TO CHANGE IT AND DISTRIBUTE IT AS YOU WILL AND DONT EVEN CREDIT ME IF YOU DONT WANT TO. guns have fortified the English channel so that it wont be a straightforward feat. no special triggers or anything except win/lose. features new, old, and perfected. The Storyline of ths game doesnt make much sense, however i still chosen to put it in. Five Empires have risen to deal with the test of your energy, they compete within a world tournament. Who will win, that will conquer? You moderate your diplomacy, so be prepare to experiance cold wars, World Wars, and Features: day-night-day cycle rain events miniquests for every single player flags of diplomacy tutorial for the flags over 550 triggers over 1200 effects more This scenario is inside the CSO contest, so please grade well: P1-5 are human players, p6 is really a comp ivan the terrible, Discovery Age, FFA, Read Hc names for civ order By KevTheGreat P.S remember to not edit, or claim this map since your own. My Website Other Scenarios by KevTheGreat- Arab Desert Arab Desert 2 Arab Desert 3 Arab Desert 4 Arab Desert 4V2 Arab Desert 7 Burn em All Russia The Epic Begins Fort of War The Race PATCHES: 6/21/08. 6/22/08. 6/25/08. 6/27/08. 8/21/08 1.10 - fixed minor trigger bugs - added houses - removed 2 wonders from japan - added the victory trigger - other minor things 1.20 french reinforcements come faster - if france revolts they lose reinforcements from your homeland and acquire a one reinforcement army in the people uniting, not the homeland - heroes that die are removed form the experience unlike explorers - heroes will have trigger attacks when injured and/or death - aztec hostages are actually not invincible and have absolutely no attack reconstructed as igc therefore which makes it harder to accomplish mission - aztec hostage mission rewards have already been increased greatly - fixed minor bugs 1.21 - misspellings are already fixed - the loss trigger for france is added I are unsure y it turned out missing - hostages aren't IGC units - minor faulty triggers are already fixed 1.30 - increased level of lighting changes, not simply 2 settings that change every quarter-hour anymore, presently there are 10 lightings that change every 200 seconds - rain occurs often and are shorter - spanish houses have already been fixed to check their culture 1.40 - Gates is now closed to allied players or opened your option this will prevent entering your city and declaring war on you. However this only pertains to preset gates. - Fixed flagsno longer becoming lost - New music including a custom music file inside the download should you be wondering just what the song is wanting to say, it basically means religion causes wars - Intro cinematic is actually optional - You can now navigate around during tutorial cinematic in case you didnt desire to watch it and several other people did survive this unforgiving world. Befriend the Natives in your favor of the river, when they know the and may help you survive against whatever - - or whoever - - calls this jungle their residence. large It can be a land map that has a nice river inside There is often a lot of catch to the And 2 small Trade for the North and one on the Plus, 4 native Tupis or even the Aztecs or perhaps the Mayas or even the Caribs or even the and also some random some and a few Sheeps to become and put into random berrybush for getting fruits As for fair level of over the a number of Silver mines or Gold in some places: as well as some and finally many Have some Feedback appreciated! PS: I managed for getting the AoE3 Debugger working high are no PS: Many as a result of RFGandalf for his precious PS: This map was conceived just by 2 players or 4 PS: Many Thanks to Ensemble for creating this nice Trade Route occurring top of 4 small ponds open the Plus, 4 native the plus some random RHEAS into a SHEEPS to and a few random berrybush to acquire fruits fashionable fair level of over the and then a couple of silver and gold mines from time to time: as well as some and finally a great deal of Have some Feedback appreciated! Fishes and a couple of Also 1 Trade in the south towards the Plus, 6 native the and many random Deers to many cows to and many random berrybush for getting fruits and a fair volume of over the and then some silver and gold mines occasionally: lastly a wide range of Have some Feedback appreciated! also 3 medium 1 native tribes on top of all The Also 1 Trade the west side of the plus some random Deers to many cows to and many random berrybush to have fruits fashionable fair volume of over the and then a couple of gold mines from time to time: and ultimately a large amount of Have some Feedback appreciated! scenarios are included: Siege of Plevna: In the Russo-Turkish war 1768-1774, the Russians took the opportunity expand their empire. The Ottomans were using a losing streak and to many extent that it was just bad luck. They actually fought very well inside a number of circumstances. In the Siege of Plevna or Plenin, they inflicted great losses for the Russians but from the end, it absolutely was simply a insufficient supplies that brought the Siege for an end. In this scenario, you have the chance get a better result for your Ottoman Empire. Just as in the past, you could have time to prepare your defenses ahead of the Russians attack but you should definitely keep the resources being released. If you survive the multiple attacks, you'll eventually get top of the hand. Battle for Montreal: The battle for Montreal is loosely based for the final conflicts between British and French in Canada. The Marquis de Vuderuil-Cavagnal is established to keep Montreal from British hands. Jeffrey Amherst leads the British and you've got to show that this surrender of Montreal was justified. There are 3 trading posts as well as the games commences with the French controlling 2 of these. Those 2 can be found within the walls from the city also to win you might have to control all 3. Siege of Lille: In 1708, the allies within the War of Spanish Succession had just began to gain the top hand and maintain the initiative; they decide how the capture of Lille, FranceБs 2nd city. The French had sent Marshal Boufflers to Lille and keep it secure but upon realizing how the city was for being attacked, he sent for reinforcements. You play as Lord Marlborough, allied together with the Austrian Prince Eugene. Your job is always to capture the city also to win; you will need to walk Lord Marlborough to your flag post with the center in the citadel. After 10-20 minutes the map is revealed, so wide scouting isn't needed. In addition, you'll receive an experience boost after twenty minutes but your enemies will get reinforcements. Your enemy get more reinforcements because the game progresses. Comanche uprising: The US just invested within a new fortress to shield one from the farthest most settlements in Texas. This can be a good thing as being the French are stirring things up using the Comanche all of which will support them from the US. However, could it be enough to halt the uprising of 3 nearby Comanche settlements? Mission Impossible: If this scenario is approached inside the traditional way, it may prove challenging. It is really created to take advantage with the new balloon units through the Artillery Foundry and Barracks. You play since the US with few food and coin resources available at walk-out. However, there are numerous resources from the mountains but you may need to make use of a balloon to obtain units on the websites for. The next problem you've is that this gameБs primary objective can be found behind huge well defended fortress. Again, destroying the fortress is within a traditional way, is undoubtedly an option but utilization of balloons can assist you to achieve the primary objective easier. In addition, the balloons may help clear away the Russian and Ottoman opposition. Patriotic War of 1812: This scenario gives you the chance save Moscow, unlike 1812 if the Russians was required to burn it down in retreat from Napoleon and his awesome armies. Unlike then, you might need to use advances in technology to obtain the advantage, since the natural resources accessible to you are limited. Land of Mystery: You start which has a number of units on the small island, waiting to board a caravel. From here, you could have to select a whole new location to get started on a colony. The mystery comes through the fact that movement with this new land is bound to several passages between plateau topped mountains. Around each corner could be a fresh treasure item or it could actually be each of your enemies planning to attack. Your first objective is basically to collect as much treasures as you possibly can and perhaps one of which will enable you to begin producing balloons; they are going to make movement with this map much simpler. The ultimate objective is revealed once you've got collected a treasure that will the creation of balloons. do. Includes 13 playable scenarios plus custom music. England Please give Feedback! Regards Musketeer123 le Vendeur. 7 Getting Great Bombard - if Mr. le Vendeur says how for getting it. would have ALOT of troops. then attack the principle fortress through the river. However, that's impossible because the forces are only too many, so youve gotta make a fresh wave and take care of the enemy. - ------------- There is definitely an area for the bottom, containing many gold though with bears, to be able to wanna use that. Use of most cannons and monitor ships along with ships are banned, The entire scenario begins having a fight, as well as the town center is guarded with musketeers. The fortress is surrounded with two layers of wall with towers bewteen barefoot and shoes, so theyll be shooting at you because you try to breach the walls. expansion INSTALLATION - Go to My Documents My Games Age of Empires 3 RM - Copy and paste the subsequent files into that folder: Fort Wars Fort Wars Hello! Welcome to Fort Wars 2.4! We hope you prefer this map up to we did - and obtain good at it too! For information, updates, and comments, go towards the following sites: /fortwars Great guides and tips is available at those websites!: Depending on what many plans we may show up with inside future, organic meat or would possibly not release a newer version. If we do, it wont be soon. In the meantime, enjoy 2.4! Fort Wars 2.0 onwards has NO SYNC ERRORS. In fact, it's going to FIX your sync errors from previous Fort Wars versions! Enjoy! VERSION HISTORY: 2.4 - Edited by pftq - AOE3 1.13, April 27 2011 - Fixed unit stats changed from patch 1.11-13: Dopplesoldner HP with 30HP increase. - A few more balances from patches might exist; primary focus in this release would have been to just keep current with patches. 3.3 - Edited by pftq - AOE3 TWC 1.06, April 26 2011 - Fixed spawning not working, attributable to the latest game patches changing numerous Unit IDs. - Fixed unit stats changed from patch 1.04: Dopplesoldner HP with 30HP increase, Bow Rider with 25 less gold. - A few more balances from patches might exist; primary focus of the release was to acquire FW working again. 3.2 - Edited by pftq - AOE3 TWC 1.02, March 10 2007 - Fixed rare glitch where Portuguese and French players have civ bonus requirements linked together. 2.3 - Editted by pftq - AOE3 patch 1.10, March 10 2007 - Quick adaption of some from the key features from 3.0 and 3.1 of TWC. - Tower Attack Combined with Building Attack. 3.0 - Base Fort Attack affects upgrades tripled to provide slightly better fort. 3.1 - Building Attack effect doubled. 3.0 - Buyable Towers removed. 3.0 Replaced with Ranged Rockets 4 Range without range penalty. - Game starts at Age 1 to stop extra starting techs. 3.0 - Mortars cost 25 again. 3.0 - Instructions revised. 3.1 - Computer Players automatically move Alain to help you skip instructions. 3.1 - Computer Players automatically spawn infantry units. 3.1 - Computer Players go with a random choice out with the 3 if they reach an award. 3.1 - Skip Instructions fixed broke when Nomad Age introduced 3.1 - Island units anti-grouping ES has autogroup units effect optimized to relieve load/lag. 3.1 - Hussar moved down with Uhlans. 3.0 - Llama scatters units in center every couple of minutes. 3.1 - Coin limit on Llama removed and increases indefinitely to 120xp per sec. 3.1 - Spawn triggers transformed into XS and combined using kb functions; ingame lag reduced significantly. 3.1 - Nomad fixed gun removed. 3.1 - Nomad 75 coin unit start changed to 50-75 coin units, to feature variety. 3.1 - Llamas in Fort Nomad removed. 3.0 - Scatter Bear Special added, which scatters units if your bear dies. 3.1 - Gaining 15000 XP if not more in one kill automatically cancels out. 3.1 - 250 kills award changed from 2 range to a few range for artillery, 1 building upgrade to 2. 3.1 - Highlanders cost raised from 8 to 9. 3.1 - Award text recoded better. faster load time 3.1 - 1500 kills award: Omniscience Spies, Revolution All Spawned Units to Highlanders, Blessing of Arkantos 3.1 - Spahi cost raised from 7. 3.1 - Added return function to automatically move George Crushington and Bolivar away having looked at instructions. 3.1 - 600 kills award changed from 4 oprichniks to oprichniks. 3.1 - Age detection enabled and non-Age1 games automatically end. 3.1 - Ronin gain 500 base HP to scale back vulnerability to Rifler tech. 3.1 - Super Bolas Warrior cost decreased 60 to 50 coin to further improve popularity. 3.1 - 800 kills award gives 2 bolas rather then 1. 3.1 - Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed. 3.1 - Fixed Mortar HP - Medic Removed for complications 3.1 - Editted by pftq - AOE3 TWC 1.02, December 26 2006 to March 4 2007 - Dutch merc reverted to Hackepell was most balanced at that time. - Mortar HP fixed from being doubled. - Iroquois Rams cost lowered from 6 in order to 5 coin. - Spahi cost raised from 7. - Russian reinforcements have Lil Bombards as opposed to Great Cannons. - Age detection enabled and non-Age1 games automatically end. - Ronin gain 500 base HP to cut back vulnerability to Rifler tech. - Super Bolas Warrior cost decreased 60 to 50 coin to increase popularity. - 800 kills award gives 2 bolas as an alternative to 1. - Computer Players automatically move Alain that can help skip instructions. - Computer Players automatically spawn infantry units. - Computer Players select a random choice out from the 3 once they reach an award. - Skip Instructions fixed broke when Nomad Age introduced - Updated HP stats to individuals of patch 1.02 - Instructions redone. - Revolt Special added at 50 coin cost, changes units to Outlaw Musketeers. - 250 kills award changed from 2 range to a few range for artillery, 1 building upgrade to 2. - Stopped coin from counting when players are dead. - Sioux cutoff bonus message fixed. - French bonus typo fixed. - Nomad 75 coin unit start changed to 50-75 coin units, to provide variety. - Scatter Bear Special added, which scatters units once the bear dies. - Base Fort Attack affects upgrades tripled to supply slightly better fort. - Llama scatters units in center and resets stealth units to default stance every short while. - 1500 kills award: Omniscience Spies, Revolution All Spawned Units to Fusiliers, Blessing of Arkantos - Gaining 15000 XP or higher in one kill automatically cancels out. - Wardogs disabled - Nomad fixed gun removed. - Spawn triggers transformed into XS and combined using kb functions; ingame lag reduced significantly. - Highlanders cost raised from 8 to 9. - Portuguese bonus changed: ranged infantry get 2/3 attack upgrade every 2 bought; less speed. - Award text recoded well. faster load time - Store Island triggers optimized for load time. - Island units anti-grouping ES has autogroup units effect optimized to relieve load/lag. - Arrowknights taken off spawn. - Fixed bug where French Oprichniks usually do not receive HP bonus. - Iroquois ram HP 50% base and price made 3 for 12 coin; cavalry get 50% seige boost rather then 25%. - Aztec Bonus changed to: Spawned Heavy Infantry are faster and still have 30% more HP but no Cavalry spawn. - Aztec Merc changed to: Arrow Knights; reinforcements have Skull Knights. - Replaced 7500XP: Special Duration with RR Worker Special, which changes Spawned Units around Buffalo to RR Workers. - Coin limit on Llama removed and increases indefinitely to 120xp per sec. - 600 kills award changed from 4 oprichniks in order to 5 oprichniks. - Added return function to automatically move George Crushington and Bolivar away having looked at instructions. - Petards population down to a few from 5; costchange of 5 coin changed to a few. - Newly discovered arrays put in use and filesize greatly shortened. 3.0 - Editted by pftq - AOE3 TWC 1.01, October 28 2006 to November 24 2006 - Arrow Knights put into level 4 - Techs fixed - Due to ESs tech changes, All natives have 100% more base HP than before - Native Awards and prices adjusted accordingly. - Medic Special removed and substituted for buyable healers. - Added Horse Artillery to level 3 - Added Light Cannon to level 3 - Added Gatling Gun to level 2 - Added Petards to exchange towers award - Buyable towers and upgrades removed - Petards lowered from 225 base hp to 150. - Hussar moved down with Uhlans. - Tashunke Prowlers included in level 4, gain 1 pop to balance limit. - Sioux get speed upgrades every 50 kills and dog soldiers for just a merc, but coin decays 1 per second. - Game starts at Age 1 in order to avoid extra starting techs. - Surgeons improved healing 9x. - Cetan Bow unit put into level 2. - Stats fixed as outlined by TWC 1.0 - Stats fixed again based on TWC 1.01 - Aenna combined with level 1 - Forest Prowler put into level 3 - Skull Knights put into level 4. - Jaguar Prowler Knights combined with level 3. - Award added: Pick a warchief to empower your armies. - Iroquois have buyable Elite Rams as mercs, light cannon and Melee Tomahawks for Reinforcements. - Reinforcements now come every 3-5 minutes, rather than 5-6. - Aztec begin with an Aztec Warchief and obtain 5 arrow knights per reinforcement for artillery. No Los for spawn. Fusilier merc. - Sioux Warchiefs get attack aura. - Sioux get no artillery reinforcements but more mercs. - Warchiefs have 4x stats of HP. - Bow Riders included with level 3. - Musket Riders put into level 3. - Kanya Horseman combined with level 1. - Puma Spearman included in level 1. - French gets 1/2 hp upgrade for everyone cavalry per amount of upgrades. - Mortars cost 25 again. - Llamas in Fort Nomad removed. - Sioux Dogsoldiers get 1.0 more bonus vs infantry. - Skull Knights receive - 100 hp base. - Improved autogrouping by ES, which in turn causes units to group together and move ahead their own, may be countered! - Russian fast-spawn bonus nonexistant in past versions. Now fixed. - Morale removed due to not enough use. - Iroquois get stronger reinforcements, buyable rams, and hand cavalry have bonus vs buildings. 2.2 - Editted by pftq - AOE3 patch 1.09, October 16 2006 - Oprichnik stats and upgrades fixed. - Random Bonuses: - - George Crushingtons removed. - - Learicorns removed. 2.1 - Editted by pftq - AOE3 patch 1.09, October 9 2006 - Fixed 150 coin and pop cap on Nomad Age. - Costs not reduced until new cost added avoid free units. - Forbidden units disabled earlier on to protect yourself from being trained. - Nomad bonuses declared earlier. - Reinforcements come at 5-6 minutes as an alternative to 7 then 6-7. - Portuguese also gets costlier LOS. - Aztec Chief Super Unit substituted with Nootka Warchiefs. - Ronin HP Boosted as a result of light infantry being stronger by 50 %.x - Build Limit on towers. - Spawn no more auto-selects in beginning. - Removed several unit stat imbalances from Age Up techs. - Morale HP boosted from 30% to 45% for 35 seconds as an alternative to 45. - Medic Heal Optimized to almost always fully healing. - Random Bonuses: - - Two ronin per reinforcement. - - 50% faster spawn. - - Center Cannon. - - All players get 3 George Crushingtons - - All players get 3 Learicorns - - Longbowmen range and Lancer bonus removed 2.0 from 1.5 Summary - Editted by pftq - AOE3 patch 1.08, April 12 2006 - August 18 2006 - Updated accordingly to everyone patches including patch 1.08 - Autoformations removed. NO SYNC ERRORS after game, but island units may randomly move. - Starting the action in Nomad Age provides the map fun random changes everytime. list further below - Spawn is slightly faster overall. - Starting Music mutable. CIVILIZATION CHANGES - Revamped civ bonuses to incorporate large main strength and small weakness. - Spanish receive 25% cheaper everything but use a 85 coincap. - British start the action with 1 of each one upgrade and 2 extra Towers but no other. - French get an extra HP upgrade on their Cuirassiers with every 1.5 upgrade made but have 25% less building hp. - Dutch receive 25% faster coin rate and 10 higher coincap more coin per kill and xp but 10 less pop. - Portuguese bonus changed to: 3 LOS upgrades with 2 range and 10% attack tech, here its 1/3 upgrade for ranged cavalry every 2 upgrades but weakness of - 1.5 speed. - Russians get 40% faster spawn and 10 more pop but 20% lower hp on spawn units and upgrades. - Germans can spawn fast mercenaries at 95 coin but it is all totally 15% higher priced. - Ottoman gets 20 lower coin requirements for spawning but no artillery spawn. STAT CHANGES - Counter infantry rifling gives light infantry with firearms more bonus vs hand infantry. - Attack and HP scaled up from 2.two to four.0 4x normal stats, making upgrades only 7.5% effective - Fort HP scaled from 55000 HP to 25000 HP and hang up to 7.5% HP upgrades rather then 10%. Repair time from 500 to 400. - Tower hp scaled from 4600 to 1800. - Fort attack now contained in scaling and upgrades. - Tower attack remains tripled from supremacy to offer instant kill attack 10.0 scale rather then 4.0 - Fort Attack and Tower attack upgrading is 25%. - BASE OFF REGULAR artillery lose 4 range and price more pop. Heavy Artillery has less HP little over falconet. - Great Cannons given single.0 speed boost to complement the speed of standard artillery. - Cannons gain 1 pop requested by TheHunter - Manchus gain 1 coin cost requested by TheHunter - Ronin and Bolas are 1 pop, Great Cannons are 3 pop. - Outpost Wagon base HP increased by 300. BUYING - Upgrade purchases ramps all unit upgrades. Ramps halved. - Speed upgrades increases upgrade costs by 2 but adds 0.3 to unit speeds. - Cost increases are displayed in purchase texts. - Bolas Warriors produced superunit costing 60 coin, increases 5 every purchase. Similar to Circe in NW. - Ronin now cost 40 and climbs up by 5 every purchase and created similar to Hersir in NW. - Tower upgrades made regular store item. - Tower upgrades give no HP building HP already does. - Building HP upgrades costs 254. - Mortar costs 20 coin as an alternative to 25. - Great Cannons cost 30 5 coin. - Super Speed costs 40 coin but doesnt increase. - Morale Special - 30% HP boost for 45 seconds. 30 coin - Medic - Heals all units but vulnerable for around 10 secs. 40 coin - Removed buying over pop cap. - Reset purchase delay to seconds - no need since mercs bought in groups. - Surgeons removed. - Posts and Explorer Removed. - Fort Repair lowered to 80. - Fort made units cost only 2 coin now. NOMAD AGE BONUSES one each and every time - 10 speed boost - 75 coin starting units. - No cost increases. - Coin comes twice faster. - Reinforcements come every minute. - Spies tech enabled - Super range longbowmen and high bonus lancers vs infantry. - The map is shrunk. - Forts contain Llamas as opposed to Sheep. MAP LAYOUT - Unbuildable terrain forming a spikey disk within the center with the map prevent towers from keeping the llama. - Outlying islands now given cliffs to maximise area islands look bigger and cleaner. - Swamp environment enhanced for being more just like a swamp. - Llama gives 1 coin of XP every 8 seconds to begin. Faster every 5 min by 1 second. - Explorer dogs removed for pointlessness. no Explorer - No rain or snow because of lag with slower PCs. AWARDS - Awards changed and re-arranged. Several new awards added. Awards made less powerful not to put the enemy so ahead. - 600 kills now: 4 Oprichniks, 4 Towers, 3 Mortars - 800 Kills now: 2 Ronin, 1 Bolas Warrior, 2 Great Cannons - Added Buyable 1 Special Duration as third 7000XP Award starts at 20 coin. - Spawnable awards don't kill existing units as a result of conflict with Germans mercenary spawning. - No game enders. TECHNICAL - Archer attack tech substituted for Guard techs as a result of giving merc and native archers double upgrades. - Merged all store island buying functions into one to lessen script size and produce more efficient faster load. - Merged other sorts of parts from the script to cut back filesize and loadtime. - Script further optimized at a discount lag/load time. 1.5 - Editted by pftq - AOE3 patch 1.07, June 26 2006 - Removed Wardogs on account of techs causing problems. - Fixed several exploits. - Obfuscated script which has a program authored by Matei to avoid hacked/editted Fort Wars versions. - Switched 50 coin and 25 coin heavy infantry units. - Super Speed cost comes up by 5. - Speed upgrades decreased to 0.1 delta from 0.5 - Take out 3 ad 5 upgrade awards to speed up load time. Shift 1250kills 5 award into 1000 and change to three ronin, 3 GC, and 7 lakota - Grenadiers cost 1 more pop, Organ Guns cost 2 more, and cannons cost 3 more pop. - Cannons have 4 less range and 8 less LOS. - Reduced starting lag by spreading it farther apart. 1.4 - Editted by pftq - AOE3 patch 1.06, April 30 2006 - Updated various stats changed in patch 1.06 including costs, like negative coin costing cavalry archers. 1.3 - Editted by pftq - AOE3 patch 1.05, March 26 2006 - Spanish Swiss Pikes spawn extremely slow below 50 coin and take 3 pop rather than 2. - Dutch receive 30 XP 1 coin every 9 seconds. - French Cuirassier HP capped at a half-hour. - Germans receive 25% cheaper units rather than 20%. - Russian bonus changed to 2 Great Cannons per reinforcement and 1000 Fort HP every minute for 30 min. - Super Award displayed at end of instructions to demonstrate up when skipping instructions. - Players are told running the Fort Wars Fix map to avoid outside of sync errors. - Wardogs take no pop. Max set at 10. - Crossbowmen removed regarding weak. - Rockets removed with regards to weak. - 800 Kill Award Pop Bonus lowered to 15 to accomodate smaller pop. - Llama now trickles 1 coin in XP. - Spawn delay will no longer resets when switching from a single unit line to two and the other way round. - Fort Repair now set at 90 coin rather then 100. Not 80 cause Mike thinks its sooooo cheap. - Desert Cliff variation removed caused by lagginess. - Great Cannon pop raised to 4 in order to avoid massing. - Abus Guns spawn faster. - Player names with special characters no more freeze the map. - Reinforcements start on the beginning of the experience. - Upgrade messages now display the volume of upgrades you've purchased. - Number of upgrades displayed beside coin cost when pointing for the unit. 1.2 - Editted by pftq - AOE3 patch 1.05, March 5 2006 - Smaller Map - 100 pop cap - Faster Coin: 1.25 kill or 30 xp - Llama LOS only encompasses pit - Load text and tooltip when pointing at map icon - Faster Island response buys occur instantly - Cliffs removed - Swamp lake minimized to prevent open cliff edges - Field hospitals enabled and given tower hp - Outpost LOS too big now - lowered to 8 - Slower llama coin trickle in comparison to gameplay - Player bases are identical size on in any volume of players game - Costs fixed that had been changed by ES in 1.05 - Manchus removed - Explorers get 50% attack; Portuguese get 30% with their super stats - Oprichniks made super 15 coin a bit - Mortars made as a possible XP Award as opposed to Explorer award 25 coin a chunk - Retrieve Explorer replaces Building HP Award - Building HP made always upgradable - German mercs bought in groups of 3 for 5 coin - Nootka made cost 6 coin and will have 3/4 less hp rather then 1/2 - Trade Route removed, but Trading posts could give 40 2 coin XP every half min - Tower upgrades ramp up less 3 to 2; a little more effective attack 3/2x; less hp effect 10% rather than 30 - Culverins included with unit line spawn - Culv pop reset to 4; Great Cannons set to three instead of 2, as coin will probably be worth less now. 1.1 - AOE3 patch 1.04, February 5 2006 - Faster Load. - Seven Samurai removed for balance issues. - Fort HP lowered - Upgrades have become 13% - Organ Guns spawn slower and switch ranks with grenadiers that spawn slower. - Germans have cheap island units and barbary corsair mercenaries. - British get 20 coin as opposed to 23. - Coin relies off XP and Kills combination: 40 XP or 2 kills - Slower 0 coin unit spawn. - Cheaper healing units. 1.0 - AOE3 patch 1.04, January 28 2006 - Spawn units at the moment are different every game - Abus Gun moved to the surface of line anti infantry - Cassadores moved with skirmishers - Trading posts upgraded to add trade routes and much better natives - More unique civ bonuses - Attack and HP upgrades less capable - Other upgrades more efficient - Upgrades convey more ramp - Better Awards - Old super units deemed useless; brand new one added Super Ronin - Specials Seven Samurai and Super Speed - Added Swamp and Jungle environment, all environments now include cliff variation, cliffs put into mainland as variation complete. It is fairly easy in the event you know what to perform. You start which has a small encampment south of the fort, with Morgan, some Black Riders and Landsknechts. The main objective would be to destroy their Town Center and kill Alain Magnan. These two efforts are not easy, there will probably be a surprise once you destroy the Town Center halfway. When you drain Alains health halfway, he'll almost certainly attempt to escape on the Frigate that's waiting for him and escape to his last option, a fort flanked by walls, guard towers and also a fixed gun. There are other surprises, but Ill leave them that you find out smile There are many triggers that produces the gameplay fun - -------------- 1.1 DESCRIPTION - -------------- Its the identical to 1.0 aside from some bug fixes occasionally, and also the island that Alain escapes to continues to be changed a lttle bit. Also I added a Christmas tree within the city too: Riders and Landsknechts. The main objective is always to destroy their Town Center and kill Alain Magnan. These two jobs are not easy, there is going to be a surprise whenever you destroy the Town Center halfway. When you drain Alains health halfway, he's going to attempt to escape to your Frigate that is certainly waiting for him and escape to his last option, a fort enclosed by walls, guard towers plus a fixed gun. There are other surprises, but Ill leave them that you can find out: There are many triggers that produces the gameplay fun Pirates. Pretty simple. INSTALLATION extract all files to GamesAge of Empires 3Scenario open chronilogical age of empires 3- single player- costum scenario- Nederl flavors: 2 points and 3 points. Currently just one vs. 1, and designed particularly for multiplayer. Details Ok, if youve ever played capture the flag it has to be pretty simple. Ive also made objectives in game that can help explain it to new players. Both players start out using a flag bearer. To take the enemys flag you should walk your flag bearer over towards the enemys base as well as over their flag. Then you've to bring your flag bearer back in your base and walk him over your individual flag to capture the enemys flag and earn an area. The enemy can prevent you by killing your flag bearer. If this happens, the enemys flag will likely be returned thus to their base along with your flag bearer will respawn as part of your base. You can eliminating the enemy flag bearer to quit them from taking your own personal flag likewise. This eventually results in epic battles between two players, while simultaneously wanting to sneak your flag bearer over on the enemys flag. I find it quite nerve-racking and exciting to attempt to protect your little flag bearer because he slowly treks through the map. Both players start out that has a basic palisade wall, two town centers, the fundamental discovery and colonial buildings, and a tiny army. Both start from the Discovery age and must age around build more units. To win, you have to capture the flag two times or thrice, determined by which scenario you might be using. Which brings me to my next I originally just had the point version, but as I was playing it online with someone they pointed out that it had been a little too long and I should create a version with just one single or 2 points. I felt 2 points makes it a tad bit more forgiving to new players so I came up with 2 points version. I now discover the the 2 point version is significantly quicker and fun to experience. Installation Just extract the belongings in file to My DocumentsMy GamesAge of Empires 3Scenarios Then you can bunch the scenario to learn online. STORY: A town inside the middle on the nowhere is under attack, by beings of unknown origins, they search human, however they arent. The survivors delivered a search party for food since blight has destroyed the farmlands and traders have stopped arriving, however, the search party will not be back to get a long Food supply is dwindling so is moral. It is your selection, sit around and await help that may well not come, or search for your personal escape route that may well not exist. THE GOAL: Survive! There is usually a way to win the scenario, I am not suggesting how the ones who have played this beside me please dont say to them:P FEATURES Food upkeep - you make payment for 3 food every 5 seconds for any population point, you run outside of food, your men starve to death. 1hip - All units just have one hip excluding certain special units, but dont worry you will find the guns! Other Survivors - There could possibly be other survivors outside on the town, however you might be sure to find enemies on the market too. Repair Cannon - Harvest 275 wood to be able to repair a cannon from the town. Single Player Version: The Single Player version has several differences from your original version suitable for multiplayer. - Single Player obviously -A Hero - Cannon repair require 275 wood rather than 500 - Player two computer defends the city SURVIVAL TIPS Be careful using your units when they are irreplaceable, for anyone who is running have less food I recommend killing off a number of your weaker units for instance villagers. Searching from town is the most suitable when early in the action, and then its probably advisable to stay in town By KevTheGreat P.S remember to not edit, or claim this map because your own. Other Scenarios by KevTheGreat- The Race 2 The Great Colosseum Global Wars The Race Arab Desert Arab Desert 2 Arab Desert 3 Arab Desert 4 Arab Desert 4V2 Arab Desert 7 Burn em All Russia The Epic Begins Fort of War Survival it. Maybe you might just use the thought and generate a brand an alternative one, or maybe you might continue where i finished. Thanks upfront:- little scenery and special lighting. All maps have high-level decks per civ, based about the original decks produced by Hunter007 and lycan297. Each player begins with the correct explorer/warchief/monk. Multiplayer hosting instructions are found from the deck names, so you can download and host the maps properly immediately. Objectives do understand and simple - often all you need to perform is smash your enemy, however, many maps have strategic twists. REVIEW by Riverwalker: This is specifically to the third one, but I believe it may be generalized on the other 2. Quality/FunFactor: 8 Just as playable as being a rated random map. Resources are put evenly, at appropriate distances plus a decent amount. Could get crowded within the water, but that doesnt reduce playability as it could possibly be used strategically if players are smart. Not perfect mainly because it lags greater than rated games, but otherwise good. A decent Caribbean-style map. Balance: 10 The map is shaped perfectly so each team contains the same level of space. Resources seemed being evenly distributed. Decks might not exactly be even for many civs, but I suspect the gap would not be noticeable towards the average player. Creativity: 6 Very cool looking maps, an original design, but creativity is limited towards the style in the map, since they will be Supremacy type maps. Map Design: 8 Well placed Town Centers, perfectly shaped islands as well as the occasional Stonehenge to impress the eye. Potential for cramped spacing and unappealing height differences make sure they are less than perfect but almost Story/Instructions: 10 No story. Instructions perfectly adequate just for this type of map, instead of too time-consuming for the start. Additional Comments: The screenshots from your other two cause me to believe that they are simply as well-done because the one I played. A perfect map set for anyone searching for Supremacy-style scenarios. it helps it be even more of the challenge. So the British sent Robert. Robert is one with the best soldiers from the British army. He was sent using a squad of men to help. Instead they get hit by something unexpected. Requires the Warchiefs expansion pack. to state about this scenario, write it. Im already implementing second part with this scenario. rendering it, and I very welcome constructive criticism. TACTICAL INFORMATION The Spanish as well as the Portuguese are together on one side in the river, the Spanish resides within the boundary of any rich rainforest, filled with wood. The Portuguese will be the closest to an ancient mine, with lots of stone to spare. A Spanish trade caravel has come to provide them early advantage. Although the Spanish don't have any dock, they have established a sturdy good military base. The Chinese as well as the British occupy another bank, having a long variety of cliff to shield the river bank, but there is often a shallow with the Chinese end the Spanish might take advantage of. Resource-wise the Chinese and Brits have reached a disadvantage, thus it is far better to seize control with the mine for the Portuguese size early, but there could possibly be some surprise for your Chinese also near the shallows. The British use a good trading complex, the Chinese may be the weakest in the beginning, but have access into a good home city shipments, you should rely on British defence on the beginning. There can be a Seminole village available to trade about the Spanish side with a number of its own defences, BACKGROUND Zhen Wuyang, the descendant in the famous Chinese explorer Zhen He, is appointed captain of an magnificent fleet to Indonesia to trade together with the occupying Portuguese. However, halfway a hurricane nearly destroyed the fleet, leaving the rest of the ships afloat, but directionless. The fleet survived within the goods which might be supposed to become traded towards the Portuguese, only being guided through the winds, within a seemingly endless the stock shrank day-by-day, hunger, disease as well as the endless voyage have driven many to starvation, despair, and inside end, death. After who-knows number of years, Zhen Wuyang, and just some starving soldiers and workers touched ashore through the starting crew of 200 strong, merely to find they are over a strange land filled up with never seen before animals and plants. Soon, familiar figures appeared Б Portuguese soldiers, but without even allowing time for that band of starving Chinese to spell out, they opened fire in it. Zhen Wuyang and many workers survived, but on the cost from the last soldiers they've got. The mankind has found a protective cover point between cliffs to hide on the Portugese. Yet just once they have evaded one beast, another appears Б the British. Appearances may be deceiving. The British does not prefer to kill them, instead to have their cooperation. Zhen discovers James Collington, the British explorer, may be sent while on an expeditionary voyage with a place worlds far from Indonesia Б an area named БNew WorldБ. Yet once they arrived, only to obtain the Spanish and Portuguese have previously set base from the area. Against the powerful Spanish colony the British is way too weak, and am now searching out the cooperation on this unfortunate band of Chinese. So to acquire Chinese technologies in explosives, the British are willing that can help the Chinese create a fleet to sail time for China. Little does they are fully aware, the Portuguese will besides let them go, words from Portugal give orders that this remaining Chinese have to be killed, in like manner lay the blame about the British troops, giving Portugal the perfect excuse to advance on England. The Spanish, eyeing the irksome British development for a while now, are itching to obtain rid ones. Therefore, both the factions formed a brief alliance to have rid with the Brits and Chinese. Our heroes have a great risk the same real-world maps the reason is predecessor had, I attempted to recreate this blog in particular. Although this is my first map I think it ended up quite well. Feel free to criticize it, as I have really havent spent long playing with races apart from the English. Playable races include: English British, Scots British, Welsh Germans, Irish British, Normans French, Dutch Dutch, Vikings, Russians, and Norse Russians. I put a substantial emphasis on historical and geographical accuracy, likewise as gameplay. I would really appreciate comments about how it plays through the perspective of other races in addition to the English. You may notice that their isn't an abundant quantity of land resources. This is intentional, as I intended this map to concentrate mostly on conquest. Keep in mind that his map is VERY large. Thanks. file how the Asian Dynasties y-pack expansion is required to experiment with. of securing Bunker Hill to Duncan, Peter, and Colonel William Prescott. NOTE: The readme file is provided from the download. REVIEW by Mister SCP from Heaven Games: Playability: 8 The scenario was good playable instead of laggy, until it become 10/fifteen minutes after Brit spawn. They killed the settlement within the hill ahead of the Bunker Hill. But whenever they did that I pointed out that they all keep stand there and dont move for the Bunker Hill ca. 700 kills. When I got 800 kills It was unplayable due towards the lag. The Brits had near my old settlement ca 500 Muskets and then there stand much more waiting to get a free place. If you upgrade it to TWC it is going to be surely a doable scenario with out a mod should be used. Other things: It was not excellent that your minuteman lost hps plus I wasnt capable of making 100 skirms while minute mans where alive pop limit Additional Note: that black box which takes care of the resources is that there can be a new resource bar which often can only be shown in AOE3 TWC and AOE3 TAD. I had for instance this issue Balance: 8 It was an extremely hard since after you run from gold enemy capture mines which can be left-over you needed to sell other resources. A wise decision were the sheeps in combination using the?stockpile? to accumulate enough food. Also very good were into your market with settlers. But The enemy had an high advantage throught the fact that this musks hadnt a buildlimit. And because on this high range canons I was not capable of take them out once they were produced. Also more unit variation can help you a lot canons with build limit or a number of cav units Creativity: 10 A scenario which gets his very own mod is simply awesome. This open a great deal of possibilties which you've good used. Train skirms from heroes and a fresh hc without deck: Map Design/Quality: 10 A really beatifull map, good mixture of terrains and water. The stances looked very good. All in All a superb 5 Story/Instructions: 10 Nice story and clear instructions you could have used. Also the chats in game gave you some feedback and also your objectives were logical. I dont truly know much in what happened in solid history there but while you show it with your scenario it turned out nice. Additional Comments: I can recommend this scenario for those who dont screw for mods. Before I installed it I have copied the folders and in order that it was all to easy to reset the sport to orginal files. PS: Really much must happen to take a sp scenario to lag ; Revolutionary War. REVIEW by SirHans Playability/FunFactor: 8 There was 1 bug so I can present you with only a 4 because once you select that you could give them your weapons anyone controls doesnt carry on. Without that bug everything worked but I couldnt finish the sport and I employ a good PC which doesnt lag. Balance: 6 It was quite simple and I had continuously more units than the sport started. Maybe the final was extremely tough but I couldnt get involved in it -.- Creativity/Quality: 8 Nice MOD however the scenario wasnt very creative. You could have the features. Map Design/Item Placement: 8 Seems good however, some traps on the other city or hills can be better. Story/Instructions: 8 It explains everything and you also know what to accomplish but some better camera pitches or anything like that for any better camera will be better. frontier. This isn't a true story and is a beta version. There are still a great deal of things to try and do. interesting solution to destroy metropolis. Let me allow it to be known how the only solution to actually play is usually to play on Moderate or Hard Difficulty. should you try any other you may see why. This is my first Scenario and feedback is going to be appreciated. Also please report any bugs you could find. Review by Teutonic Twit: Playability/FunFactor: 8 This scenario can be a real starts like a standard BD scenario, you be aware of type, playable however it is not. No lag, no trigger bugs, but there was clearly the usual victory condition bug which required one to Quit to exit. I won it initially but I took a hell of any beating, was required to continually regroup and rethink. Played it another time, but still had fun. After playing it when you can employ tricks/cheats this author did not intend to get possible nonetheless it just causes it to be easier to win without taking from playability. It has replay potential only to see should you can fare best each replay. Balance: 8 Good play Russian against Ottomans. You have volume and quantity the enemy as quality and You need to truly know your counters and make use of them while attempting to calculate the best way to counter the spamming. It receives a little easier midway - for awhile- and you better use a plan for your finish cause it could catch you off guard. Creativity: 8 Whether it had been intended or otherwise as mentioned earlier this scenario can be a sleeper. Dont think this is going to be a cake walk. It starts that has a TC cart, explorer and a number of settlers and troops that your Guidelines indicates is simply not very creative. But goes well pass will catch you Map Design/Item Placement: 8 Definitely not a random map. Very good, but I rated it a 4 as it just didnt rate a great 5 IMO, perhaps a 4.5/4.6. Just lack that little an existing to said over the top. Maybe a tad bit more eye-candy, cant quite put my finger onto it, but it turned out pretty good. Story/Instructions: 6 Unfortunately I was required to scored it down in this particular category, per the Guidelines there isn't any story, no explanation as to the reasons your force will be up up against the enemy, any history as to the reasons/want is happening. As this can be a new good designer, its my opinion he'll almost certainly learn/grow to fill-inside the holes to acquire higher scoring scenarios. BUT, about the other has good instructions no grammar and spelling errors during the entire scenario and requirements some out on the box thinking to accomplish the job. Additional Comments: This can be a fun scenario, a little easier toward the center or whenever you realize it is just not a walk through, as well as its good I love most of these scenarios. also look out for any fixed gun you are able to capture to allow you to against the spanish, enjoy. You could also watch out for more missing objects, although you may have to hold back until reinforcements arrive as well as the enemys stop advancing to look for them. ally with native tribes around the map to get more units, natives may be freed from stockades scattered throughout the map. in case you check the objectives menu you'll find a listing of missing objects. these are generally things you'll be able to find during the entire map for example units, scenes, buildings or items that are beyond place. anyway you should detroy all of the enemy buildings to win, enjoy! ourselves an undeveloped, yet still fun map. it shouldnt take in excess of twenty minutes. I worked in most triggers which will make the ship move for a realistic speed, and that is annoying, but it turned out fun to learn around with and appearance great. Then I made myself a somewhat unique fortress- in terms of I know, and thought Id devote an objective to present players something to complete- basically, destroy all military inside town. Its simple, but I as if it, if I may say so. Check it out! Its a comparatively fun map anyways! ; UPDATE: I added a crummy lol, it isn't too shabby, no less than it works. Scarlett begins using a prize ship, and finds a atlas showing the location of an fort full of loot. so, theyve no choice but to travel there and find this loot. Ill keep updating until I get to your second scenario, then perhaps Ill commence a campaign type of thing, when Im more could anyone tell me tips on how to link scenarios? for the present time youll must load the intro, then this actual scenario. Dialogue added. Also, dont try actually playing the dominion of heaven or heavens graveyard scenarios, theyre just a number of random scenarios I thought Id include. when you want to expand o them don't wait, just be sure you credit me for supplying you with the scenarios ; Have more fun, and a few time Ill invest another scenario with the possible campaign, and perhaps even a how I spoil everyone! БStrategic ObjectivesБ series. Special Features БStrategic ObjectivesБ can be a scenario that qualifies as a different game type. It allows that you capture neutral buildings which can be guarded by guardians for example Forts and Barracks, and in some cases re-capture them on the enemy and or viceversa. Captured buildings provide you with free military reinforcements periodically. In this scenario players can capture Great Cannons and rehearse them to create Fixed Guns anywhere about the map. Players could also Teleport their armies behind enemy lines whenever they ally using the Aztec tribe. During the course of the overall game players can purchase bonus infantry units that is usually upgraded to powerful cavalry by mounting them on captured horses. You is going to be facing smart and challenging AI that could flank you differently including ship attacks and larger landing parties through the sea. The AI will launch multiple attacks simultaneously and try to re-capture your buildings within you. Screen Shots Map Overview Death Valley Waterfall Island Story and Objectives This is often a fictional story. When the rainforest was discovered there seemed to be one location left in which the Aztec still ruled. The Aztec possessed a chance to teleport armies from other Aztec temple for some other locations. The Europeans factions who came for the new world were very eager posses this special teleport ability and to be a result fighting broke involving the European factions. Your objective should be to fight the British who possess a strong presence on this location and ally while using Aztec so as to obtain the Teleport ability. Once you obtain it it is possible to teleport your armies behind enemy lines. There will also be several guarded military buildings about the area that is usually captured along with your military. Once you control these buildings you may receive free army reinforcements periodically. However, you'll have to taking action immediately and capture as numerous buildings as possible ahead of the British capture them. You will then ought to continue your assault and capture additional buildings on the British. Your main objective would be to destroy the British base and capture the many military buildings inside the area. Finally, you'll have to capture Waterfall Island to avoid other European armies from landing their forces within this location. Original Music I have included my БEdge with the UniverseБ composition from my БMystic WorldБ CD as opening music with this scenario. БMystic WorldБ was already released in 1997. For more information see my web site built into my signature. Game Play Please read the next very carefully. All this information is inside the scenario itself via objectives and messages. However, inside the heat on the battle it is going to get easy to miss several of that information. It is therefore recommended to pause the sport when messages are displayed and also to БPage upБ and БPage downБ to scroll from the messages while the overall game is paused. There are several structures throughout the map for example Forts, Barracks, and Stables, which are guarded by guardians whorrrre hostile to anyone who passes by and then of these structures might be captured by any one from the players. In addition compared to that players can re-capture them from the other. Captured buildings offer free military units periodically nearly 250 population. It is therefore essential to capture numerous of these structures as a way to achieve victory. You capture Great Cannons and utilize your Railroad Worker to upgrade these phones Fixed Guns. There are special free units you can obtain and upgrade. You can upgrade these units by mounting them on horses you captured. In this scenario Players can Teleport their armies behind enemy lines whenever they ally together with the Aztec. Players are able to teleport their armies from across the Aztec temple on their Navajo Tracker. You will have an probability to obtain a Navajo Tracker during the action. The Navajo Tracker has got the Stealth ability which may allow that you send him deep into enemy territory undetected then teleport you army to his location. If the Aztec native post is destroyed then you are going to lose the opportunity to teleport your armies. To Teleport your army from about the Aztec Temple to your Navajo Tracker, just choose the Navajo Tracker along with your Explorer on the same time. If your Navajo Tracker is wounded you are able to then Teleport him on your TC by choosing Navajo Tracker along with your Railroad Worker. Your Navajo Tracker, Railroad Worker, and Explorer have to be able to teleport themselves automatically on your TC once they are critically wounded, then walk towards the field hospital. So be sure they get healed with the field hospital before you send them back to your battle field. There are two approaches to build Fixed Guns: 1 Place your Railroad Worker within the top on the captured Great Cannon. 2 Select the Great Cannon and also your Explorer. When you construct a hard and fast gun along with your railroad worker your fixed gun and railroad worker will both gain in HP. In addition to that your complete fixed guns will gain 5 more range. There are 3 great cannons that could be captured and all sorts of 3 of which can be upgraded to fixed guns. This scenario is included with 40 card decks for your playable civs. It might take 1-2 hours to get rid of this scenario depending for the difficulty level as well as the playerБs level. Trade Monopoly victory is quite possible with this scenario but I would recommend choosing full annihilation victory. Walkthrough and Tips Warning Б Spoilers - Send you explorer immediately to capture the Fixed Gun located North West from a TC. - When you capture the fixed gun you may also capture a Railroad Worker. - Assign the railroad worker to your control group and him safe. You will have to use him afterwards to construct fixed guns. - Once you captured the fixed gun and railroad worker it is possible to use them with all the explorer to get surrounding treasures. One from the available treasures close to the fixed gun is usually a missionary you can use to heal your units. There are some food crates across the fixed fun plus your TC. - Send a villager or two to gather these food crates. - Task your villagers to food and tech nearly Colonial. - Once you happen to be in colonial make a barracks and ship military units immediately. - Capture the Factory north of one's TC with the explorer and military units no less than 7 military units. The factory is protected by guardians so make use of explorer to be a meat shield and you also wonБt lose 1 unit. - Collect the gold crates which are next on the factory. - Send your explorer to construct native post at the factory. - Capture the 6 horses that are close to the native post. Once you develop a native post you may receive 6 native warriors. - Mount the 6 native warriors around the 6 horses by placing them on top with the horses. Your native warriors are able to be upgraded to powerful dog soldiers. - Collect the wood crates which might be next on the native post. - Next you should capture the Fort south of your respective TC. The Fort is protected by a few guardians so train more units before you head to capture it. Once you capture the Fort you are going to receive two army units on the Fort every minute. - Protect the fort by any means cost and donБt allow enemy capture it back by you. By this time you should expect one or maybe more attacks with the enemy. The enemy may seek to capture the Fort, Factory and Fixed Gun from you therefore it would be a fantastic idea to build a number of walls around your base. Once you reach Fortress age you need to be able to build Fixed Guns. There is often a great cannon south on the Fort which is protected by guardians. - Send army units to get rid of the guardians and capture the Great Cannon. - produce a Fixed Gun anywhere you need by placing your railroad worker on top with the great cannon. It are going to be a good idea to construct the fixed gun right behind the Fort since Fort is going to become a primary target to the enemy. You also can construct the fixed gun by deciding on the great cannon as well as your explorer. However, should you use your railroad worker instead, your fixed gun will gain 5 extra range. In addition to that a fixed gun and railroad worker will gain extra HP. - Next send some army units to capture the barracks west out of your TC. - Capture the truly amazing cannon west in the barracks. When you do so you may capture a couple of white horses. - Collect the crates which might be around that area. - Rescue the prisoners that are situated east through the barracks. Once you kill each of the guardians and destroy the prison a Navajo Tracker and 10 Janissaries will join your force. - Assign your Navajo Tracker to your control group. Later on you will probably be able to teleport your army on the Navajo Tracker. - Capture the white horses that are within the area. - Mount several of your Janissaries about the white horses you captured place each Janissary beside a horse. When you do this your janissaries will probably be upgraded to powerful Mamelukes with 2750 HP. Later on you will likely be able to capture more white horses and mount your remaining janissaries with them. It is therefore a superb idea to send your remaining janissaries in your TC and soon you capture more white horses. - Build a native post close to the destroyed prison. By this time the enemy will probably be attacking repeatedly and you have to hold the line. The enemy can also send ships and land forces on the shores flanking you against behind. - Use your Railroad Worker to produce a second fixed gun with all the second great cannon you captured. The enemy can capture fixed guns within you so you need to place some army units next on the fixed gun to counteract that. It may be another good idea to construct an Outpost next for the fixed gun to counteract its capture. Building walls across the fixed gun might help too. - Next you should capture the Saloon, Artillery Foundry, Church, and Stable. Each one these buildings will supply you with free army units periodically. There is additionally a near by Factory that could be captured likewise. There is another excellent cannon that is usually captures near to the saloon. - If you're fast enough you are going to be able to capture it prior to enemy does. You will likely then be able to create a third fixed gun. Once you capture the Saloon, Artillery Foundry, Church, and Stable you are going to be facing heavy attacks in the enemy. In addition to the enemy is fortified that has a Fixed Gun behind the valley. Attacking this fixed gun too quickly may be fatal. - Next you should capture the Aztec temple near to the Aztec tribe towards the south west. The enemy may already be allied while using Aztec. If not, then expect the Aztec temple for being controlled by outlaw mercenaries. - Capture the Aztec temple by building a native post there ally together with the Aztec. Now you may teleport your armies from throughout the Aztec temple in your Navajo Tracker. - Use your Navajo TrackerБs stealth ability and send him behind enemy lines. - You can capture certain enemyБs buildings by teleporting your army from about the Aztec temple by selecting your Navajo Tracker and Explorer. You may then surprise the enemy and gain the benefit. - If your Navajo Tracker is extremely wounded then teleport him on your TC by selecting your Navajo Tracker plus your Railroad Worker. Your Navajo Tracker also has got the ability to teleport himself on your TC automatically when he or she is critically wounded. - Capture more white horses throughout the Aztec temple area and mount your remaining Janissaries in it. - Capture or destroy the enemyБs fixed gun that is found behind the valley. You should expect fierce resistance. - Next you should capture the Noble Hut and Fort from your enemy. - You may also would like to capture the fixed gun behind the enemyБs base the teleporting ability could possibly be handy with this task. By this time you will receive a message that this enemy has received a sizable reinforcement fleet having a large landing army. The enemy will make an effort to land its army on the shores heading for a TC. - Stop the enemyБs fleet before it reaches your shores and destroy it to avoid the enemy from landing its large army force near your base. You will therefore have to create a large fleet to intercept the enemyБs fleet. Building several outposts across the shoreline might help too. If you capture Waterfall Island on the south east you'll then be competent to block the enemyБs ships. However, before it is possible to do that you are going to need to destroy the ships that guard Waterfall Island. You may desire to capture the Dock to your east on the Saloon and carry several cannons to this location. You are able to be in a position to destroy enemy ships from land. However, the dock is heavily guarded so you'll have to commit a substantial force to the. A 7 minute timer begins after the warning concerning the incoming invasion. The large invasion fleet will arrive in the event the timer expires. If you canБt stop the bigger fleet invasion then you will get to fight a substantial force that may land with your shores. You could beat the enemy take place but that will likely be harder to accomplish. Your final objectives will be to destroy the enemyБs base also as its entire fleet. Something fun you may would like to try during the experience is training several ninjas through your saloon, and sending them in stealth mode to capture unguarded enemy buildings behind enemy lines. Remember which you need a minimum of 7 military units to capture a building. This is simply one approach to beat the scenario. So twenty-four hours a day explore other solutions to. Scenario Versions This scenario is designed for TWC. Please make certain to use TWC CD and NOT TAD or some triggers will never work. There are several scenarios versions that allow you to learn with different civs and also on different difficulty levels. I have made 3 versions of difficulty to be able to accommodate players on all levels as well as insure that БBalanceБ isn't an issue. The БNormalБ version from the scenario is acceptable for most players Sergeant and above. I have developed a scenario launcher for each and every difficulty level. The following would be the list on the БScenario LaunchersБ that you could execute: xStrat Obj Valley Launch 3Xscn xStrat Obj Valley Launch 3Xscn xStrat Obj Valley Launch 3Xscn These scenario launchers will allow you to definitely select the civ that you need to play with and launch the right scenario. The 3 different civs you are able to play with with this scenario are: Spanish, Ottoman, and German. it yet. This is from my The Great War Campaign that is certainly going for being finished and released sixty days from now Sorry. Check your thread for my Campaign here:?actionctf12, 36076,, 10 World War One left France in a very state of shock-never needing to join another massive war again. They said this battle was the reason France served so quickly from World War Two, even if it's just giving a seek to mobilize their forces contrary to the Blitzkrieg army. France lost a whole lot men in World War One, that they can cannot afford to shed more people in this particular Second World War and gave in Hitler. Creating NAZI France and Vichy France. The Battle of Verdun is the greatest and lengthiest in world history. Never before or since has there been this sort of lengthy battle, involving a great number of men, situated on this sort of tiny parcel. The battle, which lasted from 21 February 1916 until 19 December 1916 caused over nearly 700, 000 casualties dead, wounded and missing. The battlefield was not obviously any good square ten kilometres. From a strategic perspective there might be no justification for these particular atrocious losses. The battle degenerated to a matter of prestige of two nations literally for that sake of France did win this battle. 99. Military units are not able to build/made. What little military units it is possible to get are useless since a tremendous river separates you out of your enemy. Docks are forbidden. campaign: The Great War. Here it is, the prequel and hopefully all of you will as if it. The official releases take presctiption Ill really appreciate it when you guys review this and also on aoe3 heavengames. Thanks! upon you. You must reconnect China and rebuild its trade routes, construct the Great Wall to safeguard China in the northern Mongol raiders. This is often a HUGE map comprising Mountains, flat lands, mountain lakes with 3 waterfalls and rivers. Some out from the box thinking is needed to get successfull. To play: copy the whole folder China for your scenario folder. Select ChinaChinaintro because your first scenario to learn. Start inside west to construct the great wall. Be sure to position the wall connectors within the wooden posts. Building the wall is costly which is difficult to put the wall at higher elevations, however with some practice it may be done. Version 2 new upload scenario include:list Computer players get AI Put up a complete wall plus some forts Lets you might have an optional economy in case your units die Adds resources on the map Gives Britain an american city center Removed many ships Makes it so Britain will in reality fight Puts the troops in formation and adds the newest gun to each and every military also as a couple of great bombards/list To install, put from the my documents/my games/ages of empires 3/scenarios/folder. power in late game may seem to decrease dramatically this will likely be fixed from the next patch hopefully, therefore I will not recommend using comps for p1-4 unless you've got to. To win the experience either control all with the territories or destroy all from the enemies Tower of Victory in order to get them defeat. Control Teal spots to achieve cannon spawns, castles for iron troops, monasteries for attack increase, and also the fort for income plus a mercenary spawn. In addition to this you can find four healing spots close to the fort. Control all four in the territories of either the castles, teal spots or monasteries to obtain a special spawn along together with the usual spawn/bonus. P1-4 are human/computer players, p5 is usually a comp, Post Imperial Age, FFA, Civs matter. By KevTheGreat P.S remember to not edit, or claim this map when your own. My Website Other Scenarios by KevTheGreat- Global Wars could also gain lvls by letting kills, the lvls age u up and u recieve an additional spawn of units. If a base is destroyed u lose that spawn of unit. Losing your headquarters u will lose the overall game. Rules: Age: Discovery, Civs tend not to matter execpt for Portsdo not make use of them, By KevTheGreat P.S Do not edit or refer to this as map your own personal. Other Scenarios by KevTheGreat: Arab Desert 1 - 7, Burn em all 1 2, Russia the Epic, and Global Wars. NS: The NS no stealth version has become added on the zip file since some people usually do not like spys and ninjas impossible for getting into the home, because you BOTH have halfkeys. Pirate raiders for the island also as a French Garrison. Your mission should be to establish yourself within the island and finish your 6 objectives to acquire the scenario victory. This scenario is extremely developed and responds for a actions. Each in the six objectives can be quite challenging to state the least. The scenario map is quite detailed a 100% original creation. Make sure to useful game often as you may need to try different ways of complete several of your objectives. territory, you typically had for being careful. With his supplies dwindling low, he or she must risk his life to get for the outposts. The two forces would be the British Loyalists, the approaches loyal on the British cause. The other force include the renegades, opposing Jordan along with the others. Jordan, as put before, is hostile territory. With a tiny base on the renegades there. There are five leaders on the British Renegades. The first one, they do know, is Jekt Unalo. He is liable for organizing the attacks. Time to answer the decision. - - Features: - Convenient camera follow! - Developed storyline! - Balanced gameplay! - - Cons: - There ARE bugs, but I havent discovered them. I suspect they may be minor, however if they interrupt the flow of gameplay, I urge someone to let me know, and I will immediately fix them. - THERE IS LAG IN THE BEGINNING PARTS OF THE SCENARIO. FOR EXAMPLE, WHEN YOU GO TO THE FIRST OUTPOST, YOU MUST BE IN 5 RANGE OF THE SERGEANT. KEEP WALKING AROUND THE END OF THE PATH AND TO THE SERGEANT TO ACTIVATE. IT WILL ACTIVATE IN ABOUT FIVE SECONDS. - - Reviews highly appreciated. ALSO PLEASE READ: This is my first scenario. Please cut me some slack. I would truly have fun here. income of gold. With this gold you are able to buy various units all units cost 500 gold accessible in squads. To increase your income you are able to capture some towers for the edges on the map plus the fort inside the middle, which is fashionable very important strategic point. There can be a cow hidden in a very randomised location inside map which, when brought to base, grants you 2000 gold, before counters. Paintballers are great against mounted paintballers. Mounted paintballers are wonderful against gatling guns. Gatling guns are fantastic against paintballers. Ambushers are averall quite good which enable it to use stealth mode. Anti-stealth scouts could see abushers in stealth mode. Paint Grenaders undoubtedly are a devestating force but only are competent in huge numbers. ATTENTION, A BUG! There can be a bug within the victory issues that means which the winners possess the You have abandoned your colony message arise. Please don't edit the scenario but email me should you know how you can fix it. My email is, citizens. 1 within the Cooper Series. War Dabottle - Universe at War Sneakysquirrel - Universe at War FenrisWulf Б Command and Conquer 3 Demand Б Lord on the Rings: The Middle Earth II Homestarrunner Б Warhammer 40000: Dawn of War Japцбёo Б Star Wars: Empire at War KoTR Б Star Wars: Empire at War Alexander J. Б Spellforce 2 Miespuffel - Spellforce 2 Leo P. Б Rush for Berlin Scenario: The Tapir Witch Chronicles: Immortal Cows This is often a 2V2/FFA Supremacy Single Player for 4 players. This scenario offers many interesting new strategies with unique action abilities. This scenario is made for TADTWC so you'll want to have them both. New Features 1. Break the Immortal Cow Spell Б Capture several Sacred Cows, Yaks, and Water Buffalos, and send those to your Fire Circle. The Fire Circle will break the Immortal Cow spell as well as the animals will return for their original human form. These powerful mercenaries are able to join your army and fight to suit your needs. These powerful mercenaries include: General Custer, Alain, Shogun that could train stealth warriors, Daiymo that will train Japanese warriors, Mameluke, Elmeti, Grand Cannon, Heavy Cannon, Black Riders, Swiss Pikemen, and moreБ. 2. Resources Dropping in the Sky Б There are 15 Resource Drop Sites throughout the map where resources get into periodically. Control numerous of these sites as is possible in order to recover more resources than your enemy. 3. Raid Villagers with the Super Ninja unit Б Your Super Ninja unit is quite powerful and contains special abilities. He has 5000 HP and once they are wounded 50% damage he Teleports himself automatically towards the Fire Circle where he'll get healed really quick. Your Ninja is additionally super fast so you can use him to raid enemy villagers that collect resources at remote drop sites. You can even Teleport your armies for your requirements Ninja see next feature. 4. Teleport your Armies behind Enemy lines - You can Teleport your armies periodically out of your Б Teleport Court Б on your Ninja. Use this capability to attack enemy villagers at remote drop sites, or even conduct surprise attacks from unexpected locations. You can even teleport buildings in the Teleport Court. 5. Capture one Churches and receive free Priests and/or Boneguards Б These Churches are guarded by Boneguard, but when you finally capture either of them you are going to receive free priests and afterwards once you've got 5 priests you might receive free Boneguards. 6. Discover the Secret Magical approach to Defeat the Tapir Witches Б Once you defeat your enemies the Tapir Witches will show up. You should discover the secret magical strategy to defeat them before they turn all of your army into Cows. There is often a 10 minute time limit clause to defeat the Tapir Witches prior to the Flying Siege Tapir Witches make an appearance and blow up all of the bases. Game Play The main gameplay is described above inside БNew FeaturesБ section. For more information about the overall game play look at БStoryБ section. This is usually a 2V2/FFA scenario where any blend of teams could be set up. However, random teams are certainly not supported. Computer players are supported. In fact your computer players are so proficient at capturing the cows and converting them into mercenaries that even Moderate level might be challenging. Players start having a fortified base with Fort walls and 4 towers. Each player gets their own Fire Circle alongside his town center. The Fire Circle heals units very fast in order that it is crucial that you use it often. Each player gets constant resources from his home city every a few seconds. However, when you lose your town center and you also donБt have every other town centers in that case your home city stop shipping you resources soon you build a brand new town center. If your starting town center is destroyed then a Fire Circle is going to be deactivated and it is going to NOT heal army units anymore. There are some resources scattered round the map yet not many, and that means you may not wish to train a lot of villagers. You CANNOT build resource collection buildings including Mills, Farms, plantations, Banks, so on. You will ought to rely mainly on crate collection from your various resource drop sites. Crates fall on the sky every 90 seconds. There are many Sacred Cows plus some Yaks, and Water Buffalos scattered about the map. These animals have huge HP and they can be also Immortals you canБt kill them. Capture as numerous as you are able to and send those to your Fire Circle. The Fire Circle will break the БImmortal Cow spellБ along with the animals will return back on their original human form. These powerful mercenaries are able to join your forces. New Sacred Cows, Yaks, and Water Buffalos will constantly appear inside the area. If you lose your starting Town Center next the Fire Circle will probably be deactivated and it's going to NOT break the spell БImmortal Cow spellБ anymore. Your Super Ninja unit is extremely powerful and has now special abilities. He has 5000 HP and once they are wounded 50% damage he Teleports himself automatically for the Fire Circle where they can get healed very quickly. Your Ninja can be super fast so you can use him to raid enemy villagers that collect resources at remote drop sites. Your Ninja will not likely be capable to teleport himself to safety should the Fire Circle is deactivated. You can Teleport your armies periodically every 60 seconds from the Б Teleport Court Б in your Ninja. Use this capacity to attack enemy villagers at remote drop sites, or even conduct surprise attacks from unexpected locations. You can even teleport buildings through the Teleport Court. There are two Churches that may be captured with 5 army units or even more. You receive free Priests and/or Boneguards on the market Churches when you captured them. At first these are guarded by Boneguards, so you will possess to kill them before you are able to capture them. Players can capture each otherБs churches. Once you capture a church you may receive free priests and down the line once you've 5 priests you are going to receive free Boneguards every 2 minutes. After you defeat your opponents the Tapir Witches look with their armies of wild animals. The Tapir Witches will turn your army units into Normal Cows once they may be within their type of site. You can shoot in the Tapir Witches from far range but it really is impossible to kill them employing this conventional method because they've got 400, 000 HP each. Your objective is to Discover the Secret Magical method to Defeat the Tapir Witches. You have 10 mins to defeat them. After ten minutes Flying Siege Tapir Witches reinforcement will arrive and they are going to blow up everyoneБs buildings. Normal cows previously your army have huge HP but they also are NOT immortal. If you send normal Cows for a Fire Circle near your TC they're going to then become Longbows since their original identity may be lost. Sacred Cows will still be changed into Mercenary units. Once the Tapir Witches appear, resources will NOT fall through the sky any longer. Every player receives a Flag Bearer that might be used like a way point for rescued mercenary units. All army units within your Fire Circle will abide by the Flag Bearer automatically. Explorers are automatically ransomed for your price of 100 gold I added this feature considering that the normal random feature doesnБt benefit European explorers in custom scenarios. You CANNOT accumulate over 11, 000 of the resource. You can locate your Ninja plus your Flag Bearer in case you canБt locate them. See БTipsБ for how to complete that. Once the Explorer has 95% damage he will likely be ransomed to suit your needs automatically to the price of 100 gold. Your Explorer will reappear inside Fire Circle where he is able to heal fast. Walls are more pricey 50 extra wood per wall connector so players canБt spam walls. Scenario Versions I have included 4 scenario versions with 3 difficulty levels for every single one ones Easy, Normal, and Hard. Each scenarrio version allows someone to play having a different civ. The playbale civs are: China, Japan, India, and Sioux The first 3 are 2V2 scenarios where you've got an ally. The Sioux civ version is usually a FFA game. Japan. This my first scenario ive uploaded so tell me should you like it. I are going to be making updates about this scenario, like more objectives, triggers and soilders. in the event you hit-and-run, you may win. I never beaten this, and I have not tried. Team 2 Which is usually a fair advantage. Germans. This map is basically fun but difficult in the same time. Hint: Use explores to construct town centers quickly. Also use galleons to create units once you dont have barracks. Version 1.2 Comming Soon!! itself, plus more! Objectives are included inside scenario Note:player 2 is gettysburg itself. some type of computer player needs to be in that spot, as it'll become neutral to every one players as soon because game starts. Players 1, 3, and 4 would be the Union Army. Player 5, 6, and 7 are definitely the Confederate Army. Objectives Challenge. Have fun! group of Trees all about the It has also 1 small island inside the also in this bay some It has 4 natives and some also a lots of several Silver and gold mines: and ultimately a great deal of resources. Have some Feedback appreciated! capture nuggets in everyone of It has also 2 small Ponds with many It has 4 natives 2 Cherokees tribes and a pair of Crees and a number of Some Cows for being also a lots of a couple of Silver mines: and lastly a great deal of resources. Have some Feedback appreciated! bay with a few It has 2 natives and several Some Sheeps to get also a plenty of some random a couple of Silver mines: lastly a great deal of resources. Have some Feedback appreciated! bay with a few fishes and whales It has 5 natives and a number of Deers to Some Sheeps to become also a a great deal of some random Berries several Silver mines: and ultimately a great deal of resources. Have some Feedback appreciated! and a number of Bisons and Deers to Some Cows being also a lots of a number of Silver mines and gold mines: For the First Time a Few Decoratives Things: lastly a great deal of resources. Have some Feedback appreciated! has 5 natives and some animals to fashionable lots of few Silver mines: lastly a wide range of resources. Build ships and chose the island where your enemy is expecting is he? Have some Feedback appreciated! very small plus 4 small mesas It has 4 natives and often a Nootka tribe inside the middle and several animals to to also some few Silver mines and gold last but not least a great deal of resources. Have some Feedback appreciated! Description: It is really a very simple large 5 rms It has 1 large lake inside middle in the and 4 small mesas It has 4 natives and several animals to to also some few Silver mines and gold and lastly a large amount of resources. Have some Feedback appreciated! PS: I managed to have the AoE3 Debugger working and then there are no PS: Many due to RFGandalf for his precious PS: This map was conceived simply for 2 2 one around the one around the It has 2 natives and a number of animals to to also some few Silver mines and gold last but not least a lots of resources. Have some Feedback appreciated! rivers It has 4 natives and a couple of Cows to also some few Silver mines and gold and ultimately a large amount of resources. Have some Feedback appreciated! Valleys It has 6 natives and a number of Deers and Sheeps to also some few Silver mines and gold and ultimately a large amount of resources. Have some Feedback appreciated! Б as being the Dutch, US or British: You face 3 computer players with identical configurations. All have elevated fortress strongholds with powerful fixed cannons for defense. This is going to be the easiest with the scenarios, because the opposite players are against one another too. Caribbean adventure: This scenario is simply moderately challenging nonetheless it is included considering that the quickest and easiest approach to win is applying the Hot Air Balloon. As the US, you've your own secure island however the object in this game is usually to collect treasure. The Spanish, French and Portuguese are allied against you. Things tend not to get tough until you've got to take the treasure from under their noses. Island defense: You play as Colonel Washington, just arrived over a strategically important Island the place that the new US Government has generated a state with the art fortress. Unfortunately, the governor on the Island didn't man the fortress properly. The Spanish are sensitive to this and have absolutely decided that now can be a good possibility to obtain a nice new fortress, on the expense on the US government. They have previously occupied part with the island and so are preparing 3 armies to help with all the attack. Oh, you start without having a town center or any settlers. Fortress defense: In this scenario, you've 3 players sided against you. You all start having a high resource count to encourage fast progress nevertheless they have three times what you might have, although you could have an elevated fortress stronghold. This will present more of the challenge than king on the castle. Save the president: This is a lot like fortress defense but, while you've even better defenses, you start with a disadvantage in comparison to its resources. The game is going to be challenging but concentrate initially of defense and building resources. A long journey: This may prove for being one on the more challenging on the scenarios, although to begin with it may well not appear so. As the US you are going to face 4 French armies, the last of which is found in Napoleons home base. As you eliminate each army therefore, the rest of the armies get stronger. When you reach Napoleons home base, the defenses are pretty tough too. Do not be influenced to use the hot air balloons to generate an early attack on other armies. They are disabled soon you reach the final objective. Brain v Brawn: In this game, you play as Napoleon together with the challenge of destroying the Ottoman armies that occupy a nicely defended settlement. Although you commence with more resources than your opponents, they are going to be getting a little help to acquire going and also remember those defenses. The arena: At one time this became the most difficult coming from all scenarios; it could be almost impossible to win inside the standard game. This is really a free for everyone conflict, with you because US against three other players, the Dutch, the Germans plus the French. The problem is, you can not get for their settlements because they are found behind high cliffs, using the only entrance blocked by an impregnable gate. To get at them, you've to make a trading post for the socket outside each opponents gate; this may destroy the gate. Expect the socket to become well defended, just like you find your is. Land of Plenty: This is another scenario that encourages the strategic by using balloons. You play as being the US, liable for keeping your picturesque community resistant to 3 Spanish armies. The resources open to you are limited, but somewhere within the other side in the map is often a Бland of plentyБ, safe on the enemy mainly because it is located on the plateau. You must find it, colonize it and build up sufficient resources to get rid of your opponents, as that will likely be the only solution to ensure the safety of one's little community. You begin with good defenses plus a small amount of powerful units to defend against any early attacks. You also have some limited resource generation. designing. You should love this cinematic even when you know nothing about scenario designing! Features stunning eyecandy and cinematography, building mashing, humorous dialog, plus more! This cinematic is made to encourage scenario designing as well as in hope that ES will fix some from the bugs inside the editor. Instructions also included inside Readme Installation Instructions: Copy 3 for the Age of Empires 3 sound folder Default C:Program FilesMicrosoft GamesAge of Empires IIISound Copy some AGE3SCN files to My DocumentsMy GamesAge of Empires 3Scenario Playing Instructions: 1 - Start Age of Empires 3 2 - Click Single Player then click Custom Scenarios 3 - Load: The Last Scenario Designer in the event you have The Warchiefs Expansion installed AND Shaders set to extremely high under Help and Tools - Options The Last Scenario Designer LD in case you have The Warchiefs Expansion installed AND you do NOT have Shaders set to very good under Help and Tools - Options and the choice to work it to extremely high does not exist The Last Scenario Designer NWC when you do NOT have The Warchiefs Expansion AND you've got Shaders set to quite high under Help and Tools - Options The Last Scenario Designer LD NWC in case you do NOT have The Warchiefs Expansion AND you do NOT have Shaders set to quite high under Help and Tools - Options or choice to set it up to quite high does not exist and also a smaller one It has 3 natives and some deers and tapirs and capibaras for some cows to also some few Silver mines and gold and lastly a large amount of resources. Have some Feedback appreciated! and a couple of small mountains It has 4 natives and some deers to also some few Silver mines and gold last but not least a large amount of resources. Have some Feedback appreciated! the It has 4 natives plus a mooses and deers into a sheeps to also some few Silver last but not least a lots of resources. Have some Feedback appreciated! the east of Fort Edward Imperial Legion and you are going to soon learn that Colonel Sellus GraviusWebber who is within charge there, would like to talk to At the beggining on the map your units don't have any weapons tend not to panic you may find your gear later in the overall game. To talk on the respective units move Major Darius or Hawkeye ON TO zero distance the units you have to talk, It is required moving Darius. Note: 1Do not enable the character Sanvyn die or else the action will not proceed and you'll have to restart it. 2And don't skip speaking with any with the units suggest conversing with, coz they may be the supply of triggers. - ---------------------- Installation: Copy the 3scn plus the file into My DocumentsMy GamesAge of Empires 3Scenario and copy The Prelude folder in your C:Program FilesMicrosoft GamesAge of Empires IIISound - ---------------------------- Important Dialogs in the overall game: Sellus Gravius:I want u to rescue a prisoner name Sanvyn. Sellus Gravius:Talk to your guard with the tent outside of the gate. Imperial Guard:The prisoners will be held captive, nearby the Assemanu shrine. Uncas:Quite they may be close by. Uncas:This way follow me. Uncas:Savyn will be the next person to get executed so hurry. Uncas:Just near the shrine there is often a path towards the south in to the forest. Uncas:Follow the path it'll lead you directly to your cell of sanvyn, DovresSpy is front from the cell. Dovres:Here take these weapons and rescue the prisoners, we'll escape in the path behind the cell. Sellus Gravius:Go talk into a chief named Merta, talk towards the guard beyond your gate. Imperial guard:Go talk with Arvel, stick to the trade route when you reach the burial ground travel east u will see him there. - ---------------------------- After you rescue Sanvyn move him to sellus Gravius, not Hawk or Darius. After you rescue Rimintil Merta move him to Merta, not Hawk or Darius. Once you are with the gold crate move Hawk about it, then only should it change into gold cart. Move cart to Rimintil Merta not Hawk or Darius. be a river running over the map with many fishes or it may be 3 small valleys and all them includes a gold mine from the middle or it could possibly be 3 small It has 6 natives could 6 Iroquois or 6 Crees or 6 Cherokees or 6 and a couple of Bisons and Pronghorns to Cows to also some few few Silver and ultimately a lots of resources. Sanvyn die or else the experience will not proceed and you'll have to restart it. 2And usually do not skip actually talking to any on the units suggest conversing with, coz these are the method of obtaining triggers. - ----------------- The main characters in this particular map are: 1Hawkeye The Hero of our own story 2Major Darius. - -------------------- In this map you are going to start at a little native settlement towards the east of Fort Edward Imperial Legion and you'll soon learn that Colonel Sellus GraviusWebber who was in charge there, desires to talk to At the beggining in the map your units don't have any weapons usually do not panic you might find your gear later in the action. To talk on the respective units move Major Darius or Hawkeye ON TO zero distance the units you have to talk, I would suggest moving Darius. - ---------------------- Installation: Copy the 3scn as well as the file into My DocumentsMy GamesAge of Empires 3Scenario and copy The Prelude folder in your C:Program FilesMicrosoft GamesAge of Empires IIISound If any issue occurs using this scenario do write to. Naveen A. Pattrick. - ---------------------------- Important Dialogs in the sport: Sellus Gravius:I want u to rescue a prisoner name Sanvyn. Sellus Gravius:Talk to your guard on the tent away from gate. Imperial Guard:The prisoners are increasingly being held captive, nearby the Assemanu shrine. Uncas:Quite they may be close by. Uncas:This way follow me. Uncas:Savyn may be the next person for being executed so hurry. Uncas:Just next to the shrine there is usually a path to your south into your forest. Uncas:Follow the path it is going to lead you directly for the cell of sanvyn, DovresSpy is front on the cell. Dovres:Here take these weapons and rescue the prisoners, we are going to escape in the path behind the cell. Sellus Gravius:Go talk with a chief named Merta, talk towards the guard away from gate. Imperial guard:Go consult Arvel, stick to the trade route when you reach the burial ground travel east u may find him there. - ---------------------------- After you rescue Sanvyn move him to sellus Gravius, not Hawk or Darius. After you rescue Rimintil Merta move him to Merta, not Hawk or Darius. Once you are for the gold crate move Hawk about it, then only can it change into gold cart. Move cart to Rimintil Merta not Hawk or Darius. scenario may very well be played using a PC, since the two game engines are not the same, on the little I know. The biggest problem until today while using AoE3 Mac Editor: it could possibly not use any in the sound or music triggers. So all you'll get here, is exactly what comes out simply from AoE3, and possibly no music at You should get only 2 files: - This very read me - 3scn, the scenario file. Any other files beside these above, such Store are totally useless Macintosh directory files, and not for being considered, and in some cases trashed! Any comment, especially, since its a sort of test for AoE3 Macintosh, can be much appreciated. and two Trade Routes for the from West to One around the North side and one around the South It has 6 natives Iroquois and some herds of deers to hunt and a few Sheeps to There are many as well as, a couple of Silver and gold and lastly a large amount of resources. Have some Feedback appreciated! PS: Dany managed for getting the AoE3 Debugger working there is no PS: Many due to RFGandalf for his precious PS: This map was conceived just by 2 swamp A mountain A waterfall 4 civs A large lake 7 triggers A working bridge Carolina theme grass and swamp This a lovely map that creates you desire to: take away your fishing pole and go fishing, or hike a rocky mountain into a gleaming waterfall, or get those waders out and chase alligators by using a swamp DISCLAMER I am not endorsing that ;, emerge a musket and go using a treasure hunt DISCLAIMER bad idea, or get a sword and destroy your friends DISCLAIMER-that ones actually type of hitt-hum I MEANT a very bad idea. Play it as you wish to itБs a lovely map that I i do hope you like around I do MountLake v7 easy will be the same map however with more possible resources, less enemy soldiers and possible resources, and fewer outlaws this isn't a default or blank map using a bunch of nuggets thrown into it. I started that has a Blank map and built anything from scratch. large forest inside It has four small valleys and containing each a native and a couple of Trade Routes for the from North to One about the East side and one within the West The 6 natives tribes include the and some Reindeers to hunt and a couple of herds of Sheeps and cows to The nuggets were replaced by some and in addition, a number of Silver and gold and lastly a large amount of resources. Have some Feedback appreciated! Merry Happy Managed to obtain the AoE3 Debugger working and then there is no Many on account of RFGandalf for his precious Thanks to Ensemble due to this nice This map was conceived just by 2 managment if they own a bank. The game can finish when you could have destroyed the enemy stable. Religious differences finally go to blows between BoarsHead and her neighbor. For the sake of nation these indiscretions will likely be played out, to and due to this just fruit that's fruition. These equals to become paths undone may alone are aware of the stride that can lend towards the telling in this tail, in the event the day is drawn neigh and little else stirs. Till then our fathers rest a wakeful eye, on all that may be not prosperity or glory driven, that the harts will likely be never full till we have been our people again to lift up and become free of tyranny and oppression a lofty body. And therefore it was using the last good man BoarHead could give, he came freely along with non to spare. large Forest on each side in the and 2 Trade Routes within the plus 4 natives and lots of Deers to hunt and a couple of herds of Sheeps to and in addition, a number of Silver and gold and lastly a great deal of resources. Have some Feedback appreciated! from South to North around the East side in the plus 4 natives the above. and lots of Deers and Turkeys and Sheeps to plus, several Silver and gold last but not least a wide range of resources. Have some Feedback appreciated! to and some Silver and also a great deal of resources. Have some Feedback appreciated! free a guide that's held prisoner inside an English held village. Once arriving in the Canary Islands, Morgan with his fantastic men are immediately thrown into battle, helping a struggling platoon of Spanish soldiers. They agree to aid each other to be successful in both of these missions. In order to try out this demo, you are going to also should download and install the Designers Mod for patch 1.09. Included is often a music file folder titled Even that could go into local disk usually c:Program FilesMicrosoft GamesAge Of Empires 3SoundMusic 3scn retreats into My DocumentsMy GamesAge Of Empires3scenario Special as a result of my playtesters; Gaurdian112, RiderOfEternity and Olauwers. Hints and tips: Read all on the hints inside objectives. Gareth Murphy can fix things. Save following the intro cine unless you would like to watch the movie again. I usually do not have a cine abort. Once you might have taken the officers uniform, You can chose two paths. Click on units. Some will present you with hints or maybe chat to your account. Keep in mind that vid demo version and more are going to be added using the final version release in January 2007. Comments are welcome. Have fun and inform me what I can do for making your playing experience more fun. email: Review The demo map in the El Dorado Campaign, developed by Twoq2Times puts you in the Carolina/Bayou type map using a small but effective army. Your goal is see-through: to annihilate the British. However, many side-objectives and spontaneous secondary objectives bare this mission fun through the whole game. Informing dialogue helps guide you from the long mission easily. You are even told when it can be a good idea to save. The opening cinematic also informs you of your respective overall mission goals. Although the song within the beginning from the scenario doesnt quite fit with Age of Empires III, nonetheless starts off the mission dramatically. Landscaping, items, treasures, unit positioning, and building placements are perfect. Watch out, Twoq2Times pulls off some dialogue pranks inside mission! Fun Factor: 9/10 - Varied, useful, and fun objectives make you stay interested in playing the sport. Item Placement: 8/10 - All buildings are placed, but units sometimes ought to walk an extended distance. Balance: 8/10 - A bit within the easy side, though the length in the mission and also the rewarding objectives stop you playing. Army strength is nicely balanced. Quality: 10/10 - Perfectly done cinematics, well blended ground textures, new unit art, along with enhancements make this an exceptional mission. No confusion by any means over the way to complete objectives. Creativity: 8/10 - The triggers arent anything special, nevertheless the wonderfully designed scenario revives memories in the AoE3 campaign. The plot can also be interesting and surprising. Installation Instructions: 7/10 - Youll ought to first install the Designers Mod. You also must know the best way to back up files. Know which files are which. For somer reason not hard to install instructions are online, not included inside the readme which just directs you to your web page. Overall not an average: 9/10 - Get ready for one from the best scenarios for Age of Empires III! - Suleyman side and one around the West side. It can be a large Prairie with many forests. plus 2 natives and a lot of Deers and Bisons and Sheeps to and a number of Silver and gold and also a great deal of resources. Have some Feedback appreciated! your enemy with the other side on the mountain! A low pitch trigger may be integrated to develop the camera angle set at 30 degrees to get out the topography. The lower lands have several large lakes along with a great plains style terrain. Comanche and Lakota tribes is usually found inside low parts with the map. As per usual, squeeze files in to the folder: My DocumentsMy GamesAge of Empires 3RM Then tick the custom map box if you play on skirmish mode. Note: A side effect in the low 30 deg pitch is that in the event you go on the options screen while youre playing, whenever you go back to the sport the camera angle goes back for the default 45 degrees. This map is a lot more fun when you play it for a lower camera angle you get to makes use of the camera zoom and rotation a !, but should you want for getting rid of it all together, ask and Ill post instructions. If anything doesnt work, or should you have any ideas for improving this map please post your Have fun with Mountain Route! Special because of monty python with the low pitch camera mountains. plus 2 natives Incas or and many Pronghorns and Sheeps to and a couple of Silver and gold and also many resources. Have some Feedback appreciated! - Managed to acquire the AoE3 Debugger working there is no - Many on account of RFGandalf for his precious help - This map is suggested being played by no in excess of 4 players: film - Numerous small tweaks to units, buildings, enviorment tactics to avoid them. - Fixes a known sync error. - Knights have become on foot improving the gameplays funfactor. - A bigger battle is enjured. - Fires population have raised - A gag may be fixed. available you furthermore you may rush them quickly. Be careful and make use of strategies in your advantage in the simple AI! CHRISTMAS to everyone available. Todd.L Aztecnumber1

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